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Discover the fundamentals of creating a 3rd-person perspective game with this introductory guide. Learn the differences from 1st-person games, explore various game development software options, and understand the trade-offs between building from scratch and using middleware or genre-specific tools. We cover popular software like Adventure Game Studio, RPG Maker XP, and Game Maker, including useful features and their application in real game projects. Get inspired by examples from classic titles and learn tips on iterative design for successful game development!
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How to Make a Computer Game (the Easy Way)An Introduction to 3rd-Person Perspective Game Creation Software Jonathan Martin
Introduction • What 3rd-person perspective is • As opposed to 1st person (Doom) • Show a video an actual game in 3rd person perspective (NWN?) • Examples of games • Famous ones and recent!
Game Development Free Trade-offs of the two extremes • Write from scratch • Use middleware package • Modify existing game engine • Specialized game construction software • Genre-specific construction software more Renderware Doom, Source (Half Life), Unreal Programming intensive Game Maker, Torque 2D less RPG Maker XP, AGS, NWN Restrictive
Genre-Specific Construction Software • No Need to Reinvent the Wheel • Requires the least amount of programming • Tend to have the nicest user interfaces • This all comes at the expense of freedom
Adventure Game Studio • What can you do with it? • Adventure games (“point-and-click”) • 2D only • Can import art • Descriptive Meaningful play • Example games • Maniac mansion (remake) • King’s quest (remake)
Adventure Game Studio • Easily create point-and-click interfaces • Extra- feat (but not required): “C-like” scripting language for advanced functions • Lucasarts-style conversation system should you want to use it. • Supports wide variety of file types • Audio: OGG, MP3, WAV, MOD, XM, MIDI • Video: BMP, PCX, PNG, GIF, TGA • Distribute your game on Windows, Linux or OSX (Mac)
Adventure Game Studio • Supports a multitude of display modes • 320x200, 320x240, 640x400, 640x480, 800x600 • 256-color, 16-bit color and 32-bit color • Anti-aliasing and alpha blending supported in certain modes • Inventory Support Built-In • Plugin System for Advanced Users
Adventure Game Studio • Demo • What is going to be shown? • And create a room • What we are going to do?
RPG Maker XP • What can you do with it? • Adventure games (“point-and-click”) • 2D only • Can import art • Descriptive Meaningful play • Example games • Maniac mansion (remake) • King’s quest (remake)
RPG Maker XP Create 2D tile-based RPG’s Point and Click interface similar to AGS Also has databases for Monsters, Weapons, Items, Stats, Characters, Skills…just about anything you’ve seen in a 16-bit era RPG Also see…
Now Let’s Get a Little More Advanced… Game Maker • Room/object paradigm • Doesn’t have built-in functions like RPG Maker and AGS • Simple but powerful scripting language
Also see… Neverwinter Nights Aurora Toolkit • Create RPG scenarios in the 3D Neverwinter Nights engine • Possible to create original content, but requires a lot of work
NVW • http://nwn.bioware.com/players/profile_uofa.html • Talk about its popularity: estimate of number of games created • Mention the U. Alberta thing
NVW • Example scenario
Remember… • 3D graphics not necessary!! • Use the tools you are most comfortable with, not what you believe is inherently “better” • Small amount of programming knowledge still required • Test your game as you are making it—Iterative Design!
Resources • http://www.adventuregamestudio.co.uk/ • http://www.gamemaker.nl/ • http://www.enterbrain.co.jp/tkool/RPG_XP/eng/ • http://nwn.bioware.com/builders/