COMP541 (160) Digital Logic and Computer Design
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Learn about digital logic and computer design, focusing on high-level design practices, MIPS CPU design, and project development like Atari 2600 games. Dive into topics such as hierarchy, modularity, and regularity in computer implementation.
COMP541 (160) Digital Logic and Computer Design
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COMP541 (160) Digital Logic and Computer Design Montek Singh Jan 12, 2010
Today’s Topics • Course description • What’s it about • Mechanics: grading, etc. • Material from Chapter 1 (self-study review) • What is digital logic? • Binary signaling • Number systems • Codes
What’s Course About? • Digitallogic, focusing on the design of computers • Stay mostly at a high level (i.e., above transistors) • Each person designs a MIPS CPU • and peripheral logic (VGA, joystick) • Project like an Atari 2600 game • High-level language • Modern design practices
Focus • Stay above transistor level • At most one class on transistors and VLSI • Expect you to know assembly language programming
More Than Just Architecture • Designing and implementing a computer is also about • Managing complexity (hierarchy, modularity, regularity). • Debugging • Testing and verifying
The Three -Y’s • Hierarchy • A system divided into modules and submodules • Modularity • Having well-defined functions and interfaces • Regularity • Encouraging uniformity, so modules can be easily reused
How Can We Do This? • Labs on Fridays • Use: Field Programmable Gate Arrays (FPGAs) • Chips with a lot of circuits • Tens of thousands to millions of transistors • Programmable • We write descriptions of the design • “programs” describing design • Tools translate to gates/wires • Download pattern/interconnection to chip • Sort of like burning music to a rewritable CD
We Will Use This Board What’s on it?
Schematic Diagram • Old fashioned way to describe logic • Still useful for documentation
Verilog /* * A 32-bit counter with only 4 bits of output. The idea is * to select which of the counter stages you want to pass on. * * Anselmo Lastra, November 2002 */ module cntr_32c(clk,res,out); input clk; input res; output [3:0] out; reg [31:0] count; always @ (posedge res or posedge clk) if(res) count <= 0; else count <= count + 1; assign out[3] = count[28]; assign out[2] = count[27]; assign out[1] = count[26]; assign out[0] = count[25]; endmodule
Xilinx Software • Use design tools from chip maker • Have full version on lab PCs • Can install on your PC • Download from web
Class Web Pages • Will be up by Thursday’s class • Linked from my home pagehttp://www.cs.unc.edu/~montek • All lecture slides posted there • Will try to put them there before class • Schedule, homework, etc. posted there • Lab documents there also • See Blackboard for scores/grades
Textbook • Harris and Harris • Digital Design and Computer Architecture • Morgan Kaufmann, 2007 • Amazon has for $70 • Extra material on http://www.elsevierdirect.com/companion.jsp?ISBN=9780123704979
Overview of Textbook • Chapters 1-5: Digital logic • Combinational, sequential, basic circuits, HDL • Chapter 6: Architecture • Fast – review for those who took COMP 411 • Chapter 7: Microarchitectures • Chapters 8: Memories • Appendix A: Implementation • FPGAs, etc.
Order of Topics • Will change order from that in book • To try to get you working on interesting labs sooner
May Also Need • COMP411 textbook (Patterson/Hennessy) • For MIPS reference • How many have one? • I can copy the few necessary pages • Verilog reference • Book optional • Web pages – see course home page
Grading • Labs – 35% • Easier at first; later ones will count more • Homework – 20% • Two tests spaced evenly – 12.5% each • Final – 20% (optional for some)
Labs • Paced slowly at first • Familiarization with tools, simple combinational design, design a digital lock or similar • Peripheral – VGA, opt. keyboard interface or joystick • Build up computer components • Registers, ALU, decoder • Assemble a simple MIPS • Add more features, enough for simple computer • Final demo – game or similar
Lab Sections • No lab this Friday • You need a little more info to begin • Begin next week • Lab is in SN 027
Late Policy • Homework assignments and lab reports due by class • Labs due on Tuesday after the lab period • One class late, 10 points off • Two classes late, 25 points off • Not accepted later
What’s Your Background? • Course experience • Work, etc. • Which COMP120? • What’s your intent in taking class? • Questions?
