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QBS Goals/Responsibilites. Qualities of a Trinity QB. Six Second Rule. Slot Def. Defense ID: Fronts. QUARTERBACK SCHOOL 2006. Defense ID: Coverage. Run Check Terms. Pass Pre-Snap Terms. Passing Game Reads. Pass Post-Snap Terms. Throws/Ball Placement. Drop Summary. TRINITY FOOTBALL.

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QUARTERBACK SCHOOL 2006


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    1. QBS Goals/Responsibilites Qualities of a Trinity QB Six Second Rule SlotDef. Defense ID: Fronts QUARTERBACK SCHOOL 2006 Defense ID: Coverage Run Check Terms Pass Pre-Snap Terms Passing Game Reads Pass Post-Snap Terms Throws/Ball Placement Drop Summary TRINITY FOOTBALL “Run/Pass” Calls Numbers Game Overview Uncovered Checks Blitz Procedure “Structures” of Routes Route Packages 2:00 Offense: “Red Ball” Glossary/Terminology Pg

    2. MainMenu GOALS “With greater sophistication comes greater CONTROL.” –Sun Tzu • Gain a foundational understanding of the components of our offense • Procedures – Terminology – Defenses – Run game – Protections – Routes • Understand the “WHY” behind the “WHAT” • Begin to visualize the game – Get lots of mental reps – Slow the game down • Put yourself in a position by end of summer to: • Understand and absorb things quicker the second time through • Fully show your physical skills because the learning part isn’t slowing you down • Establish leadership by being able to help teammates know what to do. • Learn how to get the most out of watching film • Establish a good foundation of footwork skills QBS 2006

    3. MainMenu YOUR RESPONSIBILITY • Be active and engaged in the learning process • Ask questions • Make sure you know the “why” behind the “what” • Checkers: Learn from the other guy’s reps…rep it as if it’s yours • Review for :15 within 24 hours of our meetings—store in long-term memory • Approach the information as though you’ve never heard it before QBS 2006

    4. MainMenu QUALITIES OF A TRINITY QUARTERBACK *MENTAL (includes intangible) is to PHYSICAL as 4 is to 1 *”The game is largely played from the waist down and the neck up” *”When your best player is also your best guy, you have something special.” • AREAS IN WHICH YOU WILL BE EVALUATED • Intangibles (Be the right kind of person and teammate) • Understanding (Grasps offensive concepts & opposing defenses) • Decision-making (Pre- and Post-snap) • Footwork & ball-handling • Body position & pocket presence • Throws (Ball placement, choosing the correct velocity & trajectory) QBS 2006

    5. MainMenu QUALITIES OF A TRINITY QUARTERBACK *Someone who has the INTANGIBLES we look for is: THE MAN: Wants the responsibility, wants to be a guy people looks to A DETAIL PERSON: Cares about/pays attention to the smallest parts of his game A LEADER BY EXAMPLE/: Hardest worker, most visible, embodies what we wantGREAT PRACTICE HABITS on & off the field, takes initative, goes above and beyond MENTALLY TOUGH: Handles frustration, responds to adversity FORCES himself to always display POSITIVE body language! COACHABLE: Doesn’t think he has all the answers UNSELFISH: Actively takes interest in his teammates, puts them first A GAME MANAGER: Understands situations, is savvy, avoids mistakes that get his team beat BEST IN THE CLUTCH: Wants the ball when the game is tight, not afraid to make the big throw TAKES BLAME/GIVES CREDIT: When things go bad offensively, shields his teammates from criticism by accepting blame. When things go well, deflects praise to his linemen, backs, and receivers. QBS 2006

    6. MainMenu QBS 2006 QUALITIES OF A TRINITY QUARTERBACK *Someone who has the UNDERSTANDING we look for: Is EAGER TO LEARN Thrives on the game, looks at the classroom/film room as a chance to gain an edge KNOWS ALL 11 JOBS Sees each play as a “picture” and how everyone fits into that picture. Can establish himself as a leader because he helps other positions learn their jobs KNOWS the “WHY” Not only knows WHAT to do, but WHY we do things. Allows him to make adjustments in the heat of the game when things don’t show up exactly like they did in practice UNDERSTANDS DEFENSES So he can attack and manipulate them using the “tools” available to him, and thus CONTROL the FIELD “The smarter you are, the more you want to learn.” “If you want to be a great one, you can’t just think about this stuff while you’re at the facility.” LLOYD CARR – UNIVERSITY of MICHIGAN

