OIT and Indirect Illumination using DX11 Linked Lists
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Agenda. IntroductionLinked List RenderingOrder Independent TransparencyIndirect IlluminationQ
OIT and Indirect Illumination using DX11 Linked Lists
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Presentation Transcript
2. OIT and Indirect Illumination using DX11 Linked Lists
Holger Gruen AMD ISV Relations
Nicolas Thibieroz AMD ISV Relations
3. Agenda Introduction
Linked List Rendering
Order Independent Transparency
Indirect Illumination
Q&A
4. Introduction Direct3D 11 HW opens the door to many new rendering algorithms
In particular per pixel linked lists allow for a number of new techniquesOIT, Indirect Shadows, Ray Tracing of dynamic scenes, REYES surface dicing, custom AA, Irregular Z-buffering, custom blending, Advanced Depth of Field, etc.
This talk will walk you through:A DX11 implementation of per-pixel linked list and two effects that utilize this techique
OIT
Indirect Illumination
5. Per-Pixel Linked Lists with Direct3D 11