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Introduction to Vision & Sports Performance - Maximizing Efficiency for Enhanced Visual Motor Performance

Learn about vision training for sports, which involves specific exercises that lead to neural restructuring of the visual system, resulting in improved visual perception and motor performance. Explore the relationship between vision and skilled movement, hardware and software components of perception, and the benefits of visual skills training programs for athletes. Discover classical vision training techniques and the importance of visual awareness in sports.

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Introduction to Vision & Sports Performance - Maximizing Efficiency for Enhanced Visual Motor Performance

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  1. An introduction to vision & sports performance Pierre Elmurr BAppSc (Orthoptics) DOBA MAppSc (ExerSportsSc) Sports Vision Scientist NSW Institute of Sport, Australia

  2. VISION TRAINING "Vision training for sport is the application of specific exercises conducted over a period of time that leads to neural restructuring of cortex and brainstem pathways allowing a person to maximiseefficiency while performing visual perceptual tasks leading to enhanced visual motor performance” Elmurr 2010 Boston sports vision meeting

  3. Relationship of vision & skilled movement (Welford 1960 model) • Perceptual mechanism divided into the “HARDWARE” & “SOFTWARE” • Decision mechanism • Effector mechanism

  4. Perceptual Mechanism (Starkes & Deakin 1984) • “HARDWARE” - the reception of visual information; affected by the ocular characteristics of the athletes visual system • “SOFTWARE” - Perception of visual information; influenced by strategies an athlete develops & includes information processing, use of advanced cues, ball flight cues, gaze behavior and the use of anticipatory skills

  5. “Hardware examination” • Identifies uncorrected refractive errors, contrast sensitivity and Binocular anomalies that could influence “software” decision making • ? Hardware has limiting factors

  6. Ciuffreda model – vision & sport 5 major categories: • Resolving detail • Estimating depth • Tracking moving objects • Visual motor integration • Visual information processing

  7. Vision & sport classification 4 major categories: Visual skills Brain skills Sports IQ skills Sports psychology skills

  8. VISUAL SKILLS

  9. BRAIN SKILLS

  10. SPORT IQ SKILL

  11. SPORTS PSYCHOLOGY SKILLS

  12. SPORTS PSYCHOLOGY SKILLS

  13. Generalised vs Specific vision training programs • Do generalised visual training programs for sport really work? An experimental investigation Abernethy & Woods Journal of Sports Science 2000 • Results found no evidence that visual training programs led to improvements in either vision or motor performance above & beyond simple test familiarity

  14. Specific sports vision training research • The effects of a visual skills training program on female volleyball athletes, Kluka et al 1996 • “Hardware” component, statistically significant improvement in Contrast Sensitivity Function • “Software”, statistically significant improvement in speed of recognition • Advantageous to create visual skills training programs which closely resemble the volleyball specific environment

  15. VISION TRAINING MODALITIES • Classical vision training • “Software” training • Visual awareness training • Visual-motor training

  16. CLASSICAL VISION TRAINING • Based on deficiencies detected during the “hardware” testing of the visual system • Orthoptic therapies are proven methods based on scientific principles. Success rates vary from 61.9% (Birnbaum et al 1999), to 91% (Grisham 1988) to 100%(Wicks 1994)

  17. CLASSICAL VISION TRAINING • A critical evaluation of the evidence supporting the practice of behavioural vision therapy. Barrett, Ophthal. Physiol. Opt. 2009 • “A large majority of behavioural management approaches are not evidence based and thus cannot be advocated”

  18. Software • Perceptual factors including visual search/gaze behavior, decision making, anticipation, pattern recognition and attention has been shown to discriminate between experts & novices (Abernethy, 1988, Abernethy et al., 1994; Helsen & Starkes, 1999, McPherson & French, 1999; Starkes, 1987; Williams, 2000; Williams et al., 1999)

  19. “software” eye movements Gaze control is defined as the process of directing gaze to objects within a scene in real time. A fixation occurs when the gaze is held on an object or location within 3 degrees of the visual angle for 100 milliseconds or longer

  20. What do athletes see? How gaze is controlled in sport falls into 2 methods of research: Visual search: the eye movements of athletes are recorded as they view videotapes, photographs, computer simulations, or other simulated content from their sport Vision-in-action: Uses the gaze of the participant recorded while they perform in real world sport settings

  21. Gaze Control • In gaze studies in sport, all gaze (fixations, pursuit tracking, saccades, blinks) found in a task to a location, one gaze has emerged called the “quiet eye” as a significant contributing factor to higher levels of sports performance (Vickers, 1996a). • The Quiet eye is defined as a period of time when the fixation is stable on spatial information critical to effective and consistent motor performance.