Office Hours • Would like to wait a week to set • Send email if you want to meet in the mean time
Now Shift to Technology Should be review for all of you
Digital vs. Analog • Analog – infinite resolution • Like (old fashioned) radio dial • We’ll do very little with analog • VGA, maybe sound • Digital – a finite set of values • Like money • Can’t get smaller than cents • Typically also has maximum value
Binary Signaling • Zero volts • FALSE or 0 • 5 or 3.3 (or 1.8 or 1.5) volts • TRUE or 1 • Modern chips down to 1V • Why not multilevel signaling?
Discrete Data • Some data inherently discrete • Names (sets of letters) • Some quantized • Music recorded from microphone • Note that other examples like music from CD or electronic keyboard already quantized • Mouse movement is quantized • Well, some mice
Numbers and Arithmetic • I’ve put most of these slides at end • Backup in case you’ve forgotten • Review of binary numbers, Hexadecimal,Arithmetic • Let’s cover • Other codes, parity
BCD • Binary Coded Decimal • Decimal digits stored in binary • Four bits/digit • Like hex, except stops at 9 • Example 931 is coded as 1001 0011 0001 • Remember: these are just encodings. Meanings are assigned by us.
Other Codes Exist • Non positional • Example: Gray Code • Only one bit changes at a time • 000,001,011,010,110,111,101,100 • Why is this useful? • Actually there’s a family of Gray codes Ref: http://lib-www.lanl.gov/numerical/bookcpdf/c20-2.pdf
Character Codes • From numbers to letters • ASCII • Stands for American Standard Code for Information Interchange • Only 7 bits defined • Unicode • You may make up your own code for the MIPS VGA
Even Parity • Sometimes high-order bit of ASCII coded to enable detection of errors • Even parity – set bit to make number of 1’s even • Examples A (01000001) with even parity is 01000001 C (01000011) with even parity is 11000011
Odd Parity • Similar except make the number of 1’s odd • Examples A (01000001) with odd parity is 11000001 C (01000011) with odd parity is 01000011
Error Detection • Note that parity detects only simple errors • One, three, etc. bits • More complex methods exist • Some that enable recovery of original info • Cost is more redundant bits
Today’s Topics • Introduction • Digital logic • Number systems • Arithmetic • Codes • Parity • The encoding is key • Standards are used to agree on encodings • Special purpose codes for particular uses
Homework • None, but… • I expect you to know number systems well and be able to do conversions and arithmetic • Decimal – Binary • Binary – Decimal • Decimal – Hex • Hex – Decimal • Can do some of the problems – 1.7 to 1.27 are all about conversion – if you think you need a refresher. Answers to odd numbered on book website.
Reading • Read Chapter 1
Next Class • Combinational Logic Basics Next Week: Lab preview • I’ll demo tools in class, probably Thursday
Lab Walkthrough • Let’s go see the lab
Backup Slides Should be all review material
Binary Numbers • Strings of binary digits (“bits”) • One bit can store a number from 0 to 1 • n bits can store numbers from 0 to 2n
Binary – Powers of 2 • Positional representation • Each digit represents a power of 2 So 101 binary is 1 • 22 + 0 • 21 + 1 • 20 or 1 • 4 + 0 • 2 + 1 • 1 = 5
Converting Binary to Decimal • Easy, just multiply digit by power of 2 • Just like a decimal number is represented • Example follows
Binary Decimal Example What is 10011100 in decimal? 128 + 0 + 0 + 16 + 8 + 4 + 0 + 0 = 156
Decimal to Binary • A little more work than binary to decimal • Some examples • 3 = 2 + 1 = 11 (that’s 1•21 + 1•20) • 5 = 4 + 1 = 101 (that’s 1•22 + 0•21 + 1•20)
Algorithm – Decimal to Binary • Find largest power-of-two smaller than decimal number • Make the appropriate binary digit a ‘1’ • Subtract the power of 2 from decimal • Do the same thing again
Decimal Binary Example • Convert 28 decimal to binary 32 is too large, so use 16 Binary 10000 Decimal 28 – 16 = 12 Next is 8 Binary 11000 Decimal 12 – 8 = 4 Next is 4 Binary 11100 Decimal 4 – 4 = 0
Hexadecimal • Strings of 0s and 1s too hard to write • Use base-16 or hexadecimal – 4 bits
Hexadecimal Why use base 16? • Letters to represent 10-15 • Power of 2 • Size of byte