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This introduction to project management outlines essential characteristics that define a project, including its unique, temporary nature and specific goals. It explains key concepts such as the S-Curve and U-Curve, illustrating project progress and performance. The text emphasizes the importance of recognizing the phases of a project life cycle where conflicts and irregular work hours may arise due to challenges in meeting timelines and budgets. The discussion is relevant for various project types, from construction and software development to less traditional projects like baking and demolition.
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Chapter 1 - Introduction • What is a project ? • Project characterisitics • S-Curve and U-Curve • Project goals
Project: non-routine to perform a specific goal • Single, definable purpose • Unique (non-routine) task • Temporary activity • Cut across organizational lines • Unfamiliarity • Something at Stake • Project Life Cycle
Projects frequently Finish Late Run over the budget Result in many conflicts (At what stage of the project that conflicts usually occur? ) Result in irregular working hours (At what phase of the project people usually work overtime ?)
Project production x time • S-curve x U-curve • Constructing a building ? • Developing a software ? • Developing a prototype ? • Baking a cake ? • Demolition project (ex: SF bridge) ?
Project Goals Performance Time (schedule) Budget (cost)