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Digital Integrated Circuits A Design Perspective

Digital Integrated Circuits A Design Perspective. Timing Issues. Timing Definitions. Latch Parameters. D. Q. Clk. T. Clk. PW m. t su. D. t hold. t d-q. t c-q. Q. Delays can be different for rising and falling data transitions. Register Parameters. D. Q. Clk. T. Clk. t hold.

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Digital Integrated Circuits A Design Perspective

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  1. Digital Integrated CircuitsA Design Perspective Timing Issues

  2. Timing Definitions

  3. Latch Parameters D Q Clk T Clk PWm tsu D thold td-q tc-q Q Delays can be different for rising and falling data transitions

  4. Register Parameters D Q Clk T Clk thold D tsu tc-q Q Delays can be different for rising and falling data transitions

  5. Clock Uncertainties Sources of clock uncertainty

  6. Clock Non-idealities • Clock skew • Spatial variation in temporally equivalent clock edges; deterministic + random, tSK • Clock jitter • Temporal variations in consecutive edges of the clock signal; modulation + random noise • Cycle-to-cycle (short-term) tJS • Long term tJL • Variation of the pulse width • Important for level sensitive clocking

  7. Clock Skew and Jitter Clk • Both skew and jitter affect the effective cycle time • Only skew affects the race margin tSK Clk tJS

  8. Positive and Negative Skew

  9. Positive Skew Launching edge arrives before the receiving edge

  10. Negative Skew Receiving edge arrives before the launching edge

  11. Timing Constraints Minimum cycle time: T -  = tc-q + tsu + tlogic Worst case is when receiving edge arrives early (positive )

  12. Impact of Jitter

  13. Longest Logic Path in Edge-Triggered Systems TJI + d TSU Clk TClk-Q TLM T Latest point of launching Earliest arrivalof next cycle

  14. Shortest Path Earliest point of launching Clk TClk-Q TLm Clk TH Data must not arrivebefore this time Nominalclock edge

  15. Clock Skew

  16. Clock Distribution H-tree Clock is distributed in a tree-like fashion

  17. More realistic H-tree [Restle98]

  18. The Grid System • No rc-matching • Large power

  19. Self-timed and Asynchronous Design Functions of clock in synchronous design 1) Acts as completion signal 2) Ensures the correct ordering of events Truly asynchronous design 1) Completion is ensured by careful timing analysis 2) Ordering of events is implicit in logic Self-timed design 1) Completion ensured by completion signal 2) Ordering imposed by handshaking protocol

  20. Synchronous Pipelined Datapath

  21. Self-Timed Pipelined Datapath

  22. Completion Signal Generation

  23. Completion Signal Using Current Sensing

  24. Hand-Shaking Protocol Two Phase Handshake

  25. 2-Phase Handshake Protocol Advantage : FAST - minimal # of signaling events (important for global interconnect) Disadvantage : edge - sensitive, has state

  26. 4-Phase Handshake Protocol Also known as RTZ Slower, but unambiguous

  27. 4-Phase Handshake Protocol Implementation using Muller-C elements

  28. Asynchronous-Synchronous Interface

  29. Synchronizers and Arbiters • Arbiter: Circuit to decide which of 2 events occurred first • Synchronizer: Arbiter with clock f as one of the inputs • Problem: Circuit HAS to make a decision in limited time - which decision is not important

  30. A Simple Synchronizer • Data sampled on rising edge of the clock • Latch will eventually resolve the signal value, but ... this might take infinite time!

  31. Arbiters

  32. PLL-Based Synchronization

  33. PLL Block Diagram

  34. Phase Detector Output before filtering Transfercharacteristic

  35. Phase-Frequency Detector

  36. PFD Response to Frequency

  37. Charge Pump

  38. Clock Generation using DLLs Delay-Locked Loop (Delay Line Based) fREF U PhaseDet ChargePump DL D Filter fO Phase-Locked Loop (VCO-Based) fREF U PD CP VCO D ÷N Filter fO

  39. Delay Locked Loop

  40. DLL-Based Clock Distribution

  41. Digital Integrated CircuitsA Design Perspective Arithmetic Circuits

  42. A Generic Digital Processor

  43. Building Blocks for Digital Architectures Arithmetic unit Bit-sliced datapath (adder, multiplier, shifter, comparator, etc.) - Memory - RAM, ROM, Buffers, Shift registers Control - Finite state machine (PLA, random logic.) - Counters Interconnect - Switches - Arbiters - Bus

  44. Bit-Sliced Design

  45. Bit-Sliced Datapath

  46. Itanium Integer Datapath Fetzer, Orton, ISSCC’02

  47. Adders

  48. Full-Adder

  49. The Binary Adder

  50. The Ripple-Carry Adder Worst case delay linear with the number of bits td = O(N) tadder = (N-1)tcarry + tsum Goal: Make the fastest possible carry path circuit

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