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A Puzzle to Entertain You

A Puzzle to Entertain You. I have a bag that holds one marble, with equal probability that it is white or black. I add a second marble to the bag, that is white. I then shake the bag, and take one marble out. It is white. What is the probability that the remaining marble is black?.

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A Puzzle to Entertain You

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  1. A Puzzle to Entertain You I have a bag that holds one marble, with equal probability that it is white or black. I add a second marble to the bag, that is white. I then shake the bag, and take one marble out. It is white. What is the probability that the remaining marble is black?

  2. A Puzzle to Entertain You I have three cards. The first card is blue on both sides. The second card is red on one side and blue on the other. The third card is red on both sides. Now, I show you one side of a card, and it is red. What is the probability that the color on the other side is red?

  3. How Can We TeachProblem Solving? Clifford A. Shaffer Department of Computer Science Virginia Tech shaffer@cs.vt.edu

  4. Talk Overview • Problem Solving • What it means to teach PS • How I teach PS, and variants • Computational Thinking and the CS Principles initiative

  5. NOT Problem-Based Learning • PBL is about a way to present content • Students learn content in the context of addressing “real-world” (or at least bigger) problems. • By “Problem Solving” I mean fundamental skills/strategies that people apply to solve problems of any type.

  6. Motivation: Why We Care • Many students are not good at debugging • Deduction vs. Random Walk • Many students are not good at design • Many students are not good at analysis • Algorithm Analysis, systems analysis • These deficiencies motivated the course, and overcoming them is therefore the goal.

  7. How CAN we teach PS? • An old problem for teachers. • Polya: 1940s • Heuristics

  8. What Does It Mean to Teach Problem Solving? • Fundamental Hypothesis: • Problem Solving is a skill, not an ability. • Otherwise, we cannot do anything. • Secondary Hypothesis: • Being good at problem solving correlates to being good at Computer Science. • Skill(PS) ~ Skill(CS) • Otherwise, why bother?

  9. A Student Comment • “We are already good at this.” • Implied hypothesis: • If you are good at Computer Science, you are good at PS. • Skill(PS) => Skill(CS) • There does appear to be a lot of truth to this. • Correlated? PS is a prereq for CS capability?

  10. Fundamental Challenge • We want to improve the capability of the weaker students to do CS • The hypothesis: • We can do that by improving their PS skills • Increased Skill(PS) => Increased Capability (CS)

  11. Observation • Many people enjoy doing puzzles. • Maybe an interest in puzzles correlates to an interest in CS? • Irony: When a student tunes out my lecture on PS because they are working on a Sodoku!

  12. History of our PS Course • ~2006, our Undergraduate Program Committee developed major changes in undergraduate curriculum • Teaching PS: not my idea, but I ended up developing the course • I found textbooks to make a course

  13. Pedagogical Approach • Weekly homeworks • Wide variety including self assessment tests, problem sets (individual or in pairs) • Key Pedagogical Technique • Many classes involve students working problems (come to board and demonstrate) • Goal is to “make visible” the problem-solving process • Failure illustrates more than success

  14. What I Actually Teach (1) • PS diagnostic, self understanding tests • Myers-Briggs, Learning Styles Inventory, Conflict resolution • Technique: Thinking aloud, working in pairs, engaging a problem • Verbal reasoning/”logic”, Analogy problems Jack is slower than Phil but faster than Val. Val is slower than Jack but faster than Pete. Write the names in order of speed.

  15. What I Actually Teach (2) • Heuristics: (about 1/3 of the course) • Externalize • Visualize • Special Features • Look at Extremes • Simplify • Sleep on It • Penultimate Step • Symmetry • Invariants

  16. What I Actually Teach (3) • Lateral Thinking • Deductive and Hypothetical Reasoning Today is Saturday. What is the day after 4 days before tomorrow? [These are hard!] • Making an argument: proof styles • Problem Solving and Programming • Succeeding as a student

  17. What I Actually Teach (4) • Problem Solving in-the-large: • Problem Definition • Generating Potential Solutions • Deciding Course of Action • Implementing Solution • Evaluation • Computational Thinking • Simulation, Optimization, and Statistics • Interpersonal Problem Solving

  18. Sources • Effective Problem Solving, Second Edition, Marvin Levine – Heuristics • Problem Solving & Comprehension, Sixth Edition, Whimbey and Lochhead – careful deductive reasoning • The Art and Craft of Problem Solving, Paul Zeitz – Proofs, Math problems (sparingly) • Strategies for Creative Problem Solving, Second Edition, Fogler and LeBlanc– PS in-the-large • I also actively collect sample problems • Michalewicz: Puzzle Based Learning

  19. Variant: Math Olympiad Approach • Could make the class more math oriented • I don't want to make my class too math heavy. • Exactly the people that I want to reach (weaker CS students) have less capability at math (or are even math-phobic) • I don’t need math to find hard problems!

