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Open Source Platform for Immersive and Authentic Learning Environment Raina Kim, Program Officer & Ronald Cole, Senior Program Officer, United States Institute of Peace. Note for the Web Version.

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Note for the Web Version

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  1. Open Source Platform for Immersive and Authentic Learning EnvironmentRaina Kim, Program Officer & Ronald Cole, Senior Program Officer, United States Institute of Peace

  2. Note for the Web Version This power point presentation contains two combined presentations. The first one was conducted by Raina Kim and the second one by Ronald “Skip” Cole.

  3. Developing Engaging Role-play Simulations • Raina Kim • Program Officer • Academy for International Conflict Management and Peacebuilding • rkim@usip.org

  4. The Academy • equips U.S. and international civilian, military, and nongovernmental practitioners with the skills for effective peacebuilding • provides decision-makers with the understanding and tools for crafting sound policies for conflict management and peacebuilding • gives government officials and civil society leaders in zones of conflict the skills, tools, and practice to build peace • strengthens the capacity of educational institutions and civil society organizations to prepare future conflict managers and peacebuilders

  5. Instruction with simulation • learner led • multiple perspectives • knowledge, skills, attitudes, behavior • instructor guidance and intervention

  6. Components • scenario (public) • public roles (public) • private roles (private) • background (public) • injects (public or private) • debrief

  7. Development: best practices • follow instructional design process • know audience and learning environment • make the universe realistic but contain the universe • set clear learning objectives and outcomes • use roles to influence learner engagement and what they learn • allow and account for participants’ creativity

  8. Roles: multiple perspectives and goals

  9. Face to face vs. Tech driven

  10. Inquiring minds want to know... • Raina Kim: rkim@usip.org • rkim@usip.org

  11. United States Institute of PeaceOpen Simulation Platform

  12. The views expressed in this report do not necessarily reflect those of the United States Institute of Peace, which does not advocate specific policy positions.

  13. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  14. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  15. Technology Spectrum

  16. BOGGSATT Bunch of Guys and Gals Sitting Around a Table Talking “You can discover more about a person in an hour of play than in a year of conversation.” -- Plato circa 380BC

  17. TERP Technology Enhanced Role-Play As technology has come to be a vital part of our lives, it just makes sense to include it in our role-play.

  18. BOGGSATT and TERP American Univ. Sim Club The Bishop’s School

  19. GAME and TERP Visually appealing Lots of cool action A clear winning strategy Generally very little back story Can be multi-player Visual appeal not required Lots of sitting and thinking Often no easy answers Often pages for players to read Must be multi-player (for now)

  20. Technology Spectrum From BOGGSATT to Matrix The OSP currently creates simulations at the level of ‘Technology Enhanced Role Play’ (TERP). I also like to think of this as the ‘Strategic Communications’ level.

  21. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  22. Why TERPs? (Part I) Allows people playing in your simulation to act more as they would in the real world: communicating via email, chat, memos, etc. Allows people to be physically located in different places. Allows the linking-in of real time data available on the internet (such as current articles and videos) to your simulation. Reduces the work on instructors running the simulation, thus increasing the chances that it will get played.

  23. Why TERPs? (Part II) Allows the automated tracking of data, such as how students respond to game world events. This makes possible the accumulation of ‘accessible experience.’ By tracking events we can compare different groups of students to look for trends and improve our assessments. Opens the door to further automation (such as the addition of hard constraints, underlying models, or intelligent agents) by keeping the data in a standard format (XML). Provides places to store and organize information (such as objectives, audience, standard plan for playing it, etc.) Opens the door to improved sharing and collaboration by keeping the design considerations together with the simulation.

  24. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  25. What We Have Created (OSP) An open source, ‘one stop shop’ to allow Anyone to easily create, conduct, refine and share TERPs.

  26. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  27. What is Open Source? It’s the opposite of ‘proprietary.’ Essentially anyone can see and modify the underlying source code. In successful Open Source Projects, people come together to make something great which attracts more people. Some examples include … • Moodle • Wikipedia (Open Source-ish) • FireFox • Apache • Linux “Linux makes Windows better.” Ted Kaelher of ManTech

  28. The Key to This is Creating a ‘Good Enough’ Crystal. According to the web site of David Wheeler, if one were to develop Linux 7.1 from 2001, “It would cost over $1 billion …” “It includes over 30 million physical source lines of code (SLOC).” “It would have required about 8,000 person-years of development time, as determined using the widely-used basic COCOMO model.” Linus Torvald did not contribute all 8,000 person-years. He created something ‘good enough’ for others to contribute to. He created the crystal.

  29. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  30. A ‘One Stop Shop’ ImpliesMany Perspectives

  31. A Student’s Perspective

  32. An Instructor’s Perspective

  33. An Instructor’s Perspective

  34. Author’s Perspective

  35. A Simulation is a Set of Interactions over Time

  36. Allowing for Plug-ins we could not even imagine.

  37. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  38. The Future In the future, we will prepare people for what might come at them by putting them into simulated experiences. In the future, creating simulations will be an everyday experience. In the future, simulation technology will be ‘invisible.’ In the future, many people will create simulations without any programmer involvement.

  39. Gedanken Experiments • If Wikipedia didn’t exist, would someone have to create it? • If YouTube didn’t exist, would someone have to create it? • Doesn’t someone need to create the ability for all of us to easily construct, conduct, and share simulations?

  40. The Printing Press Enabling terrible authors since 1439

  41. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  42. The Bishop’s School

  43. OSP Con 2010

  44. Students at GW University

  45. Students at GW University 30 George Washington University students authored and Played in 5 simulations last semester.

  46. Student (After Playing in our Afghanistan Reintegration Simulation) This simulation made me realize that theory is so much different from practice. Even if we have a clear plan and good intentions, problems always happens… I have never been sensitive about how to write something as I was today. Instructor (Facilitating Simulation) Today was great - the kids were using the [OSP] during class while they did research, and they were getting a lot done. It was actually really interesting watching them. They also seem really into it - they're excited about trying out something new like this. "Thanks" doesn't seem like enough, but really, thank you!

  47. Student (After Partaking in Creating Simulations) The creation of online simulations through the OSP was surprisingly easy. Drafting the storyboard and materials are the hardest part of the process, but once those documents are completed they can be easily plugged into the online simulation platform. Programming a simulation is pretty straight-forward and does not require any in-depth training; and the online tutorial provides the basic information necessary to start the process. As a result the OSP is program suitable for novices to experts in the field, as it can produce simulations as simple or as complicated as the creator desires.

  48. Discussion Points • Technology Spectrum • BOGGSATT • TERP • Game • TERP (Technology Enhanced Role Play) • OSP (Open Simulation Platform) • Open Source • OSP Perspectives • The Future • The Present • Conclusion

  49. The Road Ahead is Long

  50. The Chasm Image from http://en.wikipedia.org/wiki/Crossing_the_Chasm

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