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ECE291 Computer Engineering II Lecture 7

ECE291 Computer Engineering II Lecture 7. Josh Potts University of Illinois at Urbana- Champaign. Outline. Multiplication Division Program Segment Prefix Command Line Parameters. Multiplication. The product after a multiplication is always a double-width product, e.g,

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ECE291 Computer Engineering II Lecture 7

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  1. ECE291Computer Engineering IILecture 7 Josh Potts University of Illinois at Urbana- Champaign

  2. Outline • Multiplication • Division • Program Segment Prefix • Command Line Parameters ECE291

  3. Multiplication • The product after a multiplication is always a double-width product, e.g, • if we multiply two 16-bit numbers , they generate a 32-bit product • unsigned: (216 - 1) * (216 - 1) = (232 - 2 * 216 + 1 < (232 - 1) • signed: (-215) * (-215) = 230 < (231 - 1) • overflow cannot occur • Modification of Flags • Most flags are undefined after multiplication • O and C flags clear to 0 if the result fit into half-size register • e.g., if the most significant 16 bits of the product are 0, both flags C and O clear to 0 ECE291

  4. Multiplication (cont.) • Two different instructions for multiplication • MUL Multiply unsigned • IMUL Integer Multiply (2’s complement) • Multiplication is performed on bytes, words, or double words • Which operation to perform depends on the size of the multiplier • The multiplier can be any register or any memory location MUL CX ; AX * CX (unsigned result in DX--AX);IMUL WORD PTR [SI] ; AX * [word contents of memory location ; addressed by SI] (signed productin DX--AX) ECE291

  5. Multiplication(16 bit) The use of the AX (and DX) registers is implied!!!!! Multiplicand AX Multiplier (16-bit register, 16-bit memory variable) DX, AX = PRODUCT (High word in DX : Low word in AX) ECE291

  6. Multiplication • 8-bit multiplication Multiplicand AL Multiplier (8-bit register, 8-bit memory variable) AX PRODUCT • 32-bit multiplication Multiplicand EAX Multiplier (32-bit register, 32-bit memory variable) EDX, EAX PRODUCT (High word in EDX : Low word in EAX) • 32-bit multiplication is available only on 80386 and above ECE291

  7. Binary Multiplication • Long Multiplication is done through shifts and additions • This works if both numbers are positive • To multiply a negative numbers, the CPU will store the sign bits of the numbers, make both numbers positive, compute the result, then negate the result if necessary 0 1 1 0 0 0 1 0 (98) x 0 0 1 0 0 1 0 1 (37) ------------------------- 0 1 1 0 0 0 1 0 0 1 1 0 0 0 1 0 - - 0 1 1 0 0 0 1 0 - - - - - (3626) ECE291

  8. Division • X / Y = Q; R X Dividend Y Divisor Q Quotient R Remainder Note: Remainder has the same sign as X (Dividend) Examples (Signed Integers) X / Y Q R 9 / 4 2 1 -9 / 4 -2 -1 9 / -4 -2 1 -9 / -4 2 -1 ECE291

  9. Division (cont.) • Two different instructions for division • DIV Division unsigned • IDIV Integer Division (2’s complement) • Division is performed on bytes, words, or double words • Which operation to perform depends on the size of the divisor • The dividend is always a double-width dividend that is divided by the operand (divisor) • The divisor can be any register or any memory location ECE291

  10. Division(32-bit/16-bit) The use of the AX (and DX) registers is implied!!!!! Dividend DX, AX (high word in DX, low word in AX) Divisor (16-bit register, 16-bit memory variable) Quotient AX Remainder DX ECE291

  11. Division (cont.) • 16-bit/8-bit Dividend AX Divisor (8-bit register, 8-bit memory variable) Quotient AL Remainder AH • 64-bit/32-bit Dividend EDX, EAX (high double word in EDX, low double word in EAX) Divisor (32-bit register, 32-bit memory variable) Quotient EAX Remainder EDX • Available on 80386 and above ECE291

  12. Division (cont.) • Division of two equally sized words • Prepare the dividend • Unsigned numbers: move zero into high order-word • Signed numbers: use signed extension (implicitly uses AL, AX, DX registers) to fill high-word with ones or zeros • CBW (convert byte to word) AX = xxxx xxxx snnn nnnn (before) AX = ssss ssss snnn nnnn (after) • CWD (convert word to double) DX:AX = xxxx xxxx xxxx xxxx snnn nnnnnnnn nnnn (before) DX:AX = ssss ssss ssss ssss snnn nnnnnnnn nnnn (after) • CWDE (convert double to double-word extended) - 80386 and above ECE291

