Hot Topics In Technology. Mississippi State University Tyna Adams Leigh Ann Hussey Carolyn Lang Dorothea Mack.
Mississippi State University
Leigh Ann Hussey
This topic was chosen because the virtual reality gaming environment is now being used as a tool for teaching. These virtual worlds provide a unique and flexible environment for educators interested in distance learning, computer supported cooperative work, simulation, new media studies, and corporate training.
Second Life provides an opportunity to use simulation in a safe environment to enhance experiential learning, allowing individuals to practice skills, try new ideas, and learn from their mistakes.
Internet is a big tool used to communicate with adults.
87% of teens 12 to 17 use the internet
51% are on-line daily
43% have bought items on-line
45% own a cell phone
16% of all teens report they do not have any media devices-computers, cell phone, PDA, etc.
Wired News: Campus life comes to Second life Retrieved from http://www.wired.com/news/games/1,65052-0.html on 2/6/07.
The 2007 Horizon Report a collaboration between the New Media Consortium and EDUCAUSE Learning Initiative ISBN 0-9765087-4-5