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Database Systems Storage Engine, Buffer, and Files

Database Systems Storage Engine, Buffer, and Files. Based on slides by Feifei Li, University of Utah. Now Something Different. What is “Systems”?. A: Not Programming Not programming big things.. Systems = Efficient and safe use of limited resources (e.g., disks)

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Database Systems Storage Engine, Buffer, and Files

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  1. Database SystemsStorage Engine, Buffer, and Files Based on slides by Feifei Li, University of Utah

  2. Now Something Different What is “Systems”? A: Not Programming Not programming big things.. Systems = Efficient and safe use of limited resources (e.g., disks) Efficient: resources should be shared, utilized as much as possible Safe: sharing should not corrupt work of individual jobs

  3. General Overview • Relational model - SQL • Formal & commercial query languages • Functional Dependencies • Normalization • Physical Design • Indexing • Query evaluation • Query optimization • …. Application Oriented Systems Oriented

  4. Data Organization Storage Media • Memory hierarchy • Efficient/reliable transfer of data between disks and main memory • Hardware techniques (RAID disks) • Software techniques (Buffer management) Storage strategies for relation-file organization • Representation of tuples on disks • Storage of tuples in pages, clustering.

  5. Memory Hierarchy CPU Typical Computer ... ... C M Secondary Storage

  6. Storage Media: Players • Cache – fastest and most costly form of storage; volatile; managed by the computer system hardware. • Main memory: • fast access (10s to 100s of nanoseconds; 1 nanosecond = 10–9 seconds) • generally not big enough (or too expensive) to store the entire database • Volatile — contents of main memory are usually lost if a power failure or system crash occurs. • But… CPU operates only on data in main memory

  7. Storage Media: Players • Disk • Primary medium for the long-term storage of data; typically stores entire database. • random-access – possible to read data on disk in any order, unlike magnetic tape • Non-volatile: data survive a power failure or a system crash, disk failure less likely than them • Sequential access vs. Random access (more on this later)

  8. Storage Media: Players • Solid State Drive (aka flash disk) • non-volatile • Writes are expensive (Erasure block) • Random reads are almost as efficient as sequential reads • More expensive than disks ($/byte) • Tapes • Sequential access (very slow) • Cheap, high capacity

  9. Memory Hierarchy cache Main memory Volatile Higher speed Non-volatile SSD Lower price Hard Disk Tapes Traveling the hierarchy: 1. speed ( higher=faster) 2. cost (lower=cheaper) 3. volatility (between MM and Disk) 4. Data transfer (Main memory the “hub”) 5. Storage classes (P=primary, S=secondary, T=tertiary)

  10. Memory Hierarchy • Data transfers • cache – mm : OS/hardware controlled (main memory DBMS starts controlling this as well) • mm – disk : <- reads, -> writes controlled by DBMS • mm – SSD • disk – SSD • disk – Tapes

  11. Random Access Machine Model • Constant-cost for accessing a memory address anywhere from the memory • Standard theoretical model of computation: • Infinite memory • Uniform access cost • Simple model crucial for success of computer industry R A M

  12. R A M L 1 L 2 Hierarchical Memory • Modern machines have complicated memory hierarchy • Levels get largerandslower further away from CPU • Data moved between levels using large blocks

  13. Slow I/O (Input/Output) • Disk access is 106 times slower than main memory access read/write arm track 4835 1915 5748 4125 • Disk systems try to amortize large access time transferring large contiguous blocks of data (8-16Kbytes) • Important to store/access data to take advantage of blocks (locality) magnetic surface

  14. Main memory -- Disk Data Transfers • Concerns: • Efficiency (speed) can be improved by... a. improving raw data transfer speed b. avoiding untimely data transfer c. avoiding unnecessary data transfer • Safety (reliability, availability) can be improved by... a. storing data redundantly

