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Gamers Kan Read

Gamers Kan Read. The weird, wonderful, exciting and quite under-rated world of videogames. Why you are here. Don’t cover games and wonder if you should Don’t cover games and wonder how to do it Do cover games and wonder if you are doing it well Do cover games and wonder if I am an ass.

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Gamers Kan Read

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  1. Gamers Kan Read The weird, wonderful, exciting and quite under-rated world of videogames

  2. Why you are here • Don’t cover games and wonder if you should • Don’t cover games and wonder how to do it • Do cover games and wonder if you are doing it well • Do cover games and wonder if I am an ass

  3. What’s Up? • The Problem • The Numbers • The Content • A Solution

  4. The Problem

  5. Why Not?

  6. Where is the Lester Bangs of game journalism?

  7. Supply or Demand?

  8. The Numbers

  9. Size of the Industry Movies Books Games Music Comics $ in Millions

  10. Size of the Industry Lawns Speakers Iceland Games Mongolia $ in Millions

  11. Mr. Hollywood

  12. Demographics 30 Average age: 43 Percentage of women gamers: Percentage of regular gamers who read books and daily newspapers on a regular basis 93 Percentage of Americans who have purchased, or plan to purchase a game in 2005 47

  13. Who is playing online?

  14. Trends

  15. Entertainment spending

  16. Regulation or Censorship? "This is a silent epidemic of media desensitization that teaches kids it's okay to dis people because they are a woman, they're a different color or they're from a different place.”

  17. Censorship

  18. The Content

  19. Nintendogs

  20. Meet Phinn

  21. America’s Army

  22. Dean’s violence piece

  23. New Games Journalism

  24. Reaching Readers

  25. Games or People?

  26. A Solution Game Journalism as Arts Criticism

  27. My framework • What is it? • Why do I like it? • What does it mean?

  28. What is it? • Free roaming • Gritty urban crime story • Steal any car • Find lots of weapons

  29. Why do I Iike it? • It’s not like other games I’ve played • You can match your play style and mood to the game • This game understands being bad is fun and I never get to be all that bad

  30. What does it mean? • What does it mean to live in a world that has a game like this? • In a world dominated by conservative “do the right thing” rhetoric, is being bad a healthy transgressive practice? • Is this what we look like to the rest of the world?

  31. Raph Koster

  32. Manhunt

  33. Matteo Bittanti

  34. So, how do you cover games? • Just like everything else • But you need to consider the medium, and open it up for writing about games, not just people who play games.

  35. What to expect

  36. The Future

  37. Contact • David Thomas • David@buzzcut.com • http://www.buzzcut.com • http://www.igja.org

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