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A Guide to Deep Exploration: Applying Textures to 3D Models for OpenGL

This guide outlines the steps for using Deep Exploration to enhance your 3D models. First, download and install Deep Exploration, noting that a serial number is unnecessary for the 30-day trial. After opening your model, familiarize yourself with its structure and apply textures to the diffuse materials. Save your model as an OBJ file, exporting textures as PNG. In case of missing textures upon opening a 3DS model, simply double-click the object to apply the JPG texture. If face normals appear incorrect in OpenGL, use the `glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);` function to resolve the issue.

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A Guide to Deep Exploration: Applying Textures to 3D Models for OpenGL

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  1. Deep Exploration Hints

  2. Steps • Install DeepExploration; the S/N is not really necessary (30 trial days) • Open the model; understand the model structure • Apply the texture to the diffuse material of the group • Save as OBJ; export textures as PNG

  3. Case Study When the 3DS model is first opened, no textures are applied

  4. Apply this texture (jpg) to the sink top by double-clicking the object

  5. When loaded into OpenGL, some face normal might be messed up. One can use glLightModeli (GL_LIGHT_MODEL_TWO_SIDE,1); to fix it

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