    7. MainMenu QBS 2006 QUALITIES OF A TRINITY QUARTERBACK *Someone who is the DECISION-MAKER we look for: VISUALIZES Rehearses plays and situations in his mind throughout the week, “slows the game down” for himself TRUSTS the SYSTEM… Doesn’t think he’s above the rules of the system, because it helps him account for what will happen on the field in an organized fashion and protects him. TRUST of the SYSTEM keeps you from FORCING MISTAKES …but ISN’T A ROBOT Is savvy and confident enough to make plays beyond (not against) the system when it’s time to make a play. USES THE :06 RULE Is DECISIVE Makes YES/NO decisions and does it quickly, without second-guessing himself. Doesn’t hesitate. THROWS ON TIME Related to decisiveness and trust. Throws WHEN the read TELLS him to, not when he sees a receiver open. SITUATIONALLY SMART Knows when to: Take a sack – throw ball away – etc.

    8. MainMenu QBS 2006 QUALITIES OF A TRINITY QUARTERBACK • *Components of great FOOTWORK and BALL-HANDLING: • Pushes ball deep to RB in the running game; makes them RB quickly • Angle, mesh, and tempo of runs look exactly same as they do on PLAY ACTION • Carries out fake with 5 full-speed steps after every run • DROPS are consistent and disciplined, serving the following purposes: • Get you where you’re supposed to be: Each protection and route has a specific depth and angle that you need to get to for the linemen to do their job and for you to get the separation you need from the L.O.S. • Get you there when you’re supposed to be there: Along with that, each route has a specific TIME when you must be ready to throw! SPEED of the drop is critical! • Get your body in a position to deliver the ball when the read tells you to

    9. MainMenu QBS 2006 QUALITIES OF A TRINITY QUARTERBACK • *Components of great BODY POSITION: • On straight dropbacks: Front shoulder “tent pegged” & closed to target – Ball loaded – Instep pointed to target – Everything compact • On movement passes: Ball loaded – Feet chopping – Shoulder “tent-pegged” • *Components of great POCKET PRESENCE: • FEELS the rush, doesn’t LOOK at it (eyes stay downfield) • Skilled at ANTICIPATING and AVOIDING rushers with quick foot adjustments, getting quickly back to a ready throwing position • Willing to stand in and deliver the ball at the last moment – tough & doesn’t “flee” prematurely • Secure with the ball (front hand pressure) • Knows when and how to scramble

    10. MainMenu QBS 2006 QUALITIES OF A TRINITY QUARTERBACK • *Components of great THROWS: • ACCURACY: Ball placed correct shoulder for R.A.C. or “Gut shot” to protect rec. • VELOCITY: Thrown at the correct velocity needed for the throw/situation • TRAJECTORY: 1, 2, or 3 ball appropriate to the throw and the defense

    11. MainMenu QBS 2006 SIX SECOND RULE “PREPARED PLAYERS PLAY FAST.” *The most important :06 of any play are the moments AFTER the play has been called, but BEFORE the snap. The “Six Second rule” is a simple checklist that allows you to make the most of that time, allowing you to be prepared and play fast. • Find the :25 clock • Less than :12 – Take motion/shifts off • Less than :10 – Take all checks off; call a play out immediately • Less than :08 – Time out (in key situations, especially 3rd down) • Find JACK – Need to know right now if you’re in Zero Safety mode! • Right to left scan: Coverage • Are they lined up right? (Uncovered receivers, etc.) • Number of safeties • Left to right: Front – are they lined up right? (2 uncovered OL, 1 & 9 tech, etc.) • Pre-snap cues as dictated by play (find the 3 tech, Premium/non-premium, etc.)

