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DirectX

DirectX. Opengl. RightHand Z 증가시카메라기준 가까이 Column Major. LeftHand Z 증가시 카메라기준 멀리 Row Major. yScale = cot(fovY/2) xScale = yScale / aspect ratio. _ 11 1.8106600 _ 12 0.00000000 _ 13 0.00000000 _ 14 0.00000000 _ 21 0.00000000 _22 2.4142134 _ 23 0.00000000 _ 24 0.00000000

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DirectX

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  1. DirectX Opengl RightHand Z증가시카메라기준 가까이 Column Major • LeftHand • Z증가시 카메라기준 멀리 • Row Major yScale = cot(fovY/2) xScale = yScale / aspect ratio _11 1.8106600 _12 0.00000000 _13 0.00000000 _14 0.00000000 _21 0.00000000 _22 2.4142134 _23 0.00000000 _24 0.00000000 _31 0.00000000 _32 0.00000000 _33 1.0010010 _34 1.0000000 _41 0.00000000 _42 0.00000000 _43 -0.10010010 _44 0.00000000 [0 ] 1.8106601 [1 ] 0.00000000 [2 ] 0.00000000 [3 ] 0.00000000 [4 ] 0.00000000 [5 ] 2.4142137 [6 ] 0.00000000 [7 ] 0.00000000 [8 ] 0.00000000 [9 ] 0.00000000 [10] -1.0020020 [11] -1.0000000 [12] 0.00000000 [13] 0.00000000 [14] -0.20020020 [15] 0.00000000

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