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In this project by Christian Martinsson, we explore advanced character rigging techniques, focusing on control handles, motion transfer scripts, and muscle systems. The rigging includes a basic joint hierarchy with a parented dummy model featuring IK/FK controls for hands and feet. The graphical user interface (GUI) utilizes color-coded menus for easy navigation, while motion transfer scripts allow for saving and loading animations across various objects. Attention is given to resolving issues related to mocap and auto-scaling muscle tests.
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CHARACTERRIGGING Christian Martinsson DG04 Specialisation Project 2006/07
GOALS • CARACTER RIG • CONTROL HANDLES • GUI • MOTION TRANSFER SCRIPT • MUSCLE SYSTEM
CHARACTER RIG • BASIC JOINT HIERARCHY • PARENTED DUMMY MODEL • IK-FK HANDS & FEETS
CONTROL HANDLES • DIFFERENT SHAPES • COLOURS RED = MENUS GREEN = SHOULDERS BLUE = IK YELLOW = SPINE AND FK
GUI • SMALL AND SIMPEL • CHANNEL BOX • Mel
MOTION TRANSFER SCRIPT • SAVES AND LOADS ANIMATIONS ON JOINT • NEED TO SAVE AND LOADS ANIMATION ON ANY OBJECT • PROBLEM WHIT MOCAP AND AUTO SCALING
MUSCLE TEST • TESTED “THE ART OF RIGGING” MUSCLE • EDITED MUSCLE • MORE SHAPES CR_muscleTest01.mov CR_muscleTest02.mov
MUSCLE SYSTEM SC_MuscleSystem.mov
QUESTIONS • ???