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Advanced Character Rigging Techniques: Control Handles, Motion Transfer, and Muscle Systems

In this project by Christian Martinsson, we explore advanced character rigging techniques, focusing on control handles, motion transfer scripts, and muscle systems. The rigging includes a basic joint hierarchy with a parented dummy model featuring IK/FK controls for hands and feet. The graphical user interface (GUI) utilizes color-coded menus for easy navigation, while motion transfer scripts allow for saving and loading animations across various objects. Attention is given to resolving issues related to mocap and auto-scaling muscle tests.

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Advanced Character Rigging Techniques: Control Handles, Motion Transfer, and Muscle Systems

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  1. CHARACTERRIGGING Christian Martinsson DG04 Specialisation Project 2006/07

  2. GOALS • CARACTER RIG • CONTROL HANDLES • GUI • MOTION TRANSFER SCRIPT • MUSCLE SYSTEM

  3. CHARACTER RIG • BASIC JOINT HIERARCHY • PARENTED DUMMY MODEL • IK-FK HANDS & FEETS

  4. CONTROL HANDLES • DIFFERENT SHAPES • COLOURS RED = MENUS GREEN = SHOULDERS BLUE = IK YELLOW = SPINE AND FK

  5. GUI • SMALL AND SIMPEL • CHANNEL BOX • Mel

  6. MOTION TRANSFER SCRIPT • SAVES AND LOADS ANIMATIONS ON JOINT • NEED TO SAVE AND LOADS ANIMATION ON ANY OBJECT • PROBLEM WHIT MOCAP AND AUTO SCALING

  7. MUSCLE TEST • TESTED “THE ART OF RIGGING” MUSCLE • EDITED MUSCLE • MORE SHAPES CR_muscleTest01.mov CR_muscleTest02.mov

  8. MUSCLE SYSTEM SC_MuscleSystem.mov

  9. QUESTIONS • ???

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