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Čára, polygon

Čára, polygon. Úsečka, jednoduchý algoritmus. Úsečka, algoritmus DDA. line(int x1, int y1, int x2, int y2) { float x,y; int dx = x2-x1, dy = y2-y1; int n = max(abs(dx),abs(dy)); float dt = n, dxdt = dx/dt, dydt = dy/dt; x = x1; y = y1; while( n-- ) { point(round(x),round(y));

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Čára, polygon

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  1. Čára, polygon

  2. Úsečka, jednoduchý algoritmus

  3. Úsečka, algoritmus DDA line(int x1, int y1, int x2, int y2) { float x,y; int dx = x2-x1, dy = y2-y1; int n = max(abs(dx),abs(dy)); float dt = n, dxdt = dx/dt, dydt = dy/dt; x = x1; y = y1; while( n-- ) { point(round(x),round(y)); x += dxdt; y += dydt; } }

  4. Polygon

  5. Vyplňování Non-zero Winding No. Parity

  6. Vyplňování polygonu

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