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2D Game Pitch Ink War

2D Game Pitch Ink War. Brandon King Elizabeth Beddow. Executive Summary. Vertical Shooter Ink is taking the form of submarines to try and escape the page You must use your battleship to keep the ink on the page at all costs, or else your desk and clothes will be ruined with ink stains.

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2D Game Pitch Ink War

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  1. 2D Game PitchInk War Brandon King Elizabeth Beddow

  2. Executive Summary • Vertical Shooter • Ink is taking the form of submarines to try and escape the page • You must use your battleship to keep the ink on the page at all costs, or else your desk and clothes will be ruined with ink stains

  3. Appearance • Take place on one screen • Sketch style artwork with an office supply theme

  4. Player Roles and Actions • You control a ship that drops torpedoes and bombs on passing submarines underneath you • Controls • Left/Right Arrow Keys for movement • Z – Shoot Torpedo • X – Shoot Penetrating Bomb • C – Shoot Mine / Stop Mine / Detonate Mine • Space Bar - Pause

  5. Strategies and Motivations • Earn money by – • Killing enemies • Completing levels • Hitting the bonus shark • Efficiency (Shots taken to enemies killed ratio) • Remaining Lives • Use money to purchase upgrades for your ship and weapons • Destroy the required amount of ships to beat the level

  6. Level Summary • Takes place on one screen • Each level has increasingly more enemies to kill to complete • As levels progress, the speed and amount of enemies on screen at once will increase

  7. Development Specification • Hardware • PC • Software • Adobe Flash

  8. Algorithms • Collision detection for all ships and projectiles • Algorithm for calculating money earned • money+=(score*3)+(lvl*100)+(lives*20)+efficiency • Algorithm for increasing difficulty • Use mod to • Add subs every 3 levels • Increase speed every 4 levels • Add cruisers every 5 levels

  9. Resources • The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 • By Jeff Fulton and Steve Fulton

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