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U.S.S.R. Milestone 3 Presentation. Background. Creating a arcade racing game involving the specialization areas of our choice: AI Procedural Content GPU/Shader programming. What went wrong?. XNA/JigLibX is not the way to go. Things took longer to implement/debug than planned.

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u s s r

U.S.S.R

Milestone 3 Presentation

background
Background
  • Creating a arcade racing game involving the specialization areas of our choice:
  • AI
  • Procedural Content
  • GPU/Shader programming
what went wrong
What went wrong?
  • XNA/JigLibX is not the way to go.
  • Things took longer to implement/debug than planned.
  • Source engine games + USSR destroys the dx9 device forcing user to reboot or get seizures .
  • Trying to keep things simple, we over complicated stuff.
graphics shaders
Graphics/Shaders
  • What’s implemented:
  • Shadows
  • Particles
  • Fullscreen glow
  • Why not more?
procedural content
Procedural Content
  • What’s implemented:
  • Tracks
  • Textures
  • Vehicles
  • ”Skybox”
  • No terrain around the track 
slide6
AI
  • What’s implemented:
  • Track following
  • Fuzzy logic
  • Situation based steering
  • Interaction
  • Limited obstacle avoidance
  • No difficulty settings
what went right
What went Right
  • We have a game and it is playable.
  • Techno Bauer Anthem!!!
lessons learned
Lessons learned
  • Do not use XNA for bigger projects if not specificly targeting the Xbox 360.
  • Take the easy way out, there are shadercreation tools out there. No need for doing everything by hand.
  • Ananlyze dependencies better to get a more complete timeplan.
  • When making an AI that doesn’t cheat, don’t cripple it. Give it all the data it needs to cheat, just don’t let it.
questions
Questions?
  • ”Knowledge is power”
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