gunshot wounds n.
Skip this Video
Loading SlideShow in 5 Seconds..
GUNSHOT WOUNDS PowerPoint Presentation
Download Presentation
GUNSHOT WOUNDS

Loading in 2 Seconds...

  share
play fullscreen
1 / 38
Download Presentation

GUNSHOT WOUNDS - PowerPoint PPT Presentation

pascha
151 Views
Download Presentation

GUNSHOT WOUNDS

- - - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

  1. GUNSHOT WOUNDS FIREARM INJURIES

  2. FIREARMS • Smoothbore ie Shotguns ---fire mass of pellets • Rifled weapons ie Handguns & Rifles---fire bullets • Airguns—pistols & rifles---fire projectiles

  3. SHOTGUNS • Calibre size = Bore or Guage • Common Guages are 12 20 16 .410 • Historically,the number of balls (of barrel diameter) to equal a pound of lead • Exception is the .410,which means it has a barrel diameter of 0.410 inches

  4. SHOTGUNS • Single-Barrelled • Double-Barrelled—may be Side-by-Side or Over-and-Under • Repeating----single-barrelled,Pump-Action or Semi-Automatic

  5. SHOTGUNS • BARREL LENGTH • Commenest lengths • 28 inches • 30 inches • 32 inches • Legal Minimum is 24 inches • Sawn-Off Shotguns ---- ILLEGAL

  6. SHOTGUNS • CHOKE----a constriction over last few inches of the barrel • May be built in and permanent or the gun may come with a selection of screw-in chokes • Choke functions to delay the spread of the pellet pattern

  7. SHOTGUNS • CHOKE • True-Cylinder • Improved choke • ¼ choke • ½ choke • ¾ choke • Full choke

  8. SHOTGUNS • AMMUNITION is the Cartridge • The Cartridge contains the lead shot (ie the pellets) which come in a variety of sizes • Number Convention • Low number = fewer BIG pellets • High number = more SMALL pellets • 6 = common game load

  9. SHOTGUNS • What comes out of the gun when it is fired? • PELLETS • WADS • GAS • FLAME • POWDER---burnt and unburnt

  10. SHOTGUN WOUNDS • CONTACT WOUNDS • Head ---- EXPLOSIVE Injury • Chest and Abdomen --- circular wounds with blackened and seared margins • May get a muzzle imprint

  11. SHOTGUN WOUNDS • < 2 feet ----single wound, ¾ to 1 inch • 3 feet----single wound,scalloped margins • 4 feet----entrance wound + satellite holes • 10 feet----ragged central hole with numerous pellet holes • Beyond 10 feet----pattern of multiple pellet holes

  12. SHOTGUN WOUNDS • WADDING • < 5-6 feet----goes in the entrance wound • Beyond that range , may strike separately • Felt wads • Plastic wads -----Maltese Cross between 1 to 2 feet

  13. HANDGUNS • REVOLVERS • SEMI-AUTOMATIC PISTOLS • All fire bullets • Various Calibres

  14. HANDGUNS • What does the weapon discharge? • Flame--- 1 to 2 inches • Gas • Powder---burnt and unburnt • Soot ( Carbon ) • Vapourised Metal • BULLET

  15. HANDGUN WOUNDS • CONTACT WOUNDS----firm,loose,near • INTERMEDIATE Range • DISTANT

  16. HANDGUN WOUNDS • CONTACT WOUNDS • Blackened,Seared edges • Possible Muzzle Imprint • Loose—ring of soot • Near ---broader band of blackened,seared skin

  17. HANDGUN WOUNDS • CONTACT WOUNDS to the HEAD • May get a circular wound with blackened,seared margins • May get a wound with a muzzle imprint • May get a Stellate-shaped wound as gases enter and the thin scalp which is stretched over bone balloons out • Possible back-spatter into weapon

  18. HANDGUN WOUNDS • INTERMEDIATE RANGE • POWDER TATTOOING is the characteristic feature • Powder grains strike the skin causing punctate abrasions • Multiple punctate reddish-brown to orange-red abrasions • Approximate range-----1/2 inch to 2-4 feet

  19. HANDGUN WOUNDS • DISTANT • Round or Oval wounds with an Abrasion Ring (usually though not always)

  20. HANDGUN WOUNDS • EXIT WOUNDS • Rule of ODDS and EVENS • Usually Larger and more Irregular than entry wounds • Often slit-like or stellate • N.B.---Shored Exit Wounds---uncommon---have an abrasion ring due to exit site in contact with ground or wall,or rarely due to tight clothing

  21. GUNSHOT WOUNDS • Scientific Examination of Clothing • Test-Firing of Gun and Ammunition

  22. RIFLE WOUNDS • POWERFUL • FMJ – Bullets ---tend to pass through and remain Undeformed • Semi-jacketed bullets used as Hunting rounds---jacket peals back and the lead core mushrooms and disintegrates into scores of lead fragments

  23. RIFLE WOUNDS • High-Velocity Rifle wounds • Enormously powerful and destructive • Shock-Wave • Cavitation • Transmission of Energy via Fluid-filled Structures eg Arteries and Veins to produce additional injury at sites remote from the main track

  24. GUNSHOT WOUNDS • ACCIDENT? • SUICIDE? • MURDER? • Need to consider the wound,the wound site,range of discharge,the scene etc. • Preservation of Evidence(including fingerprints) • GSR (gunshot residue) swabs • Clothing • Test-Firing