    12. “8” “8” “6i” “4i” “2i” “2i” “4i” “6i” “2” “0” “2” “Shade” “6” “4” “4” “6” “9” “5” “3” “3” “5” “9” FrontDir MainMenu QBS 2006 IDENTIFYING DEFENSES: FRONTS DEFENSIVE LINE “Techniques” When identifying the location individuals in the defensive front, we describe them in terms of the “technique” they’re playing. Understanding these locations, or “techniques” is critical because: *It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him *Often, it determines which way we’ll “check” a play to insure the best chances of success! *Special note: Defenders aligned in a linebacker position have a “0” added as a second digit to their technique. For example, a linebacker aligned 4-5 yds deep over a guard would be called a “20” technique, or a “Deep 2” “0” Technique - Head up on the Center “4” Technique - Head up on a Tackle “0 Cheat” or “Shade” - Aligned on one of C’s shoulders “5” Technique - Outside shoulder of tackle “2i” Technique - Inside shoulder of Guard “6i” Technique - Inside shoulder of Tight End “2” Technique - Head up on a Guard “6” Technique - Head up on a Tight End “3” Technique - Outside shoulder of a Guard “9” Technique - Outside shoulder of a Tight End “4i” Technique - Inside shoulder of Tackle “8” Technique - Head up on a Wing player

    13. FrontDir MainMenu QBS 2006 IDENTIFYING DEFENSES: FRONTS DEFENSIVE “CORES” The next step in identifying defenses is to classify the front structure in terms of its “core.” The “core” refers to the how defenders are aligned within the “A” and “B” gaps. There are only 6 basic cores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense is being played around it & how we want to block! They are named/IDed as follows: Cores with 1 DL V V V V V -Center has a down lineman on him (0 or Shade) -Either one or both of the guards does NOT have a DL on him.-TWO LB are in the core -------------------------------- Core is “ODD” -Center has a down lineman on him (0 or Shade) -Either one or both of the guards does NOT have a DL on him. -ONE LB is in the core -------------------------------- Core is “STACK” BASE DEFENSE FOR: X (Lou) CHANGE-UP FOR: Eastern, X (Cincy), Ballard, Seneca, Manual BASE DEFENSE FOR: Ballard, Eastern, X (Cincy) CHANGE-UP FOR: X (Lou), Seneca, Southen

    14. FrontDir MainMenu QBS 2006 IDENTIFYING DEFENSES: FRONTS DEFENSIVE “CORES” The next step in identifying defenses is to classify the front structure in terms of its “core.” The “core” refers to the how defenders are aligned within the “A” and “B” gaps. There are only 6 basic cores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense is being played around it & how we want to block! They are named/IDed as follows: Cores with 2 DL V V V V V V V -Center does not have a DL on him (possible shade), but Guards do -TWO players at LB depth are in B gap to B gap area -------------------------------- Core is “SPLIT” -Center does not have a DL on him (possible Shade), but Guards to -ONE player at LB depth in the B gap to B gap area -------------------------------- Core is “EVEN” BASE DEFENSE FOR: Southern, X (Lou), Shelby Co. CHANGE-UP FOR: Fern Creek BASE DEFENSE FOR: X (Lou), Manual CHANGE-UP FOR: Shelby Co., Seneca, Male

    15. FrontDir MainMenu QBS 2006 IDENTIFYING DEFENSES: FRONTS DEFENSIVE “CORES” The next step in identifying defenses is to classify the front structure in terms of its “core.” The “core” refers to the how defenders are aligned within the “A” and “B” gaps. There are only 6 basic cores, as identified by the Center at the L.O.S., & they tell us a lot about how the rest of the defense is being played around it & how we want to block! They are named/IDed as follows: Cores with 3 DL V V V V V V V -Center has a DL on him (0 or Shade) ,as doboth Guards (usually 3, sometimes 2s) -NO LB players are in the B gap to B gap ‘core’-Usually, 2 of them will be C gap players -------------------------------- Core is “BEAR ZERO” -Center has a DL on him (0 or Shade), as doboth Guards (usually 3, sometimes 2s) -ONE player at LB depth in the B gap to B gap area -------------------------------- Core is “BEAR ONE” BASE DEFENSE FOR: Oldham County, Fern Creek, Male CHANGE-UP FOR: Ballard, Henry Clay BASE DEFENSE FOR: -- CHANGE-UP FOR: --

