Becoming a Self-Regulated Learner – How web-based education can help! - PowerPoint PPT Presentation

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Becoming a Self-Regulated Learner – How web-based education can help!

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  1. Sonia Yu Becoming a Self-Regulated Learner – How web-based education can help!

  2. Motives (Why?) • Methods of learning (How?) • Use of time (When?) • Physical environment (Where?) • Social environment (With Whom?) • Performance (What?) Self-regulatory Dimensions

  3. Ten Research Principles of Multimedia Learning: Multimedia – People learn better from words and pictures than from words alone Contiguity – People learn better when corresponding words and pictures are presented near rather than far from each other Coherence – People learn better when extraneous words, pictures and sounds are excluded Modality – People learn better from words and pictures when words are spoken Redundancy – People learn better from animation and narration rather than animation, narration and on-screen text Personalization – People learn better when words are presented in conversational style Voice – People learn better from human voice Signaling – People learn better when stresses are used Interactivity – People learn better when they can control the pace of presentation Pretraining – People learn better when they received pretraining Remember this?

  4. Motivation Design process: Goal Setting Positive reinforcement (verbalization – voice principle)

  5. Incorporate: • Rehearsal strategies for factual materials • Elaboration strategies for linking new information • Organizational strategies with visuals (multimedia and contiguity principle) Methods of learning

  6. Use of time • Adhere to Coherence Principle (People learn better when extraneous words, pictures and sounds are excluded) so that time is utilized efficiently for the student

  7. Physical Environment • Ideas to increase ease of access: • Web based applications • Minimal downloading • Minimal system requirements

  8. Social environment Vyew.com Coursework Blackboard Facebook

  9. Performance Personalization principle Interactivity principle