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The Day the World Stopped Moving

The Day the World Stopped Moving. Visual Intelligence Chapter 6. An Unusual Complaint. The permanent loss of movement vision in all 3 Dimensions. AKINETOPSIA. Transcranial Magnetic Stimulation (TMS). Made it possible to experience brief motion loss without causing brain damage

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The Day the World Stopped Moving

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  1. The Day the World Stopped Moving Visual Intelligence Chapter 6

  2. An Unusual Complaint The permanent loss of movement vision in all 3 Dimensions AKINETOPSIA Transcranial Magnetic Stimulation (TMS) • Made it possible to experience brief motion loss without causing brain damage • impairs normal electric functions in V5 with aid of magnetic fields

  3. How do we recognizeobjects without seeing them move? Motion, like color, is constructed by our own visual intelligence. The link between what is moving and how it is moving? Exner's Phi Motion offers some insight.

  4. Two flashing dots may appear to be moving depending on their interstimulus interval (time and space) Demonstrates motion and objects are created interdependently Our construction of motion depends on whether we construct one object or two.

  5. Wertheimer's Color Phi Motion Used two different dot colors You should see second color appear in space between two dots. You not only construct the space and motions that you see, you also construct the time sequence of what you see.

  6. Rule 29. Create the simplest possible motions. P.E. Linke's Discovery Vittorio Benussi Even without a drawn curve, you can still construct this motion • Discovered that you can construct motion over a curved path

  7. Josef Ternus' Display with Flashing Dot Pairs Depending on the ISI, you could see: • Two dots moving together from left to right • Long range motion of outside dot Group Motion Element Motion

  8. Multilayered Construction Group Motion Element Motion

  9. Paul von Schiller's Input You can construct more than one type of motion. But, only one is seen at a time for the sake of conserving number of objects. Rule 30. When making motion, construct as fewobjects as possible, and conserve them as much as possible.

  10. Rule 30. When making motion, construct as fewobjects as possible, and conserve them as much as possible.

  11. Rule 31. Construct motion to be as uniform over space as possible.

  12. Max Wertheimer and his Rotating Windmill Clockwise or Counterclockwise?

  13. 1986 - Antsis and Ramachandran Display You prefer to rotate the shortest distance, while also investing your motions with inertia. Counterclockwise? Clockwise?

  14. Our Rotation Prowess 1937 - Brown and Roth Long ISI's - straight line motions Short ISI's - a continuous motion circle

  15. Barber Poles • Presents us with the "aperture problem" as stripes move upward while turning on horizontal axis • the smoothest velocity field (path of motion) has the stripes moving straight up • The smoothest path - velocity of motion changes the least • constructed motion at one points depends on the motion at other points • smoothness requires a correlated motion at different points

  16. “Velocity Field” – the path of motion • The smoothest path - velocity of the motion changes the least. Rule 32. Construct the smoothest Velocity Field Aperture Problem • The motion you construct at one point depends on the motion you construct at nearby points. • Smoothness is a relation between motions at different points.

  17. Ted Adelson and Tony Movshon Do you see the grates sliding past each other or one coherently moving object?

  18. Difference in Two Grates Your creation of motions and objects is intelligently coordinated by size, contrast, depth and color. The greater the difference (size, contrast, color, or depth) between the two grates increases the probability of perceiving two independent gratings.

  19. Rigid Motion Points in space will move rigidly if all distances between point positioning remain constant during the motion.

  20. As the dots move their positions slightly will from frame to frame, a 3 dimensional form will be constructed. Rule 33. If possible, and if other rules permit, interpret image motions as projections of rigid motions in 3 dimensions

  21. Ullman's Rigidity Theorem “Suppose you are given three frames, each containing at least four points. If the points are placed at random in each frame, then the probability is zero that they have a rigid interpretation in three dimensions. If the points do have a rigid interpretation, then they almost surely have exactly two interpretations (which are mirror-symmetric).” All you need is as little as 3 frames each having 4 points to create a 3D object and its motion.

  22. Limits of Ullman's Theory Predicting the movement of the human body is not easy.

  23. The Power of Dots Placing dots on the joints of actors While all joints do not move rigidly, thus going against rigidity principle, the 3 dimensional object can still be created

  24. Rule 34. If possible, and if other rules permit, interpret image motions as projections of 3 dimensional motions that are rigid and planar. Because of the biological make up of our joints, our bones swing on planes. Rigidity and Planarity will usually work with other rules too such as rules about smoothness or dynamical constraints.

  25. Dan Kersten'sConclustion Visually, we're clever! - We interpret a smooth diagonal movement along the checkerboard as the shadow moves. http://gandalf.psych.umn.edu/users/kersten/kersten-lab/images/ball-in-a-box.mov However, we still make mistakes. - We allow the shadow and ball to contradict - we create unusual movements based on the light source

  26. Rule 35. Light sources move slowly. Motion in 3D depends not only on the object, but also on how you interpret the relation between it and its shadow.

  27. COLOR! Tom Albright and Karen Dobkins claim that there is a strong interaction between the magnocellular (motion, luminance, depth, and coarse form) and parvocellular (color, fine form). We prefer that objects of the same color move in similar patterns.

  28. Hoffman's Dynamic Color Spreading Creating motion through color with stationary dots

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