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Discover the insights of Damián Isla, Director of Technology at Moonshot Games, as he explores the intriguing role of artificial intelligence in video gaming. Two fundamental truths shape this landscape: the complexities of game AI often appear easy, yet the basics can pose significant challenges. Isla emphasizes that effective game AI balances smart programming with innovative design. He illustrates these concepts through position selection and pathfinding, demonstrating how AI makes decisions on where to stand and how to navigate through virtual environments. Dive into an engaging discussion about the future of gaming!
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Artificial Intelligence in Video Games Brain Surgery Damián Isla, Director of Technology Moonshot Games
FT#1: The hard stuff is easy, and the easy stuff is hard Corollary: Game AI is 10% looking smart and 90% not looking stupid
FT#2: AI is for making computers smart. Game fun Corollary: Game AI is 50% programming and 55% design
An Example Position selection - or - “Where do I stand right now?”
Pathfinding How do I get from A to B? But assumes we know where B is.
Position Selection Pick a spot that is • at the right range from my target • has a clear line of sight • near to me • etc.
Position Selection: Method range(p) = 7 (meters) F(range(p)) = 3.0 (happy units) Range: LOS: Distance: Total: 3.0 10.0 0.5 4.5 HIM 4.5 ME Fun!
Position Selection: Method 2.1 2.8 3.8 4.5 4.1 3.2 HIM 1.9 2.5 3.5 4.7 4.5 4.1 3.2 1.6 2 2.6 ME 4.7 4.8 4.8 3.3 1.1 1.7 2.4 2.8 3.1 3.5 3.8 1 1.5 2.1 2.5 2.7 2.8 3