1 / 53

Learning from Observations

Learning from Observations. Chapter 18 Section 1 – 4. Outline. Learning agents Inductive learning Decision tree learning Boosting. This is about the best “off-the-shelves” classification algorithm! (and you’ll get to know it). Learning agents.

Download Presentation

Learning from Observations

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Learning from Observations Chapter 18 Section 1 – 4

  2. Outline • Learning agents • Inductive learning • Decision tree learning • Boosting This is about the best “off-the-shelves” classification algorithm! (and you’ll get to know it)

  3. Learning agents Sometimes we want to invest time and effort to observe the feedback from our environment to our actions in order to improve these actions so we can more effectively optimize our utility in the future.

  4. Learning element • Design of a learning element is affected by • Which components of the performance element are to be learned (e.g. learn to stop for traffic light) • What feedback is available to learn these components (e.g. visual feedback form camera) • What representation is used for the components (e.g. logic, probabilistic descriptions, attributes,...) • Type of feedback: • Supervised learning: correct answers for each example (label). • Unsupervised learning: correct answers not given. • Reinforcement learning: occasional rewards

  5. Two Examples of Learning Object Categories. Here is your training set (2 classes):

  6. Here is your test set: Does it belong to one of the above classes?

  7. Learning from 1 Example Copied from P. Perona talk slides. S. Savarese, 2003

  8. P. Buegel, 1562

  9. Inductive learning • Simplest form: learn a function from examples f is the target function An example is a pair (x, f(x)) Problem: find a hypothesis h such that h ≈ f given a trainingset of examples

  10. Inductive learning method • Construct/adjust h to agree with f on training set • (h is consistent if it agrees with f on all examples) • E.g., curve fitting:

  11. Inductive learning method • Construct/adjust h to agree with f on training set • (h is consistent if it agrees with f on all examples) • E.g., curve fitting:

  12. Inductive learning method

  13. Inductive learning method

  14. Inductive learning method which curve is best?

  15. Inductive learning method • Ockham’s razor: prefer the simplest hypothesis consistent with data

  16. Decision Trees Problem: decide whether to wait for a table at a restaurant, based on the following attributes: • Alternate: is there an alternative restaurant nearby? • Bar: is there a comfortable bar area to wait in? • Fri/Sat: is today Friday or Saturday? • Hungry: are we hungry? • Patrons: number of people in the restaurant (None, Some, Full) • Price: price range ($, $$, $$$) • Raining: is it raining outside? • Reservation: have we made a reservation? • Type: kind of restaurant (French, Italian, Thai, Burger) • WaitEstimate: estimated waiting time (0-10, 10-30, 30-60, >60)

  17. Attribute-based representations • Examples described by attribute values (Boolean, discrete, continuous) • E.g., situations where I will/won't wait for a table: • Classification of examples is positive (T) or negative (F)

  18. Decision trees • One possible representation for hypotheses • We imagine someone talking a sequence of decisions. • E.g., here is the “true” tree for deciding whether to wait:

  19. Expressiveness • Decision trees can express any function of the input attributes. • E.g., for Boolean functions, truth table row → path to leaf: • Trivially, there is a consistent decision tree for any training set with one path to leaf for each example (unless f nondeterministic in x) but it probably won't generalize to new examples • Prefer to find more compact decision trees: we don’t want to memorize the data, we want to find structure in the data!

  20. Hypothesis spaces How many distinct decision trees with n Boolean attributes? = number of Boolean functions = number of distinct truth tables with 2n rows = 22n • E.g., with 6 Boolean attributes, there are 18,446,744,073,709,551,616 trees n=2. 2^2 = 4 rows. For each row we can choose T or F: 2^4 functions.

  21. Decision tree learning • If there are so many possible trees, can we actually search this space? (solution: greedy search). • Aim: find a small tree consistent with the training examples • Idea: (recursively) choose "most significant" attribute as root of (sub)tree.

  22. Choosing an attribute • Idea: a good attribute splits the examples into subsets that are (ideally) "all positive" or "all negative" • Patrons or type? To wait or not to wait is still at 50%.

  23. Using information theory • Entropy measures the amount of uncertainty in a probability distribution: Consider tossing a biased coin. If you toss the coin VERY often, the frequency of heads is, say, p, and hence the frequency of tails is 1-p. (fair coin p=0.5). The uncertainty in any actual outcome is given by the entropy: Note, the uncertainty is zero if p=0 or 1 and maximal if we have p=0.5.

