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IAT 410 - Video Game Design and Programming

IAT 410 - Video Game Design and Programming. Chris Shaw, Ph.D. shaw@sfu.ca. Topics. Four broad themes: Social aspects Algorthmic aspects Software Engineering aspects Business aspects. Introductions. Instructor Chris Shaw shaw@sfu.ca Graphics Bioinformatics Visualization

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IAT 410 - Video Game Design and Programming

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  1. IAT 410 - Video Game Design and Programming Chris Shaw, Ph.D. shaw@sfu.ca IAT 410

  2. Topics • Four broad themes: • Social aspects • Algorthmic aspects • Software Engineering aspects • Business aspects IAT 410

  3. Introductions • Instructor • Chris Shaw • shaw@sfu.ca • Graphics • Bioinformatics Visualization • Two-Handed 3D interfaces • Scientific & Information Visualization • Virtual Reality Software IAT 410

  4. Introductions • TA • Ji-Dong Yim • jidongy@sfu.ca • biov.iat.sfu.ca/~shaw/iat410 IAT 410

  5. Cognate Classes • SIAT Classes • 312 Game Design • NME, ID, TAD, PMA! • CS Classes • Computer Graphics, AI, Networking, HCI • Visual Arts • Music IAT 410

  6. What you will do • Analysis • Design • Programming • User testing • Programming! • Enjoy! IAT 410

  7. 5-Phase Project • Build a team • Tell me your team members ASAP • Build a game • Phases • Settle on a game idea (Sept 11) • Formal Game Proposal (September 18) • Game Design (October 2) • Minimum Target Progress Report (October 23) • Alpha Release (November 6) • IGF Deadline November 10 • Playtesting Results (November 29) IAT 410

  8. IGF Student Showcase • Selects 10 Student Showcase Winners • $500 travel stipends per game • Show their game at GDC March 2007 • $2,500 Best Student Game award • Deadline November 10, 2006 at 11.59pm PDT. IAT 410

  9. Past Winning Games XenoHammer IGF Student Showcase 2002 DOGgone CATastrophe IGF Student Showcase 2003 KubeKombat IGF Student Showcase 2004 Growbot IGF Student Showcase 2004 TeamRobot IGF Student Showcase 2005 Phage --Kill Viruses in Artery IAT 410

  10. Course Information • Grading • Project (5 parts) 14-17% each --> 70% • Homeworks 8% • Final Exam 15% • Advice: Learn from past • Content, lectures, projects, ... IAT 410

  11. Project Teams • 4 people (diverse is best!) • Consider schedules • Cool name IAT 410

  12. Software • 3D Studio Max • Maya • Sound Forge • Unreal • etc etc IAT 410

  13. Hardware • I don’t care, really Not PDP-11! IAT 410

  14. Info I Need • Your name • Your year of study • Relevant 3rd & 4th year classes • Your Software Design experience • Your Visual Art & Design experience • Your Audio Art & Design experience IAT 410

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