OpenGL 3.0 Texture Arrays. Presentation: Olivia Terrell, Dec. 4, 2008. OpenGL 3.0. History of OpenGL 3.0 How OpenGL 3.0 Differs OpenGL 3.0 Texture arrays. History of OpenGL 3.0.
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Presentation: Olivia Terrell, Dec. 4, 2008
“When one door closes another door opens; but we so often look so long and so regretfully upon the closed door, that we do not see the ones which open for us.”,
Alexander Graham Bell
Evolved from IrisGL (Integrated Raster Imaging Systems Graphic Library)
IrisGL was specific to IRIX Silicon stations
OpenGL created by Mark Segal and Kurt Akeley
“He who rejects change is the architect of decay...”
Half-float (16-bit) vertex array and pixel data formats (GL NV half float and GL ARB half float pixel).
Multisample stretch blit functionality (GL EXT framebuffer multisample and GL EXT framebuffer blit).
Non-normalized integer color internal formats for textures and renderbuffers (GL EXT texture integer).OpenGL 3.0 features
(GL EXT texture array).
“It is the eye of ignorance that assigns a fixed and unchangeable color to every object...”