  24. Using information theory • If there are more than two states s=1,2,..n we have (e.g. a die):

  25. Using information theory • Imagine we have p examples which are true (positive) and n examples which are false (negative). • Our best estimate of true or false is given by: • Hence the entropy is given by:

  26. Using Information Theory • How much information do we gain if we disclose the value of some attribute? • Answer: uncertainty before – uncertainty after

  27. Example Before: Entropy = - ½ log(1/2) – ½ log(1/2)=log(2) = 1 bit: There is “1 bit of information to be discovered”. After: for Type: If we go into branch “French” we have 1 bit, similarly for the others. French: 1bit Italian: 1 bit Thai: 1 bit Burger: 1bit After: for Patrons: In branch “None” and “Some” entropy = 0!, In “Full” entropy = -1/3log(1/3)-2/3log(2/3). So Patrons gains more information! On average: 1 bit ! We gained nothing!

  28. Information Gain • How do we combine branches: • 1/6 of the time we enter “None”, so we weight“None” with 1/6. • Similarly: “Some” has weight: 1/3 and “Full” has weight ½. entropy for each branch. weight for each branch

  29. Information gain • Information Gain (IG) or reduction in entropy from the attribute test: • Choose the attribute with the largest IG

  30. Information gain For the training set, p = n = 6, I(6/12, 6/12) = 1 bit Patrons has the highest IG of all attributes and so is chosen by the DTL algorithm as the root

  31. Example contd. • Decision tree learned from the 12 examples: • Substantially simpler than “true” tree---a more complex hypothesis isn’t justified by small amount of data

  32. What to Do if... • In some leaf there are no examples: Choose True or False according to the number of positive/negative examples at your parent. • There are no attributes left Two or more examples have the same attributes but different label: we have an error/noise. Stop and use majority vote. Demo: http://www.cs.ubc.ca/labs/lci/CIspace/Version4/dTree/

  33. Boosting • Main idea: • train classifiers (e.g. decision trees) in a sequence. • a new classifier should focus on those cases which were incorrectly classified in the last round. • combine the classifiers by letting them vote on the final prediction. • each classifier could be (should be) very “weak”, e.g. a DT, with only one node: decision stump.

  34. Example this line is one simple classifier saying that everything to the left + and everything to the right is -

  35. Decision Stump • Data: {(X1,Y1),(X2,Y2),....,(Xn,Yn)} label (e.g. True or False, 0 or 1 -1 or +1) attributes (e.g. temperature outside) +1 Xi -1 threshold

  36. The Algorithm in Detail • (Z,H) = AdaBoost[Xtrain,Ytrain,Rounds] • weights = 1/N; (N = # datacases) • For r=1 to Rounds Do • H[r] = LearnWeakClassifier[Xtrain,Ytrain,weights]; • error = 0; • For i=1 to N Do • If H[r,Xtrain(i)]=Ytrain(i) error = error + weight(i); • For i=1 to N Do • If H[r,Xtrain(i)]=Ytrain(i)  weight(i)=weight(i) error/(1-error); • Normalize Weights • Z[r] = log[(1-error)/error] Final classifier:

  37. And in a Picture training case correctly classified training case has large weight in this round this DT has a strong vote.

  38. And in animation Original Training set : Equal Weights to all training samples Taken from “A Tutorial on Boosting” by Yoav Freund and Rob Schapire

  39. AdaBoost(Example) ROUND 1

  40. AdaBoost(Example) ROUND 2

  41. AdaBoost(Example) ROUND 3

  42. AdaBoost(Example)

  43. k-Nearest Neighbors • Another simple classification algorithm • Idea: Look around you too see how your neighbors classify data. • Classify a new data-point according to a majority vote of your k-nearest neighbors.

  44. decision line k-NN

  45. Distance Metric • How do we measure what it means to be “close”? • Depending on the problem we should choose an appropriate distance metric.

  46. Algorithm in Detail • For a new test example: • Find the k closest neighbors • Each neighbor predicts the class to be it sown class • Take majority vote. • Demo: • http://www.comp.lancs.ac.uk/~kristof/research/notes/nearb/cluster.html Demo: MATLAB

  47. Logistic Regression / Perceptron • Fits a soft decision boundary between the classes. 2 dimensions 1 dimension

  48. The logit / sigmoid Determines the offset Determines the angle and the steepness.

  49. Objective • We interpret f(x) as the probability of classifying a data case as positive. • We want to maximize the total probability of the data-vectors:

  50. Algorithm in detail • Repeat until convergence (gradient descend): (Or better: Newton steps)

More Related