DirectX Graphics: Direct3D 10 and Beyond . Sam Z. Glassenberg Lead Program Manager Graphics Platforms Unit Microsoft Corporation. Graphics Core In Windows Vista. Microsoft- written code. IHV-written code. WPF. DWM. PIX. Media Foundation. MIL. GDI. Legacy D3D APIs. DX VA. D3D9.
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Sam Z. GlassenbergLead Program ManagerGraphics Platforms UnitMicrosoft Corporation
Common pipeline (DDI)
objects, materials, clutter, vegetation, shadows
CPU cycles, stalls, and bandwidth cost
Immediate offset on Memory Access
Shared-Exponent HDR Compression (RGBE)
Block-Compressed Formats for bump/normal maps
128 texture slots
8 Render targets
More interstage communication
Instance, Vertex, Primitive identifiers
Per-primitive Clip distance
Better cubemap filtering
…Direct3D 10 Features
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