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Design Considerations for Optimizing Storyline Visualizations IEEE INFOVIS 2012

Design Considerations for Optimizing Storyline Visualizations IEEE INFOVIS 2012. Yuzuru Tanahashi , Student Member, IEEE , Kwan-Liu Ma, Fellow, IEEE , University of California, Davis. Motivation System Overview Evaluation Future Work Conclusion.

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Design Considerations for Optimizing Storyline Visualizations IEEE INFOVIS 2012

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  1. Design Considerations for Optimizing Storyline Visualizations IEEE INFOVIS 2012 YuzuruTanahashi, Student Member, IEEE, Kwan-Liu Ma, Fellow, IEEE, University of California, Davis

  2. Motivation System Overview Evaluation Future Work Conclusion • Social interactions into visualizations either use animationsor layer graphs of different time steps in a three-dimensionalspace. • Studies have shown that although animations are engaging and attractive, they often fail to convey subtle trends in data, and results in poor visual aesthetics. • Three-dimensional visualizations, including layered graphs, also often suffer from view-dependent visibility issues and perspective distortion of the information.

  3. Motivation System Overview Evaluation Future Work Conclusion • Storyline visualizations portrays the temporal dynamics of social interactions in a single image plane. • This paper presents the techniques we have developed for generating storyline visualizations with improved clarity. • Techniques include an algorithm for computing the layout of the visualization and methods for adjusting the geometry of individual lines to improve visual aesthetics.

  4. Motivation System Overview Evaluation Future Work Conclusion • Social interactions can be described by three design principles: • 1. Lines representing interacting characters must be adjacent. • 2. Otherwise, lines must not be adjacent. • 3. A line must not deviate unless it converges or diverges with another line. • Measure the quality of the visualization: • Line wiggles • Line crossovers • White space gaps

  5. Motivation System Overview Evaluation Future Work Conclusion

  6. Motivation System Overview Evaluation Future Work Conclusion • To solve combinatory optimization problem using Genetic algorithms, fix the number of elite genomes to 50% of the initial population and the mutation rate to 0.6.

  7. Motivation System Overview Evaluation Future Work Conclusion • Layout of Interaction Sessions • Here, gk represents the index of the slot which interaction session ik belongs. For example, if g4 = 3, then the set of lines (block) representing i4 is assigned to the third slot. • Rearranging Lines • Four categories: static lines, rising lines, droppinglines, and emerging lines. • Removing White Spaces

  8. Motivation System Overview Evaluation Future Work Conclusion • Optimizing the Computation: • The time complexity of GA’s is dependent on two aspects of the genome sequence configuration: • The length of the genome sequence, which in our case corresponds to the number of interaction sessions n. • The other is the number of integer values used in the genomes, which corresponds to the number of slots m. • O(mn)

  9. Motivation System Overview Evaluation Future Work Conclusion • Line geometry adjustments • Line relaxation

  10. Motivation System Overview Evaluation Future Work Conclusion • Line geometry adjustments • Deemphasizing lines

  11. Motivation System Overview Evaluation Future Work Conclusion O(CT) C:number of lines T:number of time steps O(CI+STI) I:number of interaction session S:number of slots

  12. Motivation System Overview Evaluation Future Work Conclusion

  13. Motivation System Overview Evaluation Future Work Conclusion • Develop alternative methods for generating storyline visualizations with less computational cost and without compromising its aesthetics. • Explore methods for applying storyline visualizations to real-time data streams.

  14. Motivation System Overview Evaluation Future Work Conclusion • The layout based on our design principles and quality metrics show significant improvement over previous techniques in conveying both collective and individual social dynamics in data. • The techniques for adjusting line geometry also provide options for enhancing the visualization’s visual flow and clarity. • Also demonstrate the flexibility of GA-based approach by augmenting storyline visualizations with additional information.

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