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Make this with a medieval theme.

Make this with a medieval theme.

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Make this with a medieval theme.

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  1. Make this with a medieval theme.

  2. HELP Menu Characters: 1. The Greyhound follows the character of the student around the interior of the castle.2. Click on the Greyhound and the Jester comes out of the shadows and gives a demonstration of the concept that should be learned in the castle room entered. Past demos will also be accessible using a drop down menu.3. The Jester will carry a “bag of tricks” which are scarves that are pulled out as shapes used in the demos. Throughout the castle the Jester will be available to demo past and current concepts. (The student will be able to select a concept from a list of shapes and/or terms.) EUROPEAN GREYHOUND It is documented that the greyhound arrived in England over 3,500 years ago. Their link with nobility was established in 1014 when King Canute enacted the Forest Laws, which stated that only noblemen could own and hunt with greyhounds.

  3. After login, the Greyhound approaches the Jester’s tent for the first part of the demonstration. The Jester exits the tent with a “bag of tricks”.

  4. The Jester pulls a string of scarves out of the bag. The scarves are connected by sparkles. Each scarf is in the shape of a separate polygon (square, circle, rectangle, trapezoid, kite, triangle, parallelogram, and rhombus). The student will be able to mouse over each shape for it to be identified. Also, all of the properties are listed with the name of that shape.An activity for matching 2D shapes with the respective properties will follow this slide. [Practice]

  5. Traditional Matching Matching Game (like the game Memory) http://www.mathplayground.com/matching_shapes.html

  6. Volume of Cylinder: V = π r2h Volume of Rectangular Prism: V = L x W x H When the student double clicks on the square/rectangle or circle, the selected shape will float over the Jester and a demo will begin converting the 2D shape into a 3D shape with an audio presentation of the change from one dimension to the other. The rectangle converts to a rectangular prism (when clicked again) and the circle converts to a cylinder (when clicked again), by including the dimension of height. Area of Circle: A = π r2 Area of Rectangle: A = L x W

  7. Next the rectangular pyramid and cone will be introduced by pulling each out of the rectangular prism and cylinder respectfully. First, the rectangular prism will come to the foreground and complete a demonstration on the relationship between the volume of a rectangular prism and the volume of the rectangular pyramid with the same height. Volume of Rectangular Prism: V = L x W x H (include definition) Volume of Rectangular Pyramid: V = 1/3 (L x W x H) Fill the pyramid 3X, each time pour contents into the prism

  8. Second, the cylinder will come to the foreground and complete a demonstration on the relationship between the volume of a cylinder and the volume of a cone with the same height. After both pyramid and cone volume demonstrations are complete, a multiple choice activity will begin where the student will match area and volume formulas to the shapes provided. [Practice] Volume of Cylinder: V = π r2h (include definition) Volume of Cone: V =1/3 (π r2h) Fill the cone 3X, each time pour contents into the cylinder

  9. What formula is used to determine the area for the above figure? • 2L + 2W • L x W x H • L x W • L + W • What formula is used to determine the volume of the above figure? • πr2h • 2πr2h • πr2 + h • 2πrh

  10. Student will create a 2D model of castle foundation • Drag and drop 2D shapes and be able to adjust the length of the radius/side using a slider and show the change in area. Use a pop up window to show the effects of the adjustment. • The castle foundation must fit on land and the castle (gray) must have a courtyard (green in middle) r MOAT LAND CASTLE W L COURTYARD

  11. Once student has finished the 2D activity, they then will be able to see the 2D turn into 3D • The height of each 2D item will be adjustable and have a fixed base area. • The circles will morph into cones and have a fixed height. • The program will automatically add texture, windows, drawbridge, color, etc. • The student will be able to adjust the height of the wall and the height of the cylinder (tower) independently with the use of two separate sliders. • The height of the wall will not exceed the height of the tower. • Show the change of the volume with the adjustments using a pop up window.

  12. When the student has completed the multiple choice and matching activities with shapes, properties, and formulas, the Jester returns the scarves back to the bag. The Jester, followed by the Greyhound, walks to the gate of the castle to start the next demonstration showing how to add and/or subtract areas.

  13. Find the area of the shaded region shown below…

  14. To find the area of the shaded region: • Find the area of shape A • Find the area of shape B • Subtract the area of shape B from shape A • The result is the area of the shaded region desired. A B

  15. Problem 1: Find the area of the courtyard given the dimensions of the castle (150ft x 130ft) • Problem 2: Find the area of the moat given the width of the moat (30ft) • View should be an overhead 2D shot like the one below. • Student should get 3 attempts for each activity. After 3rd attempt, go to demo for examples, then retry. MOAT 25ft CASTLE 25ft 25ft 130ft COURTYARD 25ft 150ft

  16. A messenger brings a scroll inviting the player to another castle (king Arthur or Merlin) to participate in games and festivities. • Zoom in to scroll to read the invite. Text for Invite To receive invite, student must complete a written/online test with proficiency determined by instructor. Click to zoom in

  17. To be continued……. Ideas to expand and incorporate more adventures in the castle

  18. To enter the castle, find the number of alligators needed to fill the moat without it overflowing. • Player walks up to the gate of the castle and is greeted by a guardsman. The player must complete the task on the scroll to enter the castle. • Zoom in to scroll to read the directions. Click to zoom in

  19. Make the 3D “real” alligator morph into 3D/2D “block” shape (that is detachable) so that the student will be able to calculate the volume of the alligator given the dimensions of each shape/body part.

  20. Activity 3 – Calculate the volume of the water already in the moat using the area found in the previous activity and given the depth of the water is 30 ft. After 3 incorrect attempts student must return to demo (practice exercises), then retry. Activity 4 – Find the volume of one alligator. Show the morph of alligator described in the previous slide. After 3 incorrect attempts student must return to demo (practice exercises), then retry. Activity 5 – The moat has a capacity of (student answer from Activity 3) . How many alligators can be put in the moat? Keep in mind that if the water crests, then the the alligators will escape. Not enough and the castle will be vulnerable to attacks. After 3 incorrect attempts student must return to demo (practice exercises), then retry. * if [student answer] < 4650 show the castle being stormed (any ideas?) * if [student answer] > 4750 show the moat overflowing and alligators escaping. * if 4650 < [student answer] < 4750 show the castle drawbridge opening.

  21. Entering the courtyard area, the player meets another messenger who gives a scroll with instructions. Instructions on the next slide.

  22. To be a part of the jousting activities, you must first earn the items you will need to participate. The items you must earn are armor, a weapon, a shield, a helmet, and a horse. Roll over and click on various places in of the castle. You must successfully complete each task, to earn an item.

  23. Student should be able to roll over the different buildings in the castle. Click to enter the area desired. Make the diagram below 3D. An example http://www.kidsonthenet.org.uk/castle/view.html Thick black line is the wall GREAT HALL GREAT TOWER KITCHEN GATE HOUSE STABLES GATE

  24. STABLES – earn the horse

  25. KITCHEN – earn the weapon

  26. GREAT HALL – earn the helmet

  27. GREAT TOWER – earn the shield • Where the king and queen live

  28. GATE HOUSE – earn the armor • This is where bow & arrows, weapons, and armor are made

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