    16. CoverageDir MainMenu IDENTIFYING DEFENSES: SLOT DEFENDERS • One of the areas in which we will see the most variety is the manner in which defenses align their Outside LB/Nickel Players related to our Slot or Slot receivers. • These players will tell us much about: • Checking run versus pass, • 2. Uncovered checks (whether we are uncovered and which type to use), • 3. Our screen game, and • 4. Pressure / Protection checks. • Because this information is vital to our being able to “control the field”, we need a great way to communicate all the things we can see very quickly. Our system of labelling the different alignments we see follows. QBS 2006

    17. CoverageDir MainMenu IDENTIFYING DEFENSES: SLOT DEFENDERS Two receiver side “HIP” “IKE SHADE” “TUCK” “IT” “IKE” “OLLIE” V V V V V V Outsideshade orleverageon widest slot QBS 2006 Inside theTackle BetweenInside recandTackle Head upon Inside rec

    18. CoverageDir MainMenu IDENTIFYING DEFENSES: SLOT DEFENDERS Three receiver side “HIP” “TUCK” “IT” “IKE” “MILT” “MOE” “OLLIE” V V V V V V V Outsideshade orleverageon widest slot QBS 2006 Inside theTackle BetweenMiddleandInside rec BetweenInside recandTackle Head upon Inside rec Head upon Middle rec

    19. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 1: COVERAGE “FAMILIES” Coverages are grouped in ‘families’ according to the number of defensive backs they have in areas of DEEP responsibility (8 yds or deeper) in between or just outside the hashes. By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great deal about the defense’s overall philosophy, numbers against the run, and ability to blitz. ? QBS 2006

    20. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 1: COVERAGE “FAMILIES” Coverages are grouped in ‘families’ according to the number of defensive backs they have in areas of DEEP responsibility (8 yds or deeper) in between or just outside the hashes. By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great deal about the defense’s overall philosophy, numbers against the run, and ability to blitz. 0 Safety Family 1 Safety Family 2 Safety Family QBS 2006 *No one in the hash area(8 yds or deeper, betweenor within 2 yds of the hash) *MAN coverage family *Run defenders: Def +2 *Pass rushers: Def +1 *JACK tells you where we’reoutnumbered *COVERAGES:0, 0 Str, 0 Weak, 0 Press *1 player in the hash area (Jack) *MAN or ZONE coverage family *Run defenders: Def +1 *Pass rushers: Even *CB “D.E.L.” will tell you theactual coverage *COVERAGES:1, 1 Press, 3, 3 Fire, 3 Cloud, 5 *2 players on/near hash area *MAN or ZONE coverage family *Run defenders: Even *Pass rushers: Off +1 *Safeties’ relationship to hashwill change when ball ison the hash! *CB D.E.L. & Safety alignwill tell you actual coverage *COVERAGES:2, 2 Man, 4, 8, 8 Press, 28

    21. 0 Safety Family *No one in the hash area(8 yds or deeper, betweenor within 2 yds of the hash) *MAN coverage family *Run defenders: Def +2 *Pass rushers: Def +1 *JACK tells you where we’reoutnumbered *COVERAGES:0, 0 Str, 0 Weak, 0 Press CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 1: COVERAGE “FAMILIES” Coverages are grouped in ‘families’ according to the number of defensive backs they have in areas of DEEP responsibility (8 yds or deeper) in between or just outside the hashes. By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great deal about the defense’s overall philosophy, numbers against the run, and ability to blitz. QBS 2006 V V V V

    22. 1 Safety Family *1 player in the hash area (Jack) *MAN or ZONE coverage family *Run defenders: Def +1 *Pass rushers: Even *CB “D.E.L.” will tell you theactual coverage *COVERAGES:1, 1 Press, 3, 3 Fire, 3 Cloud, 5 CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 1: COVERAGE “FAMILIES” Coverages are grouped in ‘families’ according to the number of defensive backs they have in areas of DEEP responsibility (8 yds or deeper) in between or just outside the hashes. By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great deal about the defense’s overall philosophy, numbers against the run, and ability to blitz. V QBS 2006 V V V

