1 / 20

Agenda

Agenda. Introduction on the COST €R project Why educational multimedia producers could use COST €R Why COST €R is not about eLearning? What COST €R is about? How does COST €R work? Demonstration of beta version with eProject

ryan-bell
Download Presentation

Agenda

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Agenda • Introduction on the COST€R project • Why educational multimedia producers could use COST€R • Why COST€R is not about eLearning? • What COST€R is about? • How does COST€R work? • Demonstration of beta version with eProject • Shortcomings beta version and how version 2 will be different • Testing COST€R

  2. What is COST€R ? COST€R is a website, which contains a multilingual decision making tool that enables producers and designers of educational multimedia as well as content providers to estimate and plan the costs of a multimedia application.

  3. The COST€R project is… • partially funded by DGEAC under the Socrates Programme: MINERVA action (ODL and ICT in Education) • active from February 2002 until July 2003

  4. The COST€R partners are… • ATiT - Audiovisual Technologies, Informatics & Telecommunications, Belgium • University Nancy 2-Vidéoscop, France • Open University Catalunya, Spain • Audiovisual Services K.U.Leuven, Belgium

  5. Why an educational MM producers uses COST€R? • Trend: • Need for educational multimedia on a large scale • Increase in number of multimedia producers: teachers and institutions create their own materials • Lack of production experience and costing information • Demands on the expertise of the educational multimedia producer

  6. Why an educational MM producers uses COST€R? • Making a budget=always start again, no standardised formulas to identify cost categories • Repeated searches for costing information • Express and identify hidden costs • Compare across countries and producers

  7. Why COST€R is not about eLearning… • Onion peeling: many layers • Costing elements: • Personnel, Content, Length • Interface design • Functional requirements • Media elements • Interactivity levels • Testing and certification • Integration with other systems • Quality checks • Hidden costs • Enough attempts, not always succesful

  8. Existing attemps to budget eLearning? • The theory • http://www.shu.ac.uk/schools/cms/research/terg/ • http://www.tltgroup.org/ (flashlight handbook) • http://research.cstudies.ubc.ca/nce/summary.html • Some useful tools • http://www.marshall.edu/distance/studentsize.asp • http://www.bnhexpertsoft.com • http://www.wcet.info/Projects/tcm/index.asp • http://www.intellinex.com/flash/animations/calc/costcalc_playintro.html • Custom built excel sheets

  9. What COST€R is about? Calculation of the product, the most single unit vs calculation of eLearning

  10. How does COST€R work? • Visit http://www.coster.ws/ • Explanation of background and rationale of the tool • 2 entrance levels • Inexperienced level: Library of Examples • Expert level: COST€R tool itself

  11. Inexperienced level: Library of Examples • Archive of existing multimedia productions • Each production description includes: • Short description and title • Type of multimedia application • Producer’s name • Target audience • Duration/length/size • Total cost • Time from concept to delivery • Description of the production process • Spreadsheet of costs

  12. Library of Examples

  13. Expert level: COST€R tool • Database driven • Costing info. from Spain, France and Belgium on all production stages for video and audio production, webdesign, videoconferencing, CD-ROM creation, Mixed media applications, and other • Available for adaptation to own prices • User manual and Glossary of AV-terms in French, Spanish, Dutch and English • Beta version is finished, second version being made

  14. Shortcomings of the beta version • To much focus on the production process instead of the different media and their specific activities. • Distinction between OOP – CIK – COP is too complex for a novice user • Lot of redundant information, too much • Not user-friendly

  15. COST€R 2: Main features • Activity based • Adding / removing activities to the project on the fly. • Each activity is hierarchically divided in sub-activities, represented in a tree structure. • The tree structure guides the user through all the necessary steps to complete the activity.

  16. COST€R 2 – Graphical User Interface MENU & TOOLBAR PROJECT GUIDING INFORMATION REGARDING THE CURRENTLY SELECTED (SUB)ACTIVITY. ACTIVITY 1 … … … COST TABLE RELATED TO THE SUB-ACTIVITY. (Note: this table is only present at the final level of the tree) … … ACTIVITY 2

  17. COST€R 2 – Early preview

  18. Testing version 2 Version 2 is ready within a month! Interested in a free copy of the tool ? Provide us with your contact details and we’ll send you the full version (and a test user questionnaire…)

  19. For more information…. contact:helena.bijnens@atit.be URL:http://www.coster.ws/ Thank you!

More Related