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Level Design Workshop

Level Design Workshop. Matthias Worch and Harvey Smith GDC 2010, San Francisco. “What Happened Here?” Environmental Storytelling. Session Overview. Part 1: Game Environments Part 2: Environmental Storytelling  Part 3: Practical Techniques

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Level Design Workshop

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  1. Level Design Workshop

  2. Matthias Worch and Harvey Smith GDC 2010, San Francisco “What Happened Here?” Environmental Storytelling

  3. Session Overview • Part 1: Game Environments • Part 2: Environmental Storytelling  • Part 3: Practical Techniques • Part 4: Systemic Environmental Storytelling • Part 5: Conclusions and QA

  4. Part 1 • Game Environment • Definition

  5. Game Environment Definition • Constrains and guides player movement through physical properties and ecology • Uses player reference to communicate simulation boundaries and affordance • Reinforces and shapes player identity • Provides narrative context

  6. Bioshock A decadent new year’s eve party gone wrong

  7. Physical Properties and Ecology “Constrains and guides player movement through physical properties and ecology.”

  8. Communicate Affordance Sign points out alcohol Tickets point towards register “Uses player reference to communicate affordance.”

  9. Communicate Simulation Boundaries Can I cut a rug? No. Uses player reference to communicate simulation boundaries.

  10. Reinforces Player Identity “The environment reinforces player identity.” Reference: The Imago Effect

  11. Reinforces Player Identity Makes us feel like a lab rat. Bashing and looting

  12. Narrative Context The environment provides narrative context

  13. Environmental Storytelling

  14. Part 2 • Environmental Storytelling • Definition

  15. Environmental StorytellingWorking Definition Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game.

  16. Association of Elements A man is tying his shoes Breaks the lace Screams and curses Throws shoe out window The audience understands that he doesn't really, really hate that shoe

  17. Association of Elements Similar to embedding narrative elements in the background of a scene “Environmental storytelling relies on the player to associate disparate elements, interpreting them as a meaningful whole.” Film fails to define this for games because of directed gaze

  18. Mold and water damage Couch on top of coffee table!

  19. Dead Gold Fish - Chain of Events "Environmental storytelling fundamentally integrates player perception and active problem solving, which builds investment."

  20. After The Flood Is the clock frozen in time? Notice the water line.

  21. Interpretation

  22. Interpretation • Problem that we didn’t get that? • Designer had intentions, but believes in player interpretation “Environmental Storytelling invites interpretation of situations and meaning according to players' views and experience." • See also: Jordan Thomas, "White Space” • Speech given at Teeside University, UK

  23. Telegraphing

  24. Telegraphing • “Can help the player navigate an area by telegraphing. “

  25. Environmental Storytelling Relies on the player to associate disparate elements, interpreting them as a meaningful whole. Fundamentally integrates player perception and active problem solving, which builds investment. Invites interpretation of situations and meaning according to players' views and experience. Can help the player navigate an area by telegraphing.

  26. It’s active; it involves the player Player brings his own experience, so the act of interpretation gains personal meaning The player is pulling the narrative, which makes it self-paced, less expository Why Is This Compelling? • See Jean Piaget!

  27. Why Is This Compelling?

  28. Implying a Larger World "What changes Guard_03 from an abstract obstacle into a person? Did someone get hurt in this alley? What does the innkeeper do with his free time? Answering these questions transforms the game space into a coherent world. Meaningful narrative is inferred by players if you give them cues but leave them the space to imagine." Steve Powers, Disney

  29. Part 02 Summary • Relies on the player to associate disparate elements, interpreting them as a meaningful whole • Interpretation is compelling • Fundamentally integrates player perception and active problem solving • Builds investment • Invites interpretation of situations and meaning according to player's views and experience  • The Law of Closure • Helps the player navigate an area by telegraphing

  30. Part 3 • Practical Techniques for Environmental Storytelling

  31. Practical Techniques • Establish a discernible chain of events • Ensure that event engages the player • Echo the world at large • Create characterization • Minimize disconnects between the player's possible actions and pre-scripted setups

  32. Chain Of Events Establish a discernable chain of events!

  33. Chain of Events Left 4 Dead Whiteboard

  34. Puzzle Structures "Making Your Players Feel Smart: Puzzles As User Interfaces" (Randy Smith, GDC 2009)

  35. Puzzle Structures • Try authoring puzzle structures for your environmental storytelling setups Set Dressing Paintbrush! • When placing pieces of set dressing, figure out how pieces of set dressing connect

  36. Player Opinion • Ensure that event engages the player!

  37. Player Opinion ATMs are associated with money Represent Savings! Water to remind us of setting Splicers = Social ideals gone wrong • Ensure that event engages the player!

  38. Player Opinion • Ensure that event engages the player!

  39. Echoes "Echo The World At Large" • Key to the ATM example • "The event reinforces Bioshock's larger theme of societal decay" • Without this evocative premise, the storytelling moment wouldn't be nearly as effective

  40. Echoes

  41. Backstory + Event

  42. Echoes • Environmental storytelling moments should draw from the story premise: • Self-reinforcing loop • Premise spawns events, events remind player of premise

  43. Echoes

  44. Avoiding Disconnects  "Minimize disconnects between the player's possible actions and pre-scripted setups.“

  45. Avoiding Disconnects • The “Two Lovers”

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