  15. Main memory -- Disk Data Transfers • Achieving efficiency: • Improve Raw data Transfer speed • Faster Disks • Parallelization (RAID) • Avoiding untimely data Transfers • Disk scheduling • Batching • Avoiding unnecessary data xfers • Buffer Management • Good file organization

  16. Query Optimization and Execution Relational Operators Files and Access Methods Buffer Management Disk Space Management DB Disks, Memory, and Files The BIG picture…

  17. Disks and Files • DBMS stores information on disks. • In an electronic world, disks are a mechanical anachronism! • This has major implications for DBMS design! • READ: transfer data from disk to main memory (RAM). • WRITE: transfer data from RAM to disk. • Both are high-cost operations, relative to in-memory operations, so must be planned carefully!

  18. Why Not Store Everything in Main Memory? • Costs too much… • Main memory is volatile. We want data to be saved between runs. (Obviously!) • Typical storage hierarchy: • Main memory (RAM) for currently used data. • Disk for the main database (secondary storage). • Tapes for archiving older versions of the data (tertiary storage)

  19. Solution 1: Buy More Memory • Expensive • (Probably) not scalable • Growth rate of data is higher than the growth of memory

  20. Disks • Secondary storage device of choice. • Main advantage over tapes: random accessvs.sequential. • Data is stored and retrieved in units called disk blocks or pages. • Unlike RAM, time to retrieve a disk block varies depending upon location on disk. • Therefore, relative placement of blocks on disk has major impact on DBMS performance!

  21. Hard Disk Mechanism

  22. Tracks Arm movement Arm assembly Components of a Disk Spindle • The platters spin (say, 120 rps). Disk head • The arm assembly is moved in or out to position a head on a desired track. Tracks under • heads make a cylinder(imaginary!). Sector • Only one head reads/writes at any one time. Platters • Block size is a multiple of sector size (which is fixed).

  23. Components of a Disk • Read-write head • Positioned very close to the platter surface (almost touching it) • Surface of platter divided into circular tracks • Each track is divided into sectors. • A sector is the smallest unit of data that can be read or written. • To read/write a sector • disk arm swings to position head on right track • platter spins continually; data is read/written as sector passes under head • Block: a sequence of sectors • Cylindericonsists of ith track of all the platters

  24. Components of a Disk “Typical” Values Diameter: 1 inch  15 inches Cylinders: 100  2000 Surfaces: 1 or 2 (Tracks/cyl): a few  30 Sector Size: 512B  50K Capacity: 100s GB a few TB

  25. Accessing a Disk Page • Time to access (read/write) a disk block: • seek time (moving arms to position disk head on track) • rotational delay (waiting for block to rotate under head) • transfer time (actually moving data to/from disk surface) • Seek time and rotational delay dominate. • Seek time varies between about 0.3 and 10msec • Rotational delay varies from 0 to 6msec • Transfer rate around .008msec per 8K block • Key to lower I/O cost: • reduce seek/rotation delays! Hardware vs. software solutions?

  26. Example ST3120022A : Barracuda 7200.7  Capacity:120 GB  Interface:  Ultra ATA/100    RPM: 7200 RPM  (Rotation per Minute) Seek time: 8.5 ms avg Latency time?: 7200/60 = 120 rotations/sec 1 rotation in 8.3 ms => So, Av. Latency = 4.16 ms

  27. Arranging Pages on Disk • `Next’ block concept: • blocks on same track, followed by • blocks on same cylinder, followed by • blocks on adjacent cylinder • Blocks in a file should be arranged sequentially on disk (by `next’), to minimize seek and rotational delay. • For a sequential scan, pre-fetchingseveral pages at a time is a big win!

  28. Random vs sequential i/o • Ex: 1 KB Block • Random I/O:  15 ms. • Sequential I/O:  1 ms. Rule ofRandom I/O: ExpensiveThumb Sequential I/O: Much less ~10-20 times

  29. iotrace of sdb for dd-alone (dd is a sequential workload)

  30. iotrace of sdb for dd-rr (rr is a random read workload) Fewer requests from RR are served when dd was running.

