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This document explores key concepts and algorithms related to polygon intersection and clipping in computer graphics. It focuses on the complexities involved with both convex and concave polygons, offering insights into determining ray intersections, polygon containment, and clipping line segments against polygons. The Cyrus-Beck Clipping Algorithm is emphasized as a robust method for line segment clipping. Through a thorough examination of bounding lines and planes, the text provides a foundation for solving practical intersection problems in 2D and 3D graphics applications.
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CS430 Computer Graphics Vectors Part IV Polygon Intersection Chi-Cheng Lin, Winona State University
Topics • Polygon Intersection Problems • Convex Polygons and Polyhedra • Ray Intersection and Clipping • Cyrus-Beck Clipping Algorithm
Polygon Intersection Problems • Polygons are fundamental objects in both 2D and 3D graphics • A polygonal mesh can be used to model a 3D graphics object • Polyhedron • A polygonal mesh which forms a closed surface that encloses some space
Polygon Intersection Problems • Is a given point P inside or outside the object? • Where does a given ray R first intersect the object? • Which part of a given line L lies inside/outside the object?
Convex Polygons and Polyhedra • General case of polygon/polyhedron intersection problems is complex • Convex polygons/polyhedra are easier to deal with • 2D: a convex polygon can be completely described by a set of “bounding lines” • 3D: a convex polyhedron can be completely described by a set of “bounding planes” Deal with bounding lines/planes
Convex Polygons and Polyhedra • Outward normal • Every bounding line of a 2D convex polygon • Every bounding plane of a 3D convex polyhedron
Convex Polygons and Polyhedra • Outside half-space • Polyhedron • Intersection of all the inside half-spaces Outside half-space Inside half-space L1
Ray Intersection • A Intersection problem: when does a ray enter and exit a convex polygon? • A ray A + ct hits a convex polygon P exactly twice • Entering hit point: A + ctin • Exiting hit point: A + ctout • The ray is inside P for all t [tin, tout] c A P
Clipping • Clipping problem: given points A and C, which part of line segment AC lies inside a convex polygon P ? • A’ = A + c max(0, tin) C’ = A + c min(tout, 1) tout tout 1 1 tin 0 tin C 0 C A A P tout 1 tin 0 C A
Clipping • How aretin and tout computed? • We must find the intersection of the ray and each bounding line in turn • Assume a bounding line is represented as {B, n}, where • B: some point on the line • n: outward normal
Clipping • If nc > 0, ray is exiting from P If nc = 0, ray is parallel to P If nc < 0, ray is entering P • For each bounding line, find • Hit time of the ray with bounding line • Whether the ray is entering or exiting n1 n2 c B1 B2 A
Clipping • Approach • Candidate interval of t : [tin, tout ] • Keep track of the maximum entering time tin • Keep track of the minimum exit time tout • We want to chop the interval at each iteration • Can stop as soon as tin > tout (what does this mean?)
Clipping - Algorithm Initialize [tin, tout] [0, 1] for each boundary find the hit time thit if entering then tin = max(tin, thit) else tout = min(tout, thit) if tin > tout then no intersection stop segment from A + ctin to A + ctout lies inside P (We found: endpoints of clipped lines entering and exiting points of ray)
Clipping - Example Updates on tin and tout: Line test tintout 0 0 0.83 1 0 0.66 2 0 0.66 3 0 0.66 4 0.2 0.66 5 0.28 0.66 @0 L5 @.2 L0 A @.28 @.83 @1 @.66 L4 C L1 @-4.7 @3.4 L3 L2
Cyrus-Beck Clipping Algorithm • Clip a line segment against any convex polygon • Input parameters • Line segment • List of bounding lines • Output parameter • Clipped line segment • Return value • 1, if part of segment lies in P • 0, otherwise