    23. 2 Safety Family *2 players on/near hash area *MAN or ZONE coverage family *Run defenders: Even *Pass rushers: Off +1 *Safeties’ relationship to hashwill change when ball ison the hash! *CB D.E.L. & Safety alignwill tell you actual coverage *COVERAGES:2, 2 Man, 4, 8, 8 Press, 28 CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 1: COVERAGE “FAMILIES” Coverages are grouped in ‘families’ according to the number of defensive backs they have in areas of DEEP responsibility (8 yds or deeper) in between or just outside the hashes. By understanding the Coverage Family (0 Safety, 1 Safety, or 2 Safety), you already know a great deal about the defense’s overall philosophy, numbers against the run, and ability to blitz. V V QBS 2006 V V

    24. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 2: CORNERBACK “D.E.L.” In situations where you need to know more than the coverage family, you next look to the CB to clue you in. You’ll get what you need by finding their “DEL” – Depth, Eyes, Leverage ZONE Corner MAN Corner DEPTH *Usually deeper than man *Generally 6 or deeper DEPTH *Tighter in general *Mostly 5 or tighter QBS 2006 C C EYES *Looks inside/at you *Can see STRIPE on his helmet EYES *Looks at receiver *Cannot see stripe LEVERAGE *Inside;occasionally head up LEVERAGE *Outside **Note: The term “PRESS” is tagged to describe a CB or a coverage in which CB are less than 5 yards deep. It can be applied to Man (Inside) or Zone (Outside) technique.

    25. V V V V V V CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGE STEP 3: SAFETY ALIGNMENT Against two-safety defenses, you can often anticipate the behavior of safeties and, as a result, other players in the coverage, by looking at the safeties’ depth and relationship to the hash. Generally, hash safeties are either defending a QUARTERS of the field, a HALVES of the field, or are SUPPORT players who will become quarters or man players once they read pass. *10-12 yds deep, loose or outside the hash: HALVES (Cov 2) QBS 2006 *10-12 yds deep, tight to or on the hash: QUARTERS (Cov 4) *10 yds or tighter, tight to or on the hash: SUPPORT (Cov 8) **You will also see COMBINATION coverages; one safety in Halves alignment & one in Quarters or Support alignment (Cover 28, 24, etc.)

    26. V V V V CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 0 FAMILY: 0 Safety CORNER D.E.L.: Man Why used: Pressure – to free up rushers to outnumber protection and the run game. For some teams, a Red Zone/GL coverage only. QBS 2006 • Weaknesses/Thoughts of attack: • Individual matchup routes based on CB/Safety depth • Undefended deep hole in the middle • Crossing routes w/ stairstep technique • “Rub” routes • Alley Screens • Timed breakout routes to inside receivers against inside leverage LB or safeties (4 route, 5 route, Bronco) BASE DEFENSE FOR: -- CHANGE-UP FOR: Southern, X (Cincy), Ballard

    27. V V V V CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 0 PRESS FAMILY: 0 Safety CORNER D.E.L.: Man PRESS Why used: Pressure – to free up rushers to outnumber protection and the run game. Played consistently, it is a statement of arrogance about their DB’s athleticism compared to our WR; a challenge. For some teams, a Red Zone/GL coverage only. QBS 2006 • Weaknesses/Thoughts of attack: • Same as Cover 0, but especially FIRE routes to inside receivers and DOUBLE MOVES (Utah, Horn, Takeoff) BASE DEFENSE FOR: Male, Fern Creek CHANGE-UP FOR: --

    28. V V V V V CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 1 FAMILY: 1 Safety CORNER D.E.L.: Man Why used: To defend the run and create some pressure without the risk of emptying the deep middle. Can be a Red Zone change-up QBS 2006 • Weaknesses/Thoughts of attack: • Individual matchup routes based on CB/Safety depth • Sneak & Crossing routes w/ stairstep technique • “Rub” routes • Alley Screens • Timed breakout routes to inside receivers against inside leverage LB or safeties (4 route, 5 route, Bronco) BASE DEFENSE FOR: Fern Creek, Oldham Co. CHANGE-UP FOR: Male, Henry Clay, X (Cincy)

    29. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 1 PRESS FAMILY: 1 Safety CORNER D.E.L.: Man Press V Why used: To defend the run and create some pressure without the risk of emptying the deep middle. Can be a Red Zone change-up QBS 2006 V V V V • Weaknesses/Thoughts of attack: • Same as Cover 1, with special emphasis on FIRE routes inside and DOUBLE MOVES outside. BASE DEFENSE FOR: Fern Creek CHANGE-UP FOR: Male