  22. Focal vision & Quiet eye 4 characteristics of quiet eye • A directing of attention to a critical location in the performance environment • An onset that occurs prior to the intended movement • A duration that is longer for elite performers than for lesser skill level • A high level of stability

  23. Visual awareness training • 29 elite female hockey players were divided into 3 groups Group 1 training normally for 4 weeks Group 2 did visual skills training Group 3received visual awareness coaching on top of visual skills and normal training • 22 specific field hockey skills were tested before and after the 4 weeks of training Group 1, the control group improved in only 3 of the 22 tests Group 2improved on 9 of the tests Group 3improved on 16 of the 22 skills tested. Visual awareness program includedon field sports specific activities such as altering the position of the head in relation to the dominant eye and the ball

  24. Visual-motor training • Combining hardware & software processing produces a motor response • Eye-hand coordination • Eye-foot coordination • Coincidence anticipation • Peripheral awareness reaction time

  25. Motor skill • Defined as skills in which physical movement is required to accomplish a goal of a task. • Classified into 3 groups • 1. Precision of the movement: • Gross (walking, jumping) vs fine motor skill (writing, drawing) • 2. Defining beginning & end point of a skill : • Discrete (hitting a button on a keyboard vs continuous motor skill (swimming, running) • 3. Stability of the environment : • Closed (bowling) vs open motor skill (tennis rally)

  26. Motor performance measures • Response output: Measures time, error and magnitude of a response • Response production: Measures include EMG, EEG measures describing limbs, joints, muscles & brain activity during movement • The most common measure of initiation of movement is reaction time • Response Time is the total time interval involving both Reaction time & movement time

  27. Motor performance measures • 3 common types of RT: • Simple RT: Only one signal and one response required (visual stimuli 180-200ms, auditory 140-160 ms) • Go/No- RT: Respond to one stimuli and not respond to another stimuli • Choice RT: A distinct response for each possible stimuli

  28. Learning • Perceptual learning – ability to improve on a specific sensory/perceptual task with practice • Motor learning – process that improves motor performance through practice • Other forms of learning – visualization, anticipation, visual attention, range of cognitive strategies

  29. Motor learning • Motor learning – the changes associated with practice or experience leading to improvements in motor performance (observable production of a motor skill) • SVT is the motor learning tool and improvements in motor performance is a decrease in reaction time on the SVT board and on field improvements in hand speed • Level of motor performance is susceptible to fluctuations in temporary factors such as motivation, arousal, fatigue

  30. Motor learning • Improved motor performance due to increasing synaptic efficiency in the neural-network • Motor learning involves 3 stages: • Determining by trial & error processing the optimal motor program to accomplish a particular task • Repeated practicing of the optimal motor program for rapid & precise execution • Attaining a level of automaticity, the movement becomes “pre programmed” allowing attention to be allocated to other related tasks. “consistent stimulus response mapping”

  31. SVT TM independent research, 2001 • Statistical established internal validity and test-retest reliability • Training eye hand coordination 3 times a week (½ hr sessions ) for 5 weeks on the SVT TM does improve eye hand coordination as measured on the SVT TM • The skills learnt from training on the SVT TM are transferable to a control device

  32. VISION TRAINING • Higher the skill level of the athlete the more specific the training • Higher the skill level requires quantitative analysis and latest technology to measure performance changes • Effective training minimum 2 or 3 times a week for 5 weeks (1/2 sessions). Skills maintained for up to 10 weeks after cessation of training

  33. SUMMARY/TIPS • Conduct “hardware” assessment and relate results to on field performance • Treat “hardware” deficiencies • ?? Warm up exercises/visual perceptual computer generated vision training programs • Design specific visual motor drills (on field vs off field) • Work closely with sports scientist/coaches to assess/train “software” parameters related to a specific sport

  34. THANK YOU! pelmurr@sportsvision.com.au

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