  20. Other Variants • CS topics vs. CS relevant examples • Finite state and other machines • Algorithms • Big project for group to work on (or PBL) • Computational Thinking • Puzzle-based Learning

  21. Challenges • Student reaction is not strongly positive • Our students tend to focus on programming and “obvious” CS content • “CS == Programming” • Can mitigate by tying more closely to CS content. Debugging? • Need to maintain faculty support • If viewed as “non-critical”, lower division courses get pushed out.

  22. Major Positive (to Students) • Gives students a framework and a terminology for discussing the process of problem solving.

  23. The state of Computer Science Education in the US • Boom and Bust cycle (~15-year cycle) • We are coming out of a bust • NSF reports 70% reduction in CS majors (80% drop among women) • We are starting to recover numbers • Predictions are for a huge deficit in CS-related workers • Claims of “all the new jobs” related to CS

  24. Computation Thinking Proposed Solution: Teach CS in K12! • NSF • Jeanette Wing • CE21 program • CS Principles initiative • Google • Alice, Scratch, etc. • Universities giving summer workshops for middle/high school teachers

  25. Harsh Realities in US K12 Education • CS is not part of the core • Few K12 teachers trained to teach CS • Lowered interest among students for taking high school CS • Recently lost our advanced AP exam

  26. NSF’s CE21 Program • Goals: • Train more teachers to teach CS (10,000?) • Teach K12 students to “think computationally” • (We already teach “computer literacy” in primary school) • Includes a push to teach CS topics in middle schools (6-8) • This is where most kids decide their career

  27. CS Principles (csprinciples.org) • NSF Funded Project; College Board • PI: Owen Astrachan at Duke • Goal: Define a new AP course • Teach it at High School and College Intro

  28. CS Principles (csprinciples.org) • NSF Funded Project; College Board • PI: Owen Astrachan at Duke • Goal: Define a new AP course • Teach it at High School and College Intro • Not a classic programming course • Teach a broader introduction to the concepts of CS

  29. CS Principles (csprinciples.org) • NSF Funded Project; College Board • PI: Owen Astrachan at Duke • Goal: Define a new AP course • Teach it at High School and College Intro • Not a classic programming course • Teach a broader introduction to the concepts of CS • Computational Thinking!

  30. CS Principles (csprinciples.org) • NSF Funded Project; College Board • PI: Owen Astrachan at Duke • Goal: Define a new AP course • Teach it at High School and College Intro • Not a classic programming course • Teach a broader introduction to the concepts of CS • Computational Thinking! • Pilot Sites

  31. CS Principles Big Ideas • Computing is a creative human activity that engenders innovation and promotes exploration • Abstraction reduces information & detail to focus on concepts relevant to understanding and solving problems • Data and information facilitate the creation of knowledge • Algorithms are tools for developing and expressing solutions to computational problems • Programming is a creative process that produces computational artifacts • Digital devices, systems, & networks enable and foster computational approaches to solving problems • Computing enables innovation in other fields

  32. Computational Thinking Practices • Analyzing effects of computation • Creating computational artifacts • Using abstractions and models • Analyzing problems and artifacts • Communicating processes and results • Working effectively in teams

  33. (Almost) The End • Thank you for listening! • What are your experiences with teaching • Problem Solving? • Computational Thinking?

  34. A Closing Puzzle A man is driving his car on a shopping trip around town. Shortly after he starts out, he notices that his odometer (which has six digits) is showing a palindrome. An hour or so later, as he is nearly finished with his shopping trip, he looks at his odometer again. He notices that it is showing a different palindrome. How far did he drive?

  35. A Closing Puzzle On 24 January 1993, Ms. Green celebrated her birthday. This was a special day because the number of years she had now completed was equal to the sum of the digits for the year when she was born. How old was Mrs. Green that day?

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