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Playing Hard- to -Forget: Creativity in Game Design for Person- Centred Dementia Care

Playing Hard- to -Forget: Creativity in Game Design for Person- Centred Dementia Care. Anja Sisarica, Neil Maiden, Julienne Meyer ICLCity 2012, London. Creativity and play in problem solving.

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Playing Hard- to -Forget: Creativity in Game Design for Person- Centred Dementia Care

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  1. Playing Hard-to-Forget:Creativityin Game Design for Person-CentredDementia Care Anja Sisarica, Neil Maiden, Julienne Meyer ICLCity 2012, London

  2. Creativity and play in problem solving • Creative solutions are not accomplished by intellect alone, but by the play instinct.– C. Jung, Modern Man in Search of a Soul, 1933 • Let my playing be my learning, and my learning be my playing. – J. Huizinga, Homo Ludens, 1938

  3. Application in dementia care • Even with impaired memory, every person is unique – changing hearts and minds of carers results in truly person-centred care • Maintaining identity, sharing decision-making, creating community, promoting positive culture (source: My Home Life)

  4. Me Serious games Creativity City @ MIRROR Ima @ MIRROR Dementia care RNHA, MHL

  5. User behaviour, User experience, User judgement, Game feedback, Learning, Explicit creativity support Game contents Implicit creativity support Learning outcomes Game environment Creative outcomes Game rules & borders How do variations of creativity support and game design influence players’ learning and creative problem solving outcomes?

  6. Playing hard-to-forget • Uncoveringreasonsthatliebehindbehavioursoremotions • Implicitcreativitysupport: analogy (Other Worlds) whenbeing a detective in a game • Explicit creativitysupport: combinationalcreativitytechniquesofferedwhenmanagingtheclues • Boardgame vs. Video game

  7. Goals for the future work • Define the relationship between creativity and games for motivated learning in terms of reflective problem solving, by proposing a domain-independent descriptive model; • Iteratively inform design of the model and verify its mechanisms by designing and evaluating prototypes in dementia care domain, in a series of empirical studies.

  8. Creative mind plays with the objects it loves. – K. Robinson, Out of Our Minds, 2001 Want to get in touch? anja.sisarica.1@city.ac.uk @anjasisarica

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