    30. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 3 FAMILY: 1 Safety CORNER D.E.L.: Zone V Why used: Allows for fronts that outnumber the run, while providing safe pass coverage that limits big plays and forces offense to execute underneath. V V QBS 2006 V V V V • Weaknesses/Thoughts of attack: • Short outside throws – Now, Quick Out, Stop, Hitch, Comeback, Orbit • Areas between the 4 underneath defenders: Spacing, especially • Creating 2 on 1 situations agianst the Jack safety in the middle with vertical routes on the hashes: BOX • Creating 2 on 1 situation on the flat defender: Bronco, Flood BASE DEFENSE FOR: X (Lou), X (Cincy), Seneca, Ballard, Eastern CHANGE-UP FOR: Oldham Co., Shelby Co.

    31. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 2 FAMILY: 2 Safeties CORNER D.E.L.: Zone, possibly press SAFETY ALIGN: Halves (Wide) V V QBS 2006 Why used: To be physical against the outside run with CB support and constrict short passing lanes with 5 defenders underneath V V V V V • Weaknesses/Thoughts of attack: • Holes at the second level: Deep middle and “pocket” areas on the outside;Box, Corner, Pocket • Routes that put CB in a bind with receivers in front & behind: 2, 4, E/W • Routes that wall off OLB and work in crease inside QB: Spacing, Slick BASE DEFENSE FOR: X (Cincy) CHANGE-UP FOR: X (Lou), Southern

    32. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 2 MAN FAMILY: 2 Safety CORNER D.E.L.: Man Press SAFETY ALIGN: Halves V V Why used: Heavy pass coverage on obvious pass downs or two minute situations to allow underneath defenders to be aggressive, knowing they have help over the top. QBS 2006 V V V V V • Weaknesses/Thoughts of attack: • Matchup: MLB on the back • QB run/Option/Scramble/Run support on edges • Same underneath route concepts as Cover 1 and 0 Press (Rubs, Crosses, Out-breaking routes to Inside rec.) BASE DEFENSE FOR: -- CHANGE-UP FOR: Male

    33. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 4 FAMILY: 2 Safeties CORNER D.E.L.: ZoneSAFETY ALIGN: Quarters (tight) V V Why used: To eliminate deep, vertical throws V V QBS 2006 V V V • Weaknesses/Thoughts of attack: • Short outside throws – Now, Quick Out, Stop, Hitch, Comeback, Orbit • SHORT areas between the 4 underneath defenders: Spacing, especially • Intermediate areas in front of safeties behind LB: Over, Curl • 4 route! • Creating 2 on 1 situation on the flat defender: Bronco, Flood Note: J safety willtypically “Cross key”#3 receiver in a Trips set& lock on him if he runsa Hole, Slash, or Vertical-type route BASE DEFENSE FOR: X (Lou), Southern CHANGE-UP FOR: Ballard, Eastern

    34. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 8 FAMILY: 2 Safeties CORNER D.E.L.: Loose ManSAFETY ALIGN: Support V V V Why used: To maintain a form of 4-deep coverage while adding two safeties to the run support equation. V QBS 2006 V V V • Weaknesses/Thoughts of attack: • Safeties have two jobs: Must use effective PLAY ACTION to exploit this (216-217, 226-227) • Otherwise, same types of throws we use against Cover 4 Note: J safety willtypically “Cross key”#3 receiver in a Trips set& lock on him if he runsa Hole, Slash, or Vertical-type route BASE DEFENSE FOR: Southern CHANGE-UP FOR: X (Lou)

    35. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 3 f/ 2-SAFETY LOOK:Cover 3 “Sky” Rotation FAMILY: 1 Safety CORNER D.E.L.: Zone SAFETY ALIGN: “Creeps” V V QBS 2006 Why used: To disguise intentions, add run defender to “box” or adjust to formations/motion V V V V V *Will recognize week to week by certain players cheating off normal 2-saf alignment OR use Quick Frosty to get them to “Creep” BASE DEFENSE FOR: X (Lou), X (Cincy), Southern CHANGE-UP FOR: *Doesn’t necessarily affect us other than Box conversions & recognition in Key defender throws. LOVE Box away from rotation!

