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§1 Greedy Algorithms

§1 Greedy Algorithms. 000 10 110 0 10 111. 2. Huffman Codes – for file compression. 〖 Example 〗 Suppose our text is a string of length 1000 that comprises the characters a , u , x , and z . Then it will take ? bits to store the string as 1000 one-byte characters. 8000.

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§1 Greedy Algorithms

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  1. §1 Greedy Algorithms 00010110010111 2. Huffman Codes – for file compression 〖Example〗 Suppose our text is a string of length 1000 that comprises the characters a, u, x, and z. Then it will take ? bits to store the string as 1000 one-byte characters. 8000 We may encode the symbols as a = 00, u = 01, x = 10, z = 11. For example, aaaxuaxz is encoded as 0000001001001011. Then the space taken by the string with length 1000 will be 2000 bits + space for code table. /* log C bits are needed in a standard encoding where C is the size of the character set */ Notice that we have only 4 distinct characters in that string. Hence we need only 2 bits to identify them.  frequency ::= number of occurrences of a symbol. In string aaaxuaxz , f(a) = 4, f(u) = 1, f(x) = 2, f(z) = 1. The size of the coded string can be reduced using variable-length codes, for example, a = 0, u = 110, x = 10, z = 111. Note: If all the characters occur with the same frequency, then there are not likely to be any savings. 1/17

  2. §1 Greedy Algorithms 0 1 0 1 0 1 a u x z 1 1 0 0 0 1 Find the full binary tree of minimum total cost where all characters are contained in the leaves. a x u z Representation of the original code in a binary tree /* trie */  If character Ci is at depth di and occurs fi times, then the cost of the code =  difi . Now, with a = 0, u = 110, x = 10, z = 111 and the string 00010110010111, can you decode it? Cost (aaaxuaxz0000001001001011 ) = 24 + 21 + 22 + 21 = 16 Representation of the optimal code in a binary tree The answer is aaaxuaxz (with a = 0, u = 110, x = 10, z = 111). What makes this decoding method work? The trick is: No code is a prefix of another. Cost (aaaxuaxz00010110010111 ) = 14 + 31 + 22 + 31 = 14 All nodes either are leaves or have two children.  Any sequence of bits can always be decoded unambiguously if the characters are placed only at the leaves of a full tree – such kind of code is called prefix code. 2/17

  3. §1 Greedy Algorithms  Huffman’s Algorithm (1952) void Huffman ( PriorityQueue heap[ ], int C ) { consider the C characters as C single node binary trees, and initialize them into a min heap; for ( i = 1; i < C; i++ ) { create a new node; /* be greedy here */ delete root from min heap and attach it to left_child of node; delete root from min heap and attach it to right_child of node; weight of node = sum of weights of its children; /* weight of a tree = sum of the frequencies of its leaves */ insert node into min heap; } } T = O( ? ) C log C 3/17

  4. §1 Greedy Algorithms Ci a e i s t sp nl 〖Example〗 58 fi 10 15 12 3 4 13 1 25 25 33 33 a e i s t sp nl : 111 : 10 : 00 : 11011 : 1100 : 01 : 11010 a 10 e 15 i 12 s 3 t 4 sp 13 nl 1 t 4 i 12 4 e 15 sp 13 a 10 0 1 i 12 i 12 sp 13 sp 13 e 15 e 15 e 15 18 18 18 25 8 a 10 sp 13 e 15 i 12 nl 1 s 3 nl 1 s 3 a 10 e 15 t 4 sp 13 i 12 0 1 0 1 8 8 8 a 10 a 10 a 10 i 12 sp 13 t 4 4 0 1 t 4 t 4 t 4 4 4 4 i 12 e 15 sp 13 18 nl 1 s 3 0 1 nl 1 nl 1 nl 1 s 3 s 3 s 3 8 a 10 1 0 t 4 4 nl 1 s 3 Cost = 310 + 215 + 212 + 53 + 44 + 213 + 51 = 146 4/17

  5. §1 Greedy Algorithms An optimal packing is a feasible one with maximum profit. That is, we are supposed to find the values of xi such that obtains its maximum under the constrains 3. Approximate Bin Packing  The Knapsack Problem A knapsack with a capacity M is to be packed. Given N items. Each item i has a weight wi and a profit pi . If xiis thepercentage of the item i being packed, then the packed profit will be pi xi . Sunny Cup 2004 http://acm.zju.edu.cn/show_problem.php?pid=2109 n = 3, M = 20, (p1, p2, p3) = (25, 24, 15) (w1, w2, w3) = (18, 15, 10) Q: What must we do in each stage? A: Pack one item into the knapsack. Q: On which criterion shall we be greedy?  maximum profit  minimum weight ( 0, 1, 1/2 ) P = 31.5  maximum profit density pi / wi 5/17

  6. §1 Greedy Algorithms 0.8 0.3 0.5 0.7 0.1 0.4 0.2 B1 B2 B3  The Bin Packing Problem Given N items of sizes S1 , S2 , …, SN , such that 0 < Si 1 for all 1i N . Pack these items in the fewest number of bins, each of which has unit capacity. 〖Example〗N = 7; Si = 0.2, 0.5, 0.4, 0.7, 0.1, 0.3, 0.8 NP Hard An Optimal Packing 6/17

  7. §1 Greedy Algorithms On-line Algorithms Place an item before processing the next one, and can NOT change decision. 〖Example〗Si = 0.4 , 0.4 , 0.6 , 0.6 You never know when the input might end. Hence an on-line algorithm cannot always give an optimal solution. 0.4 0.6 0.6 0.4 【Theorem】There are inputs that force any on-line bin-packing algorithm to use at least 4/3 the optimal number of bins. 7/17

