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Foundations and Principles of Human Computer Interaction CPSC 481

Foundations and Principles of Human Computer Interaction CPSC 481. Saul Greenberg Professor University of Calgary.

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Foundations and Principles of Human Computer Interaction CPSC 481

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  1. Foundations and Principles of Human Computer InteractionCPSC 481 Saul Greenberg ProfessorUniversity of Calgary Slide deck by Saul Greenberg. Permission is granted to use this for non-commercial purposes as long as general credit to Saul Greenberg is clearly maintained. Warning: some material in this deck is used from other sources without permission. Credit to the original source is given if it is known,

  2. Administrivia • Saul Greenberg • Human computer interaction • Computer supported cooperative work • Contact information • saul@cpsc.ucalgary.ca • 220-6087 • Math Sciences Building MS-680 • Office hours • one hour before class on Monday and Wednesday • by email any time • by appointment: email or phone to arrange one • drop in for urgent requests (but no guarantees!)

  3. Out of the way, hacker! Auseris coming!!!

  4. Moore’s Law Computer abilities transistors speed discs cost 1950 1990 2030 Slide idea by Bill Buxton

  5. Psychology humanabilities 1950 1990 2030 2000BC Slide idea by Bill Buxton

  6. system performance Where is the bottleneck? Slide idea by Bill Buxton

  7. implementation design evaluation Human Computer Interaction • A discipline concerned with the • of interactive computing systems for human use

  8. An interface design process • Articulate: • who users are • their key tasks Brainstorm designs Refined designs Completed designs Goals: Task centered system design Participatory design User-centered design Graphical screen design Interface guidelines Style guides Psychology of everyday things User involvement Representation & metaphors Participatory interaction Task scenario walk-through Evaluate Usability testing Heuristic evaluation Field testing Methods: high fidelity prototyping methods low fidelity prototyping methods Throw-away paper prototypes Products: User and task descriptions Testable prototypes Alpha/beta systems or complete specification

  9. Why an interface design process? • 63% of large software projects go over cost • managers gave four usability-related reasons • users requested changes • overlooked tasks • users did not understand their own requirements • insufficient user-developer communication and understanding • Usability engineering is software engineering • pay a little now, or pay a lot later! • far too easy to jump into detailed design that is: • founded on incorrect requirements • has inappropriate dialogue flow • is not easily used • is never tested until it is too late

  10. Foundations for designing interfaces • Understanding users and their tasks • Task-centered system design • how to develop task examples • how to evaluate designs through a task-centered walk-through • Designing with the user • User centered design and prototyping • methods for designing with the user • low and medium fidelity prototyping • Evaluating interfaces with users • the role of evaluation in interface design • how to observe people using systems to detect interface problems

  11. This is a great design! Foundations for designing interfaces • Designing visual interfaces • Design of everyday things • what makes visual design work? • Beyond screen design • representations and metaphors • Graphical screen design • the placement of interface components on a screen • Principles for design • Design principles, guidelines, and usability heuristics • using guidelines to design and discover usability problems

  12. Objectives • At the end of this course, you will know • methods for grounding your design in reality • methods for prototyping visual applications • methods for evaluating interface quality • fundamentals of screen design and representations • how to apply guidelines to interface designs • how to apply your training in practice and continue your education

  13. How you will be evaluated • Assignment 1 • task centered design and prototyping (13%) • Assignment 2 • usability evaluation of an existing system (12%) • Project • system (re-)design, implementation and critique (25%) • Exams (50%) • mid-term (20%) • final (30%) • You must pass both the exam components and assignment components to pass the course

  14. Labs • Critical to your success in assignments • elaboration of details • learn specific skills • discuss intermediate results • class feedback on assignment milestones

  15. Text and additional references • Lecture notes • sold at cost by the department • available on the web • Optional programming manuals • C# / Visual Studio 7 is our implementation platform • documentation is on line • you can choose whatever books you need to get you started • Other resources • see the web site http://www.cpsc.ucalgary.ca/~saul/481/

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