  13. Division (cont.) • Flag settings • none of the flag bits change predictably for a division • A division can result in two types of errors • divide by zero • divide overflow (a small number divides into a large number), e.g., 3000 / 2 • AX = 3000; • Devisor is 2 => 8 bit division is performed • Quotient will be written to AL => but 1500 does not fit into AL • consequently we have divide overflow • in both cases microprocessor generates interrupt (interrupts are covered later in this course) ECE291

  14. Division (Example) Division of the byte contents of memory NUMB by the contents of NUMB1 Unsigned MOV AL, NUMB ;get NUMB MOV AH, 0 ;zero extend DIV NUMB1 MOV ANSQ, AL ;save quotient MOV ANSR, AH ;save remainder Signed MOV AL, NUMB ;get NUMB CBW ;signed-extend IDIV NUMB1 MOV ANSQ, AL ;save quotient MOV ANSR, AH ;save remainder ECE291

  15. Division (cont.) • What do we do with remainder after division? • use the remainder to round the result • drop the remainder to truncate the result • if the division is unsigned, rounding requires that remainder is compared with half the divisor to decide whether to round up the quotient • e.g., sequence of instructions that divide AX by BL and round the result DIV BL ADD AH, AH ;double remainder CMP AH, BL ;test for rounding JB NEXT INC AL NEXT: ECE291

  16. Program Segment Prefix (PSP) • When a program is loaded into memory for execution, DOS first builds up a program segment prefix immediately before the program is loaded into memory. • This PSP contains lots of information, some of it useful, most of it obsolete. • Understanding the layout of the PSP is essential for programmers designing assembly language programs. • The PSP is 256 bytes long ECE291

  17. Program Segment Prefix (PSP) ECE291

  18. PSP – Program Ending Address • Field number two contains a value which points to the last memory address allocated to your program. • By subtracting the address of the PSP from this value, you can determine the amount of memory allocated to your program ECE291

  19. PSP – Environment Area Address • This field contains the segment address of the environment storage area • The environment strings always begin from an offset of zero from the above segment address • This area of memory consists of a sequence of zero-terminated strings using the format:string1 0 string2 0 string3 0 0 • Strings are usually placed in the environment area using DOS commands like PATH or SET • Generally an environment string takes the formname = parameters ECE291

  20. PSP – Environment Area Address • For example the statementset ipath=c:\assembly\includecopies the string “ipath=c:\assembly\include” into the environment string storage area. • Many programs scan the env storage area for paths and other information. Your programs can take advantage of this too. ECE291

  21. PSP – Command Line String • Many programs allow you to append parameters after the executable name:e.g. Notepad mydoc.txt • This command line string is stored in the PSP • Location 80h of the PSP stores the length of the CLS • Locations 81h through FFh contain the string itself • You can use CLS in your ASM programs just like you would use argc, argv to access command line parameters in C/C++ ECE291

  22. PSP – Command Line String • For example, considerMYPGM parameter1, parameter2 • The CLS for this will be 23, “ parameter1, parameter2”, 0Dh • Notice that the carriage return character is not figured into the length • Please read Section 13.3.12 of the online text for an in depth discussion of this topic with parsing examples ECE291

  23. Accessing the PSP • Although the PSP is loaded into memory immediately before your program, that doesn’t necessarily mean that it appears 100h bytes before your code • Your data segments may have been loaded into memory before your code segments, thereby invalidating this method of locating the PSP • The segment address of the PSP is passed to your program in the DS register • Use the following code to extract the PSP segment address ECE291

  24. Accessing the PSP Push ds ;Save PSP value in the stack Mov ax, seg DSEG ;Point DS and ES to our data segment Mov ds, ax Mov es, ax Pop PSP ;Store PSP segment address into “PSP variable ECE291

  25. Accessing the PSP • In DOS 5.0 and later, you can make a DOS call to obtain the PSP address • Load AH with 51h and execute an int 21h instruction • DOS will return the segment address of the current PSP in the bx register ECE291

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