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Embodied & Material Play. Astrid Lilja Wille & Isaac Dean Lenhart. The Cyborg AT the Machine. CASE STUDY A. SIXTHSENSE. CASE STUDY A. Technology Ignorant. CASE STUDY B. 3DS AR Tattoo. CASE STUDY B. Technology Mastery. In any case, the technology is merging with the body.

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embodied material play

Embodied & Material Play

Astrid LiljaWille & Isaac Dean Lenhart

slide4

The Cyborg AT

the Machine

slide9

CASE STUDY A

SIXTHSENSE

slide10

CASE STUDY A

Technology Ignorant

slide11

CASE STUDY B

3DS AR Tattoo

slide12

CASE STUDY B

Technology Mastery

slide13

In any case, the technology is merging with the body.

The question is whether it disappears or becomes more apparent.

slide15

If the technology is everywhere and more integrated with the body, do playful activities become less playful? (Non-voluntary, can’t put controller down)

slide16

Is there a natural mentality between players regarding Ignorance vs Mastery? Will some players always prefer a controller over the Kinect?

slide17

NO MORE QUESTIONS.

LEAVE QUIETLY.