  31. iotrace of sdb for dd-2rr Sequential IOs become almost random!!!

  32. iotrace of sdb for dd-4rr

  33. Bandwidth of sdb

  34. Disk Space Management • Lowest layer of DBMS software manages space on disk (using OS file system or not?). • Higher levels call upon this layer to: • allocate/de-allocate a page • read/write a page • Best if a request for a sequence of pages is satisfied by pages stored sequentially on disk! • Responsibility of disk space manager. • Higher levels don’t know how this is done, or how free space is managed. • Though they may assume sequential access for files! • Hence disk space manager should do a decent job.

  35. Query Optimization and Execution Relational Operators Files and Access Methods Buffer Management Disk Space Management DB Context

  36. Before we go there:… How do you store a table? one row at a time

  37. how to efficiently access data? how to retrieve rows: if I am interested in the average GPA of all students? if I am interested in the GPA of student A?

  38. how to efficiently access data? Scan the whole table if I am interested in most of the data

  39. how to efficiently access data? how to retrieve rows: if I am interested in the average GPA of all students? if I am interested in the GPA of student A?

  40. how to efficiently access data? Ask an oracle to tell me where is my data if I am interested in a single row

  41. how to efficiently access data? what is an oracle or index? a data structure that given a value (e.g., student id) returns location (e.g., row id or a pointer) with less than O(n) cost ideally O(1)! e.g., B Tree, bitmap, hash index

  42. how to physically store data? is there another way? columns first one row at a time

  43. how to efficiently access data? columns first rows first if I want to read an entire single row? if I want to find the name of the younger student? if I want to calculate the average GPA? if I want the average GPA of all students with CS Major?

  44. does that affect the way we evaluate queries? Query Engine isdifferent row-oriented systems (”row-stores”) move around rows column-oriented systems (”column-stores”) move around columns Here we concentrate on Row-stores (row-wise storage) (for now..)

  45. DB Buffer Management in a DBMS Page Requests from Higher Levels • Data must be in RAM for DBMS to operate on it! • Buffer Mgr hides the fact that not all data is in RAM BUFFER POOL disk page free frame MAIN MEMORY DISK choice of frame dictated by replacement policy

  46. When a Page is Requested ... • Buffer pool information table contains: <frame#, pageid, pin_count, dirty> • If requested page is not in pool: • Choose a frame for replacement.Only “un-pinned” pages are candidates! • If frame is “dirty”, write it to disk • Read requested page into chosen frame • Pin the page and return its address. • If requests can be predicted (e.g., sequential scans) • pages can be pre-fetchedseveral pages at a time!

  47. More on Buffer Management • Requestor of page must eventually unpin it, and indicate whether page has been modified: • dirtybit is used for this • Page in pool may be requested many times, • a pin count is used. • To pin a page, pin_count++ • A page is a candidate for replacement iffpin count == 0 (“unpinned”) • CC & recovery may entail additional I/O when a frame is chosen for replacement. • Write-Ahead Log protocol; more later!

  48. Buffer Replacement Policy • Frame is chosen for replacement by a replacement policy: • Least-recently-used (LRU), MRU, Clock, etc. • Policy can have big impact on # of I/O’s; depends on the access pattern.

  49. LRU Replacement Policy • Least Recently Used (LRU) • for each page in buffer pool, keep track of time when last unpinned • replace the frame which has the oldest (earliest) time • very common policy: intuitive and simple • Works well for repeated accesses to popular pages • Problems? • Problem: Sequential flooding • LRU + repeated sequential scans. • # buffer frames < # pages in file means each page request causes an I/O. • Idea: MRU better in this scenario?

  50. Competitive Ratio for online algorithms Measuring how good a buffer replacement policy is Comparing an online algorithm with the optimal offline algorithm (on ALL possible instances) What will be the optimal offline algorithm for buffer replacement? LRU, FIFO are k-competitive; LFU has no bounded competitive ratio.

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