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Corso di Sistemi di Trazione

Corso di Sistemi di Trazione. Lezione 8 : Ergonomia del conducente e dei passeggeri. Lezione presentata dal Prof. F.Filippi. A. Alessandrini – F. Cignini – C. Holguin – D. Stam AA 2014-2015. Definizioni di Ergonomia.

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Corso di Sistemi di Trazione

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  1. Corso di Sistemi di Trazione Lezione 8: Ergonomia del conducente e dei passeggeri Lezione presentata dal Prof. F.Filippi A. Alessandrini – F. Cignini – C. Holguin – D. Stam AA 2014-2015

  2. Definizioni di Ergonomia "Ergonomics (or Human Factors) is the scientific discipline concerned with the understanding of the interactions among human and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance" International Ergonomics Association (IEA).

  3. Origine dell’ergonomia Durante la II guerra mondiale era necessario semplificare i comandi degli aerei per avere un gran numero di piloti con pochi giorni di formazione. Successivamente l’ergonomia è servita a migliorare la vita del lavoratore, l'efficienza e l'affidabilità dei sistemi uomo-macchina. L'obiettivo attuale è progettare oggetti, servizi, ambienti di vita e di lavoro, nel rispetto dei limiti dell'uomo, per migliorarne il benessere e aumentarne le capacità.

  4. The driving tasks It can be complex and demanding on the driver. For example, driving on an unfamiliar interstate highway or having to take a detour due to an accident. Driving errors occur when the driver experiences task overload or when the driver’s expectations are not met. For example, a left hand off-ramp on an interstate when the majority of off-ramps are on the right side. Providing sufficient information to the driver in a timely fashion can help prevent driving errors.

  5. The three levels of the driving task Control: Includes basic steering and speed control. Guidance: Includes road-following, car-following, overtaking and passing, merging, lane changing and responding to traffic control devices, obstacle detection. Navigation: Includes trip planning and route following.

  6. Performance of the driver impacts the following design parameters Sight passing distances Lane widths Location of traffic control devices Speed limits Traffic signal timing Stopping sight distances Roadside safety features

  7. Components of Highway Mode Need to understand the limitations and interactions between • Driver • Pedestrian • Vehicle • Heavy trucks • Passenger vehicles • buses • Bike (but may have separate facilities) • Road

  8. Design Driver Wide range of system users • Ages: 16 year old to 80 year old • Different mental and physical states • Physical (sight, hearing, etc) • Experience

  9. Performance of the driver impact the following design parameters Sight passing distances Lane widths Location of traffic control devices Speed limits Traffic signal timing Stopping sight distances Roadside safety features

  10. Components of Highway Mode Understand the limitations and interactions: Driver Pedestrian Vehicle • Heavy trucks • Passenger vehicles • buses • Bike (but may have separate facilities) Road

  11. Human Characteristics Perception – Reaction Time Visual Reception Walking Speed Hearing Perception Actions taken by drivers depend on their ability to receive, evaluate, and respond to situations ( Ex.: dog darting into roadway)

  12. Wide range of system users Ages: 16 year old to 80 year old Different mental and physical states Physical (sight, hearing, etc) experience

  13. La variabile tempo Il sistema U-M-A deve considerare: • Il tempo reale dell’uomo che opera con le macchine in un determinato ambiente • Il tempo delle prossime ore in cui subentrano fenomeni di adattamento e stanchezza • Il tempo lungo degli anni in cui si manifestano fenomeni di obsolescenza professionale, diminuzione delle capacità, stanchezza dovuta alla routine.

  14. Human performance in traffic The fundamental parameters in human performance are largely centred around neuromuscular and cognitive time lags. These are perception – reaction time, control movement time, responses to the presentation of traffic control devices, responses to the movements of other vehicles and to hazards in the roadway. They are related to the different segments of the driving population.

  15. Visual reception (acuity) Static (stationary objects): • Depends on brightness • Increases with increasing brightness up to ~ 3 candles (cd/sq ft) and remains constant after that • Contrast • Time (0.5 to 1.0 second) Dynamic (ability to detect moving objects) • Clear vision within a conical angle 3° to 5° • Fairly clear within 10° to 12°

  16. Peripheral Vision Ability to see objects beyond the cone of clearest vision (160°): • Age dependent • Objects seen but details and color are not clear

  17. Cone of Vision

  18. Impegno spaziale del conducente La forma e l’estensione della zona rigata di impegno spaziale del conducente è funzione della velocità, raggio di curvatura e distanza di frenatura e interagisce con il tempo di reazione. 1 secondo 2 secondi 3 secondi

  19. Sfondo 4 3 2 1 4 1 2 3 Visibilità del conducente Autostrada v = 100 km/h • Zona di illeggibilità, moti di traslazione • Campo di visibilità periferica, moti apparenti di rotazione e traslazione • Cono di concentrazione dell’attenzione, campo statico • Sfondo, macroelementi del paesaggio

  20. Color Vision Ability to differentiate one color from another • Lack of ability = color blindness • Combinations to which the eye is the most sensitive • Black and white • Black and yellow

  21. Vision 20/20 can read 1/3 inch letters at 20' Example: a driver with 20/20 vision can see a sign from a distance of 90 feet if the letter size in 2 inches. How close would a person with 20/50 vision have to be to see the same sign? X = (90 feet) * (20/50) = 36 feet How large would the lettering have to be for a person with 20/60 vision to see the same sign from 90 feet? h = 2 inches (60/20) = 6 inches

  22. Glare Vision Glare Vision results in a decrease in ability for a driver to see and causes discomfort for the driver. Glare Recovery is the time it takes for a driver to recover from the effects of glare after passing a light source. Research has shown that the time to recover from dark to light conditions is 3 seconds and 6 seconds to recover from light to dark conditions. Glare Vision is a problem for older people who drive at night. Glare effects can be minimized by reducing the brightness of lights and positioning lights further from the roadway and increasing the height of the lights.

