Game design master class 8 th 15 th march 2008
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Game Design Master Class 8 th & 15 th March 2008. Lynne Hall Susan Jones Marc Hall Lyn Bassett. Session 1: Introduction. Who we are What we’re going to do today Introduction to ORIENT Interaction with ORIENT The Trailer 3D design Plot Nodes. Session 2: The Sprytes.

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Game design master class 8 th 15 th march 2008

Game Design Master Class8th & 15th March 2008

Lynne Hall

Susan Jones

Marc Hall

Lyn Bassett


Session 1 introduction
Session 1: Introduction

  • Who we are

  • What we’re going to do today

  • Introduction to ORIENT

  • Interaction with ORIENT

    • The Trailer

    • 3D design

    • Plot Nodes


Session 2 the sprytes
Session 2: The Sprytes

  • The Sprytes of ORIENT

    • What they look like

    • Where they live

    • What they do

  • Creating and Texturing a Spryte object

    • Using 3ds Max


Session 3 the meks
Session 3: The MeKs

  • Introduction to the MeKs

  • MeKtropolis

    • Lomography

    • Designing the City

  • Designing MeK characters

    • What they’re like

    • What they do

    • What they look like


Session 4 a game for the meks
Session 4: A Game for the MeKs

  • What are the users going to do in MeKland

  • What is the plot?

  • What is the point of the game?

  • What game can we make that

    • Is fun

    • Meets the objectives of ORIENT


Session 5 closing
Session 5: Closing

  • Where are we going with the MeKs

  • Things to think about

    • Is your game idea fun?

    • Does MeKtropolis support that game?

    • Do the MeKs look as if they would participate in that game?

  • For next week

    • Your designs in 3D format

    • What you need to think about… what can you do to improve

      • Mek appearance

      • MeKtropolis

      • MeK games and culture