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Photorealistic Virtual Environment Modeling and Rendering Techniques

This project explores the development of a Large Scale Virtual Environment (LSVE) utilizing image-based modeling and rendering (IBMR) techniques to achieve photorealism. Traditional geometry-based methods, while accurate, can be slow and complex, making IBMR a faster and more user-friendly alternative. The project demonstrates object-oriented graphics engine construction using C++, along with the creation of applications such as virtual classrooms, labs, exhibitions, and e-commerce stores. This work serves as a comprehensive exploration of cutting-edge virtual reality technologies.

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Photorealistic Virtual Environment Modeling and Rendering Techniques

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  1. Traditional (Geometry-based) Modelling and Rendering Model Geometry Reflectance Light Sources User Input texture maps, survey data Modelling Rendering Images For Photorealism: Modelling is Hard Rendering is Slow Image-based Modelling and Rendering (IBMR) Image-Based Modelling Image-Based Rendering Images user input, range scans “Model” Image-Based Representation Images For Photorealism: Modelling is Easy Rendering is Faster Final Year Project 2002Building a Large Scale Virtual Environment (LSVE) Wong Ya Ping <ypwong@mmu.edu.my>,Ng Kok Why <kwng@mmu.edu.my>, Sylvia Chan Oi Yee <sylvia.chan@mmu.edu.my> Object-oriented Graphics Engine - Built purely using C++ without other graphics library such as OpenGL. MMU Virtual Tour - Built using Virtual Reality Modelling Language (VRML). Possible Applications are Virtual Classroom, Virtual Lab, Virtual Exhibition / Museum, Virtual Store for E-Commerce etc. Faculty of Information Technology

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