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Exploring SpringboardTV: Revolutionizing Media Learning and Skills Development

SpringboardTV offers an innovative educational platform that merges media learning with real-world experiences. By creating a functional Internet TV channel, it provides learners with the opportunity to develop contemporary media skills in a creative environment. The initiative enhances curriculum delivery, fosters teamwork, and prepares students for careers in media technology. With a focus on engagement, employability, and satisfaction, SpringboardTV aims to redefine how media is taught and experienced, utilizing modern technologies to support integrated learning approaches.

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Exploring SpringboardTV: Revolutionizing Media Learning and Skills Development

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  1. SpringboardTV.comInternet TV What it is? how has it been used at CWA An introduction and exploration

  2. Careers in media • People and Technology • Highly skilled individuals • Creative, flexible with tight deadlines • Teamwork a crucial factor

  3. Media learning • Difficult to simulate industry reality • Slow turnaround of projects • No ‘audience’

  4. Springboard TV • Develop an Internet TV Channel - ‘Springboard TV’ • Create an output for learner’s work • Broaden curriculum delivery, enhanced resourcing • Develop a creative environment for teaching and learning • Create a ‘real’ TV production and broadcast environment • Innovative learning experience • Learners to develop contemporary media skills • Harness multi-media and internet technologies to broadcast

  5. Project Aims • Create an integrated approach • Generate ‘new thinking’ in curriculum delivery • Benefit of all learners in the curriculum area • Staff informed and influenced by proven e-learning technologies (Blogging, Flip Cam, Online Assessment)

  6. Challenges addressed • Recruitment, learner satisfaction, engagement, progression and employability essential vocationally relevant techniques and practices bringing a ‘real world’ realisation to curriculum delivery.

  7. Change • Review and develop existing curriculum programme • Identifying areas where dynamic learning brings distinct benefits in teaching, learning, assessment and achievement. • Identify stakeholders, their role, contribution, engagement • Identify training and support needs • of the project members, curriculum delivery team and learners to promote access and ownership of the resource. • Disseminate the outcomes.

  8. Technology • Research, identify, procure and implement the technology solutions • Site design • Web streaming • Media Technology • Studio & environment

  9. Where we are now • Launch project into the curriculum • Evaluate impact on the learner • Second stage development • Create sustainable model

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