Sound and Electronic Games Kurt Squire Some of the greatest games of all time Asteroids Space Invaders Pac Man Super Mario Bros. 3 Legend of Zelda: Ocarina of Time Tony Hawk 2 Baldur’s Gate 2 Half Life Thief Deus Ex The Sims Sound is important, yet overlooked
What people don’t understand is that you’re not making a movie, but you are attempting to re-create an interactive environment that contains visual and aural elements that combine to create an “experience” that’s totally defined by a player’s actions. Think of your sound designs going way beyond “making sounds for the graphics,” and come up with ways that the sound can be a critical element of the gameplay. The gaming industry is way behind on this concept, and you will see games coming out that use sound as important parts of the gameplay more often. –
--Matthew Lee Johnson, Microsoft.
Many directors who like to think they appreciate sound still have a pretty narrow idea of the potential for sound in storytelling. The generally accepted view is that it’s useful to have "good" sound in order to enhance the visuals and root the images in a kind of temporal reality. But that isn’t collaboration, it’s slavery.