    36. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 3 f/ 2-SAFETY LOOK:Cover 3 “Cloud” Rotation FAMILY: 1 Safety CORNER D.E.L.: Zone SAFETY ALIGN: “Creeps” V V QBS 2006 Why used: To disguise intentions, squeeze the “Pocket” area, constrict strongside throws V V V V V *Will recognize week to week by certain players cheating off normal 2-saf alignment OR use Quick Frosty to get them to “Creep” BASE DEFENSE FOR: Manual CHANGE-UP FOR: -- *Will continue to key CB in 2-safety throws, but MUST be careful in the pocket area.

    37. CoverageDir MainMenu IDENTIFYING DEFENSES: COVERAGES COVER 2 CONCEPT f/1 SAFETY LOOK:“Cover 5” V FAMILY: 1 Safety CORNER D.E.L.: Zone weak; Man str V QBS 2006 Why used: Tries to outnumber 3 receiver & unbalanced sets by overrotating J strong over the strong receivers, and playing aggressively on #1 and #2. Becomes a form of Cover 2, but with no jam CB weakside. V V V V V • Weaknesses/Thoughts of attack: • Box area between hashes, deep. (7 Hole, E-W Hole, Bronco “Ollie”) • “Solo” flight routes of any kind back to weakside BASE DEFENSE FOR: Henderson CHANGE-UP FOR: --

    38. Terms Page MainMenu RUNNING GAME: Check with me terms “WIDEST TECHNIQUE” Side of the ball where 1st DL is furthest from the Center. 0 technique does not count; Shades do 40-41 Slice, 16-17 Trey RUNS COMMONLY CHECKED TO “WIDEST TECHNIQUE”: QBS 2006 EXAMPLE 1:3 on left, 2i on right *Left side has “WIDEST TECHNIQUE” EXAMPLE 2:0 over C (doesn’t count),4i on left, 5 on right *Right side has “WIDEST TECHNIQUE” V V V V V

    39. Terms Page MainMenu RUNNING GAME: Check with me terms “TIGHTEST TECHNIQUE” Side of the ball where 1st DL is closest to the Center. 0 technique does not count; Shades do 42-43 Zone, 46-47 Counter,14-15 Casino RUNS COMMONLY CHECKED TO “TIGHTEST TECHNIQUE”: QBS 2006 EXAMPLE 1:2 on left, 2i on right *Right side has “TIGHTEST TECHNIQUE” EXAMPLE 2:Shade on left, 3 on right *Left side has “TIGHTEST TECHNIQUE” V V V V V

    40. Terms Page MainMenu RUNNING GAME: Check with me terms “LIGHTEST SURFACE” Side of the ball that has the fewest DL compared to the number of blockers. Usually used in balanced, two TE formations. 0 Nose counts as ½ lineman for each side. EXAMPLE 1: 3 DL v. 3 blockers on left; 2 DL v. 3 on right *Right side has “LIGHTEST SURFACE” EXAMPLE 2:2 DL v. 3 blockers on left; 2 DL v. 2 on right *Left side has “LIGHTEST TECHNIQUE” QBS 2006 V V V V V V V V V EXAMPLE 3: 2 ½ DL v. 3 blockers on left; 2 ½ DL v. 3 on right *Neither would be considered a “LIGHTEST SURFACE” V V V V V

    41. SlotDef.Terms Terms Page MainMenu RUNNING GAME: Check with me terms “OVERHANG” Standing DE or LB outside the box for whom we do not have a receiver & cannot block. Most often, we want to check AWAY from Overhang players, especially 0 series runs. EXAMPLE 1:Player B is an overhang; no blocker available EXAMPLE 3:B is not an overhang; a blocker is available V V V V QBS 2006 B V V V V B V V V V EXAMPLE 2:Player B is not an overhang; a blocker is available EXAMPLE 4:B is an overhang; no blocker is available V V V V B V V V V V V B V V

