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This report details the progression of discussions and findings from a 2004 workshop focused on the intersection of memetics and complex systems. Experts from various fields examined how memes operate as Darwinian entities within social structures, posing essential research questions and developing a 'Grand Challenge' manifesto. Key topics included policy implications of memes in public issues like development aid, war on terror, and drug policy, emphasizing the need for innovative approaches to memeplex dynamics and their societal impacts.
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Memes as complex systems Report on interaction task Roger Bradbury
The history of the interaction task • July 2003 - Initial discussions at CABM meeting in Melbourne • August 2003 - Further discussion at CSS conference in Sydney, and proposal developed • August 2004 - Mini-workshop at CSS conference in Coffs Harbour • August 2004 - Major international workshop in Canberra, 13 - 17 August
Workshop objectives • Expose the complex systems researchers to the ideas of meme scientists (and vice versa) • Examine possible research questions (particularly in the areas of using complex systems tools to model memetic phenomena and the interaction between meme worlds and the human social worlds) • Propose a research agenda in the form of a ‘Grand Challenge’ manifesto.
Who we were • Memeticists and modellers • Social and natural scientists • Theoreticians and practitioners • All with a Darwinian bias
Dave Batten Sue Blackmore Fabio Boschetti Roger Bradbury Shawn Callahan Ian Enting John Finnigan Anne-Marie Grisogono Steve Hatfield Dodds Nicky Grigg David Newth Andrew Rixon Rob Seymour Angela Wardell-Johnson Rachel Williams The team
What we did • A series of discussions on memes and complexity - from each side - led by different experts • A series of case studies • Some experimental modelling • A drafting exercise for a Policy Forum paper in Science
The discussions • Memes – conceptual issues and theory (Sue Blackmore) • Memes as real, Darwinian entities (Roger Bradbury) • Complex systems – the state of the art (John Finnigan) • Memes and emergence (Fabio Boschetti) • Modelling strategies for complex systems (Ian Enting) • Modelling memes as complex systems (David Newth and Nicky Grigg)
The discussions (cont.) • Modelling evolutionary dynamics (Rob Seymour) • Ecological principles and memes (Andrew Rixon) • Policy development problems and memes (Steve Hatfield Dodds) • Memes and agents (Dave Batten) • Memes and organizations (Rachel Williams and Shawn Callahan) • Memes and complexity – the view from sociology (Angela Wardell-Johnson)
The case studies • Brainstormed 10, winnowed to 3 • Focus on public policy issues as memes • Development aid • War on terror • War on drugs
The modelling • From genes to memes • What would memespace look like? • How might memeplexes behave? • Memes as a network • Are simple memes strong attractors?
The paper • ‘Public policy, memes and complex systems’ • Policies are built from ideas, but ideas are memes that, like genes, interact in complex ways with humans and their culture • Policy is constructed by and for often short-lived, often simple memes, each with their own selfish interests, within a complex framework of culture built by relatively longer-lived genes.
What changed? • Memes are real • As real as genes, information • Memes are different • Different labile dynamics to genes • Memeplexes, simplicity • We can handle them with CSS • Networks surprisingly promising cf ABM • We can make strong new predictions • More powerful than socio-biological explanations
Development aid • Memes encourage naïve intervention • Regardless of the truth value of the meme • Aid continues —and will continue to fail —while ‘aid’ meme is satisfied
War on terror • Terrorism emerges from a new memeplex associating simple ‘killing’ memes with powerful ‘religion’ memes • The memeplex spreads from brain to brain in new ways —internet • Can be disrupted by selective pressure • Independently of ‘reforms’ such as democratisation or market reforms
War on drugs • Drug policy creates harm out of all proportion to its cost • Because simple ‘drugs are bad’ meme reproduces well in all players • Change won’t come until we can encourage new memeplexes • There are some in memespace but far away