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BOB - GSA’s Best Of Breed Protocol. BOB: “Best of Breed” - EGM to System. BOB. GSA Protocols: Common Business Drivers. Make it easier for operators to install, manage, operate, and administer EGMS and hosts Reduce the Total Cost of Ownership Continue to support existing functionality

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Presentation Transcript
bob best of breed egm to system
BOB: “Best of Breed” - EGM to System

BOB

Global Gaming Expo - October 2004

gsa protocols common business drivers
GSA Protocols: Common Business Drivers
  • Make it easier for operators to install, manage, operate, and administer EGMS and hosts
  • Reduce the Total Cost of Ownership
  • Continue to support existing functionality
  • Reduce dependence on proprietary solutions
  • Expanded functionality
  • Make it easier to deploy new solutions

Global Gaming Expo - October 2004

gsa architecture

Player Tracking

S2S

CoinAcceptor

Kiosk

GDS

CoinHopper

Voucher Manager

S2S

GameControl

NoteAcceptor

BOB

S2S

Slot Accounting

Coin/BillCounters

Printer

S2S

S2S

TouchScreen

Progressive

EGM

Host Systems

GSA Architecture

Global Gaming Expo - October 2004

what is bob
What Is BOB?
  • BOB = Best Of Breed
  • Communications between EGMs and back-end servers
  • Designed to supercede existing protocols
  • Based on current, proven technology standards; XML, SOAP, Web Services, etc.
  • Expandable from low-speed (BOB messages between an EGM and SMIB over a serial link) to very high-speed communications (EGM to multiple back-end servers over Ethernet)
  • Consists of three components:
    • BOB Message Standards
    • BOB Transport Standards
    • BOB Configuration Standards

Global Gaming Expo - October 2004

what choices led to bob
What Choices Led to BOB?
  • An open standard data model for an EGM
  • Satisfies evolving data requirements
  • Supports namespace extensions
  • An event driven architecture rather than polled protocol
  • Host as owner or guest (one can write, any can read)
  • A messaging protocol that is extensible and is encoded using industry standards, like XML
  • A messaging protocol that is independent of transport (Ethernet, serial, or dial-up)

Global Gaming Expo - October 2004

the bob classes
Core Classes

1) Device ownership & subscriptions

2) Communications

3) Meters & subscriptions

4) Cabinet Class

5) Processor Class

Additional Classes

1) Coin Acceptor

2) Note Acceptor & Dispenser

3) Coin Hopper

4) Printer

5) Handpay

6) Progressive

7) Bonus

8) Player

9) Voucher

10) Wagering Account Transfer

11) Game Authentication Terminal

The BOB Classes

Global Gaming Expo - October 2004

example of xml for meters
Example of XML for meters

Global Gaming Expo - October 2004

bob xml request response pair
BOB XML Request Response Pair

Global Gaming Expo - October 2004

bob achievements in 2004
BOB: Achievements in 2004

Completed Work

  • BOB Message Protocol 1.0
  • BOB Transport / Security Standard 1.0 (SOAP / HTTPS over TCP/IP / Ethernet)
  • HOST and EGM Simulators Version 1.0

Work in Progress

  • sBOB - BOB over a serial link (WBXML / PPP )

Global Gaming Expo - October 2004

bob goals for 2005
BOB: Goals for 2005
  • Remote configuration of slot machines
  • Lottery class
  • Peripheral code download
  • Central determination (Class II gaming)
  • EGM operating system and code download
  • Printer class - template and code download
  • Protocol Testers for self-certification and verification

Global Gaming Expo - October 2004

the protocol development suite

BOB

S2S

BOB

The Protocol Development Suite

Global Gaming Expo - October 2004

protocol simulator overview
Protocol Simulator Overview
  • EGM Simulator
    • Simulates a slot machine - configured via the User Interface or from a Host Service
    • Game Play interface - supports all meters
    • BOB messaging with multiple hosts, simultaneously
    • Support for GDS devices
  • Host Simulator
    • Up to 7 individually configurable Host Services
    • Full BOB communication with EGM or simulator
    • Support for multiple concurrent gaming machines

Global Gaming Expo - October 2004

sbob bob over a serial link
sBOB - BOB over a serial link

Global Gaming Expo - October 2004

the challenges
The Challenges
  • The industry needs an open protocol for older games
  • A reel spinning game can’t build large XML messages
  • Serial is not as fast as Ethernet
  • Goal - Use existing SMIBs to implement BOB now
  • Need a protocol that works on an embedded processor
  • Retain the BOB data model, if possible
  • Continue to use open standards

Global Gaming Expo - October 2004

the sbob solution set
The sBOB Solution Set
  • Continues to use the BOB data model
  • Only changes the transport method
  • WBXML - encodes XML into binary representation
  • PPP - Standard for TCP/IP communications over Serial
  • Can be implemented now

Global Gaming Expo - October 2004

the sbob datascope
The sBOB Datascope
  • Allows one to view the sBOB information being transported
  • Can see raw binary data, PPP packets, or decoded WBXML
  • Monitors traffic in both directions
  • Uses the provided sBOB dictionary document

Global Gaming Expo - October 2004

slide19
A proof of concept made possible by

Revive Gaming

Aristocrat Technologies

Digital Dynamics

Mandalay Resort Group

Demonstrating BOB over a Serial Link