    42. Terms Page MainMenu PASSING GAME: Pre-snap decision terms COVERED DOWN / UNCOVERED Terms that indicate whether a defense has honored our receivers.If an inside receiver has no one within 5 yards of him, he is “uncovered.” If 2 inside receivers have only 1 short defender over them, they, together, are considered “uncovered” If an outside receiver to the short side has no CB within 7 yards, or an outside receiver to the wide field has no CB within 10 yards, he is “uncovered.” QBS 2006 EXAMPLE 1:H is “Covered down” by “B” EXAMPLE 2:H is “Uncovered” EXAMPLE 3:H & Y are “Uncovered” B B B H H H Y

    43. Terms Page MainMenu PASSING GAME: Pre-snap decision terms PREMIUM / NON-PREMIUM Words that describe a side of a formation;specifically, whether there is a defender in the “Alley” (area between the tackle & receiver to a depth of 7 yards) who can provide help against a single receiver’s route. “Premium” means no defender is in the alley and the receiver is 1-on-1;“Non-Premium” means an overhang LB or safety is in the alley in position to help. QBS 2006 EXAMPLE 1:No one in alley: “Premium” EXAMPLE 2:Overhang LB in alley: “Non-Premium” EXAMPLE 3:Support safety in alley: “Non-Premium” V V V V V V V V V V

    44. Terms Page MainMenu PASSING GAME: Pre-snap decision terms “ACCESS”: Free/Hard Limited/No Subcategories of “Premium/Non-Premium” that further describe a side by indicating the depth of the CB within a Premium or Non-Premium side. *A side that is “Premium” & has a “Loose” CB deeper than 6 yds is called FREE ACCESS *A side that is “Premium”, but has a “Tight” CB 6 yards or closer is called HARD ACCESS *A side that is “Non-Premium” with a “Loose” CB is called LIMITED ACCESS *A side that is “Non-Premium” with a “Tight” CB is NO ACCESS QBS 2006

    45. V V V V V V Terms Page MainMenu PASSING GAME: Pre-snap decision terms “ACCESS”: Free/Hard Limited/No EXAMPLE 1 EXAMPLE 2 V QBS 2006 V + Loose CB Premium + Tight CB Premium =FREE ACCESS =HARD ACCESS

    46. V V V V V V V Terms Page MainMenu PASSING GAME: Pre-snap decision terms “ACCESS”: Free/Hard Limited/No EXAMPLE 3 EXAMPLE 4 QBS 2006 V + Loose CB Non-Premium + Tight CB Non-Premium =LIMITED ACCESS =NO ACCESS

    47. Terms Page MainMenu QBThoughtSumm PASSING GAME: Types of Reads “AN INDECISIVE QUARTERBACK IS A QUARTERBACK THAT WON’T PLAY AT TRINITY.” • Progression: 1 – 2 – 3 “Checklist” • “Across the Board” • Key defender: Look at a defender, throw opposite his reaction • Object receiver: Read an area: *Throw to object receiver if not invaded *If invaded, throw to area vacated by “invader” QBS 2006

    48. V V V V V V V V V V V 4 Terms Page MainMenu QBThoughtSumm PASSING GAME: Types of Reads PROGRESSION Example: Eastern v. 1 safety look. Progression is Pin Arrow to Over to Comeback to Run • KEYS • Pre-snap homework: Understand where threats are to each guy in the progression • Checklist is a series of SNAPSHOTS…Yes/No right now, then move on • FEET follow the EYES, then the FEET will tell you if it’s open (rhythm) 2 QBS 2006 3 1

    49. V V V V V V V V V V V Terms Page MainMenu QBThoughtSumm PASSING GAME: Types of Reads PROGRESSION: ACROSS THE BOARD *Type of progression that starts on one side and works laterally across the formation Example: 91 X Slant Y Space. Work “Across the board” Slant to Space to Mini to Arrow QBS 2006 • KEYS • BIG SCREEN – See defender in front of each receiver • FEET follow the EYES, then the FEET will tell you if it’s open (rhythm) 2 3 1 4

    50. V V V V V V V V V V V Terms Page MainMenu QBThoughtSumm PASSING GAME: Types of Reads KEY DEFENDER Example: 62 v. 2 safeties. Key CB, Smash or Corner route 1 • KEYS • FOCUS on the FEET of a CB if he’s the key, the SHOULDERS of a LB or Safety • Be READY (body position) and WILLING (decisiveness) to throw IMMEDIATELY upon seeing his reaction. NO HESITATION. QBS 2006 V 1