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CPS120: Introduction to Computer Science

Learn about the fundamental concepts of object-oriented programming (OOP) in C++, including classes, constructors, member functions, and the advantages of OOP such as reusability, containment, and inheritance.

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CPS120: Introduction to Computer Science

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  1. CPS120: Introduction to Computer Science Lecture 16A Object-Oriented Concepts

  2. The Procedural Paradigm • The functions and algorithms are the focus, with data viewed as something for the functions to manipulate

  3. Object-Oriented Paradigm • Data should be placed inside the objects and that these objects should communicate with each other in the form of messages

  4. OOP • Object-oriented programming (OOP) is the process of developing programs using the object-oriented paradigm

  5. Classes • The definition of an object is know as a class • It is similar to using basic data structures in C++ • When you declare an object, you are said to have instantiated it (given it instances) • Objects are members of a class • Paul Millis, George Bush and George Washington being members of the human being class • The design of a class is as important as its implementation

  6. Including Classes in C++ • For classes, the #include directive uses different punctuation for header (.h) files • Quotation marks are used when the header file is a source file in the same location as the program source code • Angle brackets are used when the header file is one of the compiler's pre-compiled library functions

  7. Using Header Files for Classes • Header files normally contain declarations of variables, functions and classes, but not implementations of the functions and classes

  8. Designing a Class • Think in an object-oriented way • E.g. an answering machine encapsulates the functions of an answering machine with the data (messages). • The buttons are the equivalent of sending messages to the machine

  9. Defining a Class • Functions and variables that are prototyped and declared in a class definition are called members

  10. Public vs Private • Private cannot be accessed outside the object • Public: Can have access to all the variables and functions

  11. Constructors • Allow all data encapsulated within an object to be initialized to preset values so that errors can be avoided

  12. Member Functions • Provide a way for a programmer to pass data to and get data from an object • Implemented like a normal C++ function • Except -- The class name and the scope-resolution operator (: :) precede the function name • circle : : circle() // default constructor

  13. OOP Advantages: Reusability • Reusability is a major benefit of object-oriented programming

  14. OOP Advantages: Containment • Containment is a term used to describe an object that contains one or more objects as members (Passes the 'has-a' rule)

  15. OOP Advantages: Inheritance • Inheritance is the term used to describe an object that inherits properties from another object (Passes the 'is-a' rule) • The class from which an object inherits properties is called a parent class or base class • The class that inherits the properties is called a child class or derived class

  16. Multi-level Inheritance • Inheritance can be multi-level (i.e. from grandparents)

  17. Multiple Inheritance • Objects can inherit properties form multiple objects • Multiple inheritance should be used sparingly

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