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Pocket Skateboard - A Portable and Affordable Toy without Electricity

The Pocket Skateboard is a safe, fun, and challenging toy that provides entertainment without the need for electricity. It is designed to be affordable, portable, and unique to each individual. Kids can learn tricks and stunts just like on a full-size skateboard, making it a great way to have fun and challenge friends.

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Pocket Skateboard - A Portable and Affordable Toy without Electricity

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  1. Forging the Innovation Generation

  2. Applied Design Process

  3. Design Process Steps – ITEA Standards for Technological Literacy

  4. Define a Problem • Portable video games provide entertainment for kids, but they are expensive and constantly need to be recharged or new batteries. • A need exists for a simple, inexpensive toy that does the same thing but does not use electricity.

  5. Brainstorm

  6. Research & Generate Ideas • Product Market Survey • Surveyed by _____________________ • Product Description • The Toy Skateboard is a product designed to be safe, fun, and challenging. It is affordable, fits in your pocket, and is unique to each individual. This product is durable and lightweight with a professional finish that you can apply. Kids can learn tricks and stunts just like the full size skateboard. Ramps, rails, and steps are just a few of the accessories that will increase skill levels of ages. The Skateboard is a great way to challenge your friends and have fun. • Please answer the following questions as honestly and completely as possible. • Male _____ • Female _____ • Elementary _____ • Junior High _____ • High School _____ • Adult _____ • Do you feel this product is marketable? • Yes _____ • No _____ • Would you buy this product? • Yes _____ • No _____ • How much would you expect to pay for this product? • $2-$4 _____ • $4-$6 _____ • $6-$8 _____ • $8-$10 _____ • What improvements would you suggest? • Size _____ • Shape _____ • Finish _____ • Materials _____ • Other _____ • Thank you for your time and cooperation.

  7. Identify Criteria & Specify Constraints

  8. Explore Possibilities

  9. Select an Approach

  10. Develop a Design Proposal

  11. Make a Model or Prototype

  12. Test & Evaluate Design Using Specifications

  13. Refine the Design • Add rough surface to top of board for better grip. • Make board in flat and rectangular shapes for different applications. • Make wheels using hard and soft compounds for different applications.

  14. Create or Make Solution

  15. Communicate Processes or Results

  16. References Madsen, D., Folkestad, J., Schertz, K., Shumaker, T., Stark, C., & Turpin, J. (2004). Engineering Drawing and Design (3rd ed.). Albany, NY: Thompson Learning, Inc. / Delmar.

  17. Credits Writer: Gary Platt Content Editors: Sam Cox & Wes Terrell Production Work: C.J. Amarosa

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