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Optimizing Brain Waves Through 3D Game Training Seminar

Join us for an insightful seminar on implementing a 3-Dimensional game aimed at developing balanced brain waves. Explore various techniques and benefits of using games for brainwave training, including SSVEP balancing, 3D Shooter, Goal Moving, and Course Following. Discover the challenges and advantages of training with games, and delve into different game strategies for enhancing brainwave control and balance. Gain valuable insights on the importance of consistent training, future prospects, and available technologies. Don't miss this opportunity to learn and engage in a transformative discussion on gaming for brainwave development.

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Optimizing Brain Waves Through 3D Game Training Seminar

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  1. Seminar HMI N.a.m.Leoné “Implementation of a 3-Dimensional Game for developing balanced Brain-wave” B.Shim, S. Lee, J.Shin

  2. Introduction • Article: Using games for training brainwaves • Several techniques, researches • Focused on games • Presentation • General Brainwaves • Advantages Games • Techniques used

  3. Brainwaves • Difficulties • Often hard to control when untrained • Training is difficult • Awkward for the participant • Training is (often) boring…

  4. Why Games? • Why are games used? • More fun! • Good feedback • Good for balancing tasks • More intuitive • Better training, easier to train longer

  5. Different Games • Several Games discussed: • Balancing with SSVEP • 3D shooter(High/Low Mu) • Goal moving(Mental relaxation) • Course following(Spec Signals) • Balancing (Left/Right Hemisphere)

  6. Balancing(SSVEP) • “MindBalance – the game” • Balancing with SSVEP • Focusing on flickering squares • Showed in previous presentations…

  7. 3D Shooter • 3D Shooter • Graphical, “immersive” environment • Controlled by high/low mu signals • For left/right control • Forward/backward still with keyboard • After some training: • Automatically turning with thinking

  8. Goal moving • Moving to Right/Left • Simple, but clear goal • Mental relaxation moving towards right • Easier when winning? Makes it difficult! • Multiplayer • Focus on finding when “relaxed” • Alpha + theta & Alpha + Beta + Theta good indicators of relaxation

  9. CourseFollowing • “Brainathlon” • Simple, but direct goal • 3 courses • Specific signal needed for every course • Changing difficulty(starting activation) • Multiplayer

  10. BalancingRope(1) • Balancing on a rope • Main subject of article • Complete 3d environment • Activation of cortex • Left Cortex = Left, Right Cortex = Right • Equal = straight on rope • Intuitive, but hard to master

  11. BalancingRope(2) • Balancing on a rope • Feedback in Lower Right corner • Based on FFT Power value difference • Processed 2-8Hz(Theta), 12-20Hz(low Beta) • Handy for training • Participant learn to control ranges, stabilizes

  12. BalancingRope(3) • Interesting graphs: • Why second this much higher…? • Mentality before starting?

  13. Conclusions • Training is very beneficial for good results • (Often)Takes consistent training for reliable results • Still basic control • Optimistic future, but still a lot to do • Research of 2007, is that old…?

  14. Addition! • Commercially available: • OCZ NeuralImpulseActuator(incl “FarCry 2”) • 3d shooter gaming(€119,-) • EMG, EEG, and EOG! • Works, but… • Needs training • Resynchronisation • Nevertheless overall good reviews!

  15. Questions?

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