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Engaging Generation Z

Engaging Generation Z. Presented by: Mandy Clayton and Shannon Fulp. A day Made of Glass – A Corning Inc. Vision. Poll. Children born from the late 1990’s through today. Currently up to age 11-12. Access to internet from birth. Access to email since elementary school.

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Engaging Generation Z

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  1. Engaging Generation Z Presented by: Mandy Clayton and Shannon Fulp A day Made of Glass – A Corning Inc. Vision Greenville ISD

  2. Poll Greenville ISD

  3. Children born from the late 1990’s through today. Currently up to age 11-12. • Access to internet from birth. • Access to email since elementary school. • Embedded in social media and globalization. • Visual Learners – The Gaming Generation Who is Gen Z? Greenville ISD

  4. Personalization • Collaboration • Connectivity • Exploration What are they looking for? Greenville ISD

  5. Poll Greenville ISD

  6. Mobile devices: Allow the student to choose which app or method to show their learning. • Web 2.0 tools • Blogs/Podcasts • Wiki How to allow personalization? Greenville ISD

  7. Twitter • Social Bookmarking • Google Docs/Office 365 • PLNs How to promote collaboration? Greenville ISD

  8. All students need access to the information. • Family social status? Connectivity? Greenville ISD

  9. Product Oriented Education • Flipped Classroom • Collaboration Groups • Gamification Exploration(Engagement) Greenville ISD

  10. Ways to achieve? • Gamify grading by replacing grades with experience points students earn. • Integrate learning games that already exist on game systems. • Treasure hunts or quests for homework. • Classbadges.com gives customized badges and it’s free! • http://3dgamelab.org.shivtr.com What is gamification? Greenville ISD

  11. Pick your objectives, then pick your technology. • Allow personalization of learning. • Leave them to problem solve. How to teach and engage? Greenville ISD

  12. Public vs. Private Social Media • Safe, Responsible and Respectful • Teach kids how to: • think critically • behave safely • participate responsibly Digital Citizenship/Security Greenville ISD

  13. Information literacy • Thinking globally Other Important Topics! Greenville ISD

  14. Hunter-Jones, P. (2012). The Continuum of Learner Disengagement: Ethnographic Insights into Experiential Learning in Marketing Education. Journal Of Marketing Education, 34(1), 19-29. • Igel, C., & Urquhart, V. (2012). Generation Z, Meet Cooperative Learning. Middle School Journal, 43(4), 16-21. References Greenville ISD

  15. Questions? Comments? Greenville ISD

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