  23. Glare Recovery Ability to recover from the effects of glare • Dark to light : 3 seconds - headlights in the eye • Light to dark: 6 seconds – turning lights off • Usually a concern for night driving Need to provide light transitions

  24. Aging’s impact of vision Older persons experience low light level • Rules of thumb – after 50 the light you can see halves with each 10 years Glare – overloading eye with light • Older drivers can take twice as long to recover from glare Poor discrimination of color Poor contrast sensitivity

  25. Depth perception Ability to estimate speed and distance • Passing on two-lane roads • Judging gaps • Signs are standardized to aid in perceiving distance Very young and old have trouble judging gap

  26. Perception-Reaction Process What is it? A deer Perception Identification Emotion Reaction (volition) Better stop! Typical Perception-reaction Time (PRT) range 0,5 to 7 s

  27. Perception-Reaction Process 4 stages: Perception • Sees or hears situation (sees deer) Identification • Identify situation (realizes deer is in road) Emotion • Decides on course of action (swerve, stop, change lanes, etc) Reaction (volition) • Acts (time to start events in motion but not actually do action) Foot begins to hit brake, not actual deceleration

  28. Perception-Reaction Process Perception: • Seeing a stimulus along with other perceived objects. • Out of the corner of your eye you see something coming out of the woods towards you. Identification: • Identification and understanding of the stimulus. Alternatives are developed. • You realize that it is a deer about to cross the highway in front of you. Do you swerve to miss it? Can you stop in time to miss it? Do you speed up to miss it? Emotion: • Judgment is made as to the proper course of action. A decision is made. • You decide the best course of action is to swerve and hopefully miss it. Volition: • Reaction or execution of decision

  29. PRT Determined from research: • 0.5 seconds to 0.75 seconds for most driving tasks. • 0.5 seconds up to 4 .0 seconds for complex driving tasks. PIEV times are dependent upon the driver’s rest, influence of alcohol and/or drugs. AASHTO Design values: • 2.5 seconds for computing stopping sight distances. • 2.0 seconds for intersection sight distance due to the “degree of anticipation” of the driver approaching an intersection.

  30. Driver's braking response Prior to the actual braking of the vehicle there are two steps: • the perception-reaction time (PRT); • the movement time (MT ), immediately following.

  31. Response to the vehicle ahead The rate of change of visual angle triggers a warning that an object is going to collide. Human visual perception of acceleration of an object in motion is very gross and inaccurate. It is very difficult for a driver to discriminate acceleration from constant velocity unless the object is observed for 10 or 15 sec. The major cue is rate of change in visual angle with thresholds normally distributed between 3x10-4 e 10x10-4radians/sec.

  32. Lognormal Distribution of P-R Time Probability density function The log-normal probability density function is widely used in quality control engineering and other applications in which values of the observed variable, t, are constrained to values equal to or greater than zero, but may take on extreme positive values, exactly the situation that obtains in considering P-R time. PRT

  33. Chaining Model of PRT

  34. The PRT Factors Environment: • Urban vs. Rural • Night vs. Day • Wet vs. Dry Age Physical Condition: • Fatigue • Drugs/Alcohol

  35. PRT Factors medical condition visual acuity ability to see (lighting conditions, presence of fog, snow, etc) complexity of situation (more complex = more time) complexity of necessary response expected versus unexpected situation (traffic light turning red vs. dog darting into road)

  36. Aspettativa e tempo di reazione Il ruolo dell’aspettativa è fondamentale per la comprensione del comportamento del conducente. Es. il tempo di giallo ai semafori Esperimenti sul tempo di reazione per frenare nel caso di situazione improvvisa (A) e con avviso (B). • mediana 0,73 s variabile tra 0,5 – 1,1 s • 0,54 0,4 – 0,8

  37. Blood Alcohol Concentrations BAC

  38. Driver Impairment at Various BACs DAT (Divided Attention Test) Raw Scores, all subjects (N = 168)

  39. How are these factored into design? Design criteria must be based on the capabilities and limitations of • Best drivers • Average driver • Worst drivers

  40. Il posto di guida

  41. Area di ottima acuità visiva

  42. Area di ottima acuità visiva

  43. Visibilità dei controlli e display

  44. Area entro cui i display principali devono essere collocati

  45. Posizioni raccomandate dei segnali di allerta visivi

  46. Area di normale e massima presa

  47. Digitale Orizzontale e verticale Circolare Esempio di tre display elettronici per la velocità

  48. Posture di conducenti A e B sono una cattiva postura con affaticamento del disco. C è la postura buona con il peso distribuito uniformemente.

  49. Forme variabili del supporto lombare determinate dalla camera A, B e C

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