1 / 15

Math Matters in Careers: A New Vision for Florida

Math Matters in Careers: A New Vision for Florida. Introducing 3-D Educational Games to the CTE Classroom. An Invitation to Explore Math Matters Educational Games. Who will be using the games? What are the games about? Where are the games available?

rasul
Download Presentation

Math Matters in Careers: A New Vision for Florida

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Math Matters in Careers:A New Vision for Florida Introducing 3-D Educational Games to the CTE Classroom

  2. An Invitation to Explore Math Matters Educational Games • Who will be using the games? • What are the games about? • Where are the games available? • When should you use the games in your instruction? • Why gaming in CTE classrooms? • How are the games designed?

  3. Who will be using the games? • Middle School students in Grade 7 and Grade 8 participating in CTE classes in the following schools: • Carver Century Middle • Warrington Middle • Woodham Middle will be Field Testing-Fall, 2007

  4. What are the games about? • Aligning Standards to Content • Promoting Career Education • Supporting Math Performance • Motivating Students to Pursue Advanced Math Studies • Implementing Innovative Instructional Strategies • Using Technology to Engage Students

  5. Where are the games available? • Each participating middle school (Carver, Warrington, and Woodham) has purchased laptop carts including a class set of student laptops, a projector, and a printer. • The software for the educational games are loaded on the laptops. • Check with your school technology coordinator for cart availability.

  6. When should you use the games in your instruction? • The four educational games have been designed to align with 6 of the 16 Career Clusters for Career and Technical Education. • Architecture and Construction • Business Management and Administration • Health Science • Information Technology (IT) • Law, Public Safety and Security • Science, Technology, Engineering and Mathematics (STEM) • As you introduce students to career choices, you can use the games as a supplemental resource to extend career exploration. • You may choose to incorporate the games during part or all of an instructional period. • Games are introductory/exploratory, but … student strengths and weaknesses in math and career content knowledge can be determined through program reports available for each student.

  7. Why gaming in CTE classrooms? • In 2007, high school freshmen must declare major • 7-8 grade students participate in CTE classes to introduce them to the 16 career clusters and individual careers • Showcase importance of math in careers – promoting advanced math studied • Continue efforts to improve math performance

  8. How are the games designed? As stated previously, the games are introductory and exploratory, but … student strengths and weaknesses in math and career content knowledge can be determined through program reports available for each student. • Game Elements • Direct Instruction • Expert Interaction • Enrichment • Game Overview • The Providers • Sustainers • Outbreak Unknown • Towers of Zahlen • Game Resources • Curriculum Guide • Trading Cards for The Providers • Brochures • CD with Print and Video Material • Online Learning Community-Visit Our Website! http://uwf.edu/mathmatters

  9. Game Elements Direct Instruction • Career Introduction • Player/Character Biographies • Job Aids • Summaries at each Level Expert Interaction • Video Vignettes • Non-Playing Characters Enrichment • Career Information Portal • Supplemental Instructional Strategies (WebQuests, Games, Websites with Career Information) • Trading Cards for The Providers game

  10. Game Overview-The Providers • Members of an elite group called the Providers collect fuel cells found at mathematically coded locations in the galaxy for the reactor which is low on fuel cells. Each level introduces different coordinate locations, equations, and navigation obstacles.

  11. Game Overview- Sustainers • As franchise owner of Stellar Telecom Company, you must restore and expand the telecommunication framework within the colonies on a space station. Once the tasks are completed you will then earn a salary to reinvest in your business.

  12. Game Overview- Outbreak Unknown • As part of a team of scientists, you find an antidote for a virus attacking plants and causing giant mutations.

  13. Game Overview- Towers of Zahlen • An adventure game set in a world of mathematical towers where you engage the help of subject matter specialists, solve problems to unlock doors, and avoid traps to restore harmony.

  14. Game Materials • Curriculum Guide for each teacher gives detailed information about the grant initiative, gaming theory, math tutorials, and game frameworks aligned to Sunshine State Standards • Resource CD with local career profiles, career video clips used in the games, print materials, and slide presentations • Trading cards for your students to collect from the game The Providers • Brochures for Educators, Parents, and Students • Online learning community-visit our website and explore WebQuests related to the game themes, career video and website links to use in your classroom http://uwf.edu/mathmatters

  15. Why Gaming? • Students learn best when they are entertained and can use their own creative skills (Carlson, 2003) • Motivation, communication, problem solving, teamwork, creativity (Jenkins, 2003; Morton, 1998; Tews, 2001) • Fun helps to make learning enjoyable, compelling, and effective (Prensky, 2001) • Competition is creative and enjoyable (Akilli, 2006) • Intrinsic motivation – self-regulation (Reiber, 1996) • Increases motivation and eagerness for learning (Malone, 1987) • Fantasy increases enthusiasm (Malone, 1987) • Interactive feedback (Gredler, 1994; Prensky, 2001; Reiber, 1996) • Engross learner, focus and reward (Prensky, 2001) • Models use of gaming in the “real world” (Gee, 2005; Prensky, 2001) • Complex problem solving skill practice, involving manipulation of patterns and objectives (Pivec, Dziabenko & Shinnerl, 2003; Jenkins, 2003)

More Related