1 / 24

Controlling Gestures on Avatars

Controlling Gestures on Avatars. Francesca Barrientos with John Canny. Develop a simple interface for controlling nonverbal expression (gesture) on avatar bodies Application: most likely a collaborative work tool Audio 3D interactive graphics on regular screen Desktop input devices

rharden
Download Presentation

Controlling Gestures on Avatars

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Controlling Gestures on Avatars Francesca Barrientos with John Canny

  2. Develop a simple interface for controlling nonverbal expression (gesture) on avatar bodies Application: most likely a collaborative work tool Audio 3D interactive graphics on regular screen Desktop input devices Multi-user, networked Goals

  3. Motivation State of the art Issues Research snapshot Solicitation Outline

  4. Explore capabilities of virtual humans for communication purposes Hard to control a fully articulated human Rendering Network bandwidth Ease of use Motivation

  5. Blaxxun Commercial virtual worlds ComicChat Traveler Oz

  6. Selecting expressions in The Palace Typical gesture interface

  7. Example interface Video from VRAIS97 Capin + Pandzic + Thalman + Thalman

  8. Thalmann’s Communication interface

  9. Virtual tennis • Thalmann’s

  10. Viljamsson Autonomous behavior

  11. Perlin Scripted/reactive behaviors Random noise adds life

  12. How our goals differ • Continuous manual control • Non-obtrusive input interface • Avatar movement is an extension of human’s movements • Lifelike motion quality

  13. Issues • Understanding nonverbal behavior • Design of controls • Domain • Evaluation

  14. Psychological/Expressive Expression of emotion Construction of utterances Social/Communicative/Interactional Conversational regulators Approval, persuasion, listening Artistic Dance, theater, puppetry Functions of nonverbal behavior

  15. Nonverbal communication types • Proxemics • Kinesics • Context • Facial expression • Gaze • Paralinguistic • ...

  16. Controls & Interface • Gesture designs • Kinematic mappings from input device motion to avatar movements • Interface to select among mappings • Dynamics behavior for lifelike motion

  17. Gesture

  18. Mappings

  19. Early prototypes (video) • Simple avatars implemented in Impulse • Networked application • Inverse kinematics mapping • Physical simulation • Mouse input

  20. Slice of research

  21. Domain provides context • Design discussions • Architecture • Industrial design • Theater • Storyline and characters provide context • Other applications?

  22. Evaluation • Expressive emphasis means evaluating ease of use and expressive satisfaction • Communicative emphasis means evaluating interaction • Motion quality: Realism and Believability

  23. Summary • Goals of this project • State of the art in avatar gesturing • Study of non-verbal behavior • Technical issues in gesture control • Future plans

  24. Solicitations • Descriptive title for project • Ideas for domain • Thoughts on evaluation • Anything else tofbarr@cs

More Related