  8. §1 Greedy Algorithms  Next Fit void NextFit ( ) { read item1; while ( read item2 ) { if ( item2 can be packed in the same bin as item1 ) place item2 in the bin; else create a new bin for item2; item1 = item2; } /* end-while */ } 【Theorem】Let M be the optimal number of bins required to pack a list I of items. Then next fit never uses more than 2M bins. There exist sequences such that next fit uses 2M – 2 bins. 8/17

  9. §1 Greedy Algorithms  First Fit void FirstFit ( ) { while ( read item ) { scan for the first bin that is large enough for item; if ( found ) place item in that bin; else create a new bin for item; } /* end-while */ } Can be implemented in O( N log N ) 【Theorem】Let M be the optimal number of bins required to pack a list I of items. Then first fit never uses more than 17M / 10 bins. There exist sequences such that first fit uses 17(M– 1) / 10 bins.  Best Fit Place a new item in the tightest spot among all bins. T = O( N log N ) and bin no. < 1.7M 9/17

  10. §1 Greedy Algorithms Next Fit First Fit Best Fit 0.3 0.1 0.8 0.1 0.8 0.1 0.8 0.5 0.7 0.5 0.7 0.5 0.7 0.3 0.4 0.4 0.4 0.3 0.2 0.2 0.2 〖Example〗Si = 0.2, 0.5, 0.4, 0.7, 0.1, 0.3, 0.8 〖Example〗Si = 1/7+, 1/7+, 1/7+, 1/7+, 1/7+, 1/7+, 1/3+, 1/3+, 1/3+, 1/3+, 1/3+, 1/3+, 1/2+, 1/2+, 1/2+, 1/2+, 1/2+, 1/2+ where  = 0.001. The optimal solution requires ? bins. However, all the three on-line algorithms require ? bins. 6 10 10/17

  11. §1 Greedy Algorithms 0.8 0.5 0.7 Off-line Algorithms View the entire item list before producing an answer. Trouble-maker: The large items Solution: Sort the items into non-increasing sequence of sizes. Then apply first (or best) fit – first(or best) fit decreasing. 〖Example〗Si = 0.2, 0.5, 0.4, 0.7, 0.1, 0.3, 0.8 0.8, 0.7, 0.5, 0.4, 0.3, 0.2, 0.1 0.2 0.3 0.1 【Theorem】Let M be the optimal number of bins required to pack a list I of items. Then first fit decreasing never uses more than 11M / 9 + 4 bins. There exist sequences such that first fit decreasing uses 11M / 9 bins. 0.4 Simple greedy heuristics can give good results. 11/17

  12. Cases solved by divide and conquer §2 Divide and Conquer Divide: Smaller problems are solved recursively (except base cases). Conquer: The solution to the original problem is then formed from the solutions to the subproblems.  The maximum subsequence sum – the O( N log N ) solution  Tree traversals – O( N )  Mergesort and quicksort – O( N log N ) Note: Divide and conquer makes at least two recursive calls and the subproblems are disjoint. 12/17

  13. §2 Divide and Conquer 【Theorem】The solution to the equation T(N) = a T(N / b) + (NklogpN ), where a  1, b > 1, and p  0 is T = O( N log N ) T = O( N1.59) 1. Running Time of Divide and Conquer Algorithms 〖Example〗 Mergesort has a = b = 2, p = 0 and k = 1. 〖Example〗 Divide with a = 3, and b = 2 for each recursion; Conquer with O( N ) – that is, k = 1 and p = 0 . If conquer takes O( N2) then T = O( N2) . 13/17

  14. §2 Divide and Conquer 2. Closest Points Problem Given N points in a plane. Find the closest pair of points. (If two points have the same position, then that pair is the closest with distance 0.)  Simple Exhaustive Search Check ? pairs of points. T = O( ? ). N ( N – 1 ) / 2 N 2  Divide and Conquer – similar to the maximum subsequence sum problem 〖Example〗 Sort according to x-coordinates and divide; Conquer by forming a solution from left, right, and cross. 14/17

  15. §2 Divide and Conquer It is O( N log N ) all right. But is it really clearly so? It is so simple, and we clearly have an O( N log N ) algorithm. How about k ? Can you find the cross distance in linear time? Just like finding the max subsequence sum, we have a = b = 2 … 15/17

  16. §2 Divide and Conquer If NumPointInStrip = , we have    - strip /* points are all in the strip */ for ( i=0; i<NumPointsInStrip; i++ ) for ( j=i+1; j<NumPointsInStrip; j++ ) if ( Dist( Pi , Pj ) <  )  = Dist( Pi , Pj ); The worst case: NumPointInStrip = N /* points are all in the strip */ /* and sorted by y coordinates */ for ( i = 0; i < NumPointsInStrip; i++ ) for ( j = i + 1; j < NumPointsInStrip; j++ ) if ( Dist_y( Pi , Pj ) >  ) break; else if ( Dist( Pi , Pj ) <  )  = Dist( Pi , Pj ); The worst case: For any pi , at most 7 points are considered. Textra = O( N ) 16/17

  17. §2 Divide and Conquer Note: Sorting y-coordinates in each recursive call gives O( N log N ) extra work instead of O( N ). Solution: Please read the last paragraph on p.374. 3. The Selection Problem – self-study the O( N ) algorithm 4. Big Integer Multiplication and Matrix Multiplication Self-study: only of theoretical interests. 17/17

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