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Computer Science and Game Development

Computer Science and Game Development. By: Nicholas Fahey & Griffin Marsh. Introduction. Applications and Technology. programs that updates and reacts to current information that may or may not happen at certain times Airport Prompters

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Computer Science and Game Development

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  1. Computer Science and Game Development By: Nicholas Fahey & Griffin Marsh

  2. Introduction

  3. Applications and Technology • programs that updates and reacts to current information that may or may not happen at certain times • Airport Prompters • Video games receive and compute much more information from the user input • The reacted information then has to be rendered onto the screen visually • generally at least 25 fps Real Time Software

  4. the three steps are implemented in a loop • These loops are called real-time loops

  5. Used by marketers • Uses the mechanics of a video game • PremalShah • Inventor of Kiva • “Companies are all competing for the attention of people in their optional lives”

  6. widely used • Playing with or against real people • more complex to code as oppose to single-player • requires much more computer storage • Often times, the computational power of each of the players’ computer/console is combined to make the game session run smoothly • Players use the internet to connect and play with one another • susceptible to problems like lag or a glitch • lag is when a real-time application fails to • react to the input in a timely fashion • This can cause unrealistic occurrences that are disturbing visually and to the gameplay Multiplayer Gaming

  7. Artificial Intelligence • Games don’t have true AI • Game AI is preprogrammed and tells the NPC how to react in certain situations • Game AI is not made to be perfect • AI programmers are in a constant pursuit of making their NPC’s as human as possible

  8. Economic Progress in Canada • http://www.ctvnews.ca/sci-tech/canada-s-growing-video-game-industry-pumps-2-3b-into-economy-1.1516104

  9. Over 16000 people employed in the industry • Montreal is the game development hub • Programs have been developed to teach game development in colleges

  10. Around 910 video games were made in 2012 • 43% Mobile • 16% Console • 22% PC/Mac • 19% Other

  11. Experts in the Field • Michael Feeney from Fanshawe College • the coordinator of advanced programming within the game development program • Fillip Krstevski from George Brown College • teaches multiple classes including Video Game Fundamentals, Mobile Game Development, and Console Game Development

  12. Communications with Experts • Michael Feeney • “over the years, the game development industry in Canada has been growing at an incredibly fast pace. I was hoping you could provide some insight on how the number of students applying for programs like game development have changed as well” • Many more students are applying • Creates more competition amoungst people aspiring to become game developers

  13. Fillip Krstevski • “It's obvious that Game Programming is a rapidly growing industry, so what do you predict the industry will grow to in the next 5-10 years?” • Krstevskitold me that the video game industry has grown a lot from what it once was and will continue to grow to all new heights • He referred me to a link with many reports on the topic “Global Video Games Industry”.

  14. Job Posting • Ubisoft Montreal put up a job posting for an AI Programmer • Requirements • 3 years experience • A Bachelor’ degree in computer science or computer engineering or equivalent training

  15. Languages • C, C++, C# • Ex. Halo 4, Call of Duty: Black Ops 2 • Object Oriented • Java is being used more frequently for